How long did they say Early Access would take, and how long has it been? · 1,692 in Early Access · 1,855 promises read · 631 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 918 | 910 | 81% | 1 month | 80087% | 18of 730 parsed | — |
| 2025 | 295 | 295 | 00% | 13 months | 23780% | 81of 196 parsed | — |
| 2024 | 153 | 153 | 00% | 2 years | 12984% | 72of 104 parsed | — |
| 2023 | 91 | 91 | 00% | 3 years 1 month | 7785% | 43of 61 parsed | — |
| 2022 | 59 | 59 | 00% | 4 years 2 months | 4881% | 31of 38 parsed | — |
| 2021 | 43 | 43 | 00% | 5 years 3 months | 3172% | 18of 23 parsed | — |
| 2020 | 40 | 40 | 00% | 6 years 1 month | 3588% | 15of 19 parsed | — |
| 2019 | 29 | 29 | 00% | 7 years 3 months | 29100% | 12of 15 parsed | — |
| 2018 | 16 | 16 | 00% | 8 years 1 month | 1488% | 7of 8 parsed | — |
| 2017 | 13 | 13 | 00% | 9 years 3 months | 1292% | 5of 7 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Voyagers of NeraVoyagers of Nera | We plan to be in Early Access for one year, but may decide to extend it based on what features and content we decide to add during that time.read 6 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| Cat LifeCat Life | The Early Access phase is coming to an end. Version 1.0 is scheduled for release on October 17, 2026.the store says it leaves Early Access on 17 Oct 2026 | 3 years 9 monthsuntil 17 Oct 2026 | 3 years 8 months | 98% | On the clockDue this month | |
| Project UtgardrProject Utgardr | Instead of releasing the three chapters one at a time as we initially said, we've changed our plans. As we've already announced, we'll be merging all three into one game. This will take longer for the final release, but the overall quality will be better. The Early Access will stop with the full release of the game that will happen during 2026.read 8 Sep 2026 | 3 years 11 monthsuntil 31 Dec 2026 | 3 years 7 months | 92% | On the clock4 months left | |
| Beneath the Cardboard: Be HappyBeneath the Cardboard: Be Happy | We don't want to set specific deadlines, and we will work at the pace that we consider optimal for us and for our players, but we hope that the version 1.0.0 will be complete by Winter 2026read 9 Sep 2026 | 2 years 7 monthsuntil 31 Dec 2026 | 2 years 3 months | 88% | On the clock4 months left | |
| Critter CoveCritter Cove | Critter Cove will be launching out of Early Access in Summer 2026. We'll set a specific date early in 2026.read 5 Sep 2026 | 2 years 4 monthsuntil 31 Dec 2026 | 2 years | 86% | On the clock4 months left | |
| HYPNOSHYPNOS | 4 to 5 month ! We’ll publish the full Early Access roadmap here, but rest assured that we’ve planned for a fairly short duration: Four to five months maximum. This will allow us to complete the content for the final stages of this project, while also giving us time to take on board all the feedback we hope to receive during this period. There will already be plenty to keep you occupied for hours in these dreamlike lands that we are crafting with passion.read 6 Sep 2026 | 4–5 months | 4 months | 83% | On the clockDue this month | |
| 无名勇者见闻录无名勇者见闻录 | It will take 4-5 years to experience the freshness. After going online, we will gradually develop the complete content and modify the unreasonable aspects according to the feedback: Phase I: Perfect the whole script; Redo UI; Complete main city and its supporting facilities; Add the current main line NPC and the corresponding plot flow; Reasonable trading system prototype; Corresponding dungeons; Phase II: A new map and matching plot; Perfect the trading system; New monsters; New dungeon; Modify the action system; Modify monster Ai; Add new equipment; The third stage: A new map and matching plot; New monsters; Add new interactive items; More intelligent Ai; New dungeon; Phase IV: (possibly) add language; Redo the ending; Open MOD; Support to the community.read 7 Sep 2026 | 48–60 months | 3 years 11 months | 79% | On the clock13 months left | |
| BeastieballBeastieball | We currently expect Beastieball to be in Early Access until early 2027. You can read more about our development plans in our Road to 1.0 post here:read 5 Sep 2026 | 2 years 5 monthsuntil 31 Mar 2027 | 22 months | 75% | On the clock7 months left | |
| Seafarer: The Ship SimSeafarer: The Ship Sim | We are currently planning for a full release sometime in 2026.read 7 Sep 2026 | 15 monthsuntil 31 Dec 2026 | 11 months | 74% | On the clock4 months left | |
| Pixel PiratesPixel Pirates | We anticipate Pixel Pirates will be in Early Access until early 2027. This timeline allows us to incorporate player feedback to shape future content and the player experience.read 8 Sep 2026 | 2 years 1 monthuntil 31 Mar 2027 | 18 months | 72% | On the clock7 months left | |
| N.O.X.N.O.X. | Our current plan is to release the full game by the end of 2026, but this schedule may change depending on new features added and the development process during Early Access.read 8 Sep 2026 | 14 monthsuntil 31 Dec 2026 | 10 months | 72% | On the clock4 months left | |
| Backrooms Game CreatorBackrooms Game Creator | Till Oct 2026read 8 Sep 2026 | 5 monthsuntil 31 Oct 2026 | 3 months | 68% | On the clock2 months left | |
| SupraworldSupraworld | Maybe early 2027read 5 Sep 2026 | 19 monthsuntil 31 Mar 2027 | 13 months | 67% | On the clock6 months left | |
| LandoniaLandonia | I foresee that the game will be completed and out of Early Access by middle of 2027.read 8 Sep 2026 | 2 years 6 monthsuntil 30 Jun 2027 | 20 months | 67% | On the clock10 months left | |
| Reborn: The Evil BeingReborn: The Evil Being | The current plan is for Reborn: The Evil Being to remain in Early Access for around 3-4 months before the Version 1.0 release. This may slightly change depending on feedback, balancing, optimization, and overall polish during development.read 8 Sep 2026 | 3–4 months | 3 months | 66% | On the clock1 month left | |
| MycoRelicMycoRelic | 12 to 18 months, but this range of time could vary based on the completion of our development goals as well as financial constraints.read 8 Sep 2026 | 12–18 months | 12 months | 64% | On the clock6 months left | |
| Project SilverfishProject Silverfish | Hopefully the full game will be ready to release within 2 years after Early Access launch, give or take.read 5 Sep 2026 | 0–24 months | 14 months | 60% | On the clock10 months left | |
| SELINISELINI | I plan for a relatively short Early Access period, currently estimated at around 8 to 12 months. The primary purpose is to test, tune and polish the game with player feedback before the full release. This estimated timeframe is based on the current development plan but it may change as I work with the community.read 6 Sep 2026 | 8–12 months | 7 months | 57% | On the clock5 months left | |
| Rise of PiracyRise of Piracy | The goal is to remain in Early Access for 12 months, but this will depend on the feedback that comes in from players and how the scope may change as a result.read 6 Sep 2026 | about 12 months | 6 months | 54% | On the clock6 months left | |
| The Legend of KhiimoriThe Legend of Khiimori | We expect The Legend of Khiimori to be in Early Access for approximately 12 months. We cannot provide you with an exact date yet, because our motto is “quality over speed,” and we simply do not yet know when the game will meet our quality standards to ensure a final release. Early Access allows us to expand the world, polish gameplay systems, and integrate community-driven improvements. We’ll keep players updated regularly and adjust the timeline with more specific dates as we progress.read 7 Sep 2026 | about 12 months | 6 months | 52% | On the clock6 months left | |
| Bigfoot HuntingBigfoot Hunting | We plan to remain in Early Access for roughly six to nine months to polish mechanics, expand forest zones, introduce new traps, and balance combat and survival systems.read 8 Sep 2026 | 6–9 months | 5 months | 52% | On the clock4 months left | |
| DYSPLACEDDYSPLACED | We estimate the early-access period lasts between 9-12 months starting in March 2026.read 7 Sep 2026 | 9–12 months | 6 months | 51% | On the clock6 months left | |
| Ranger’s Path: National Park SimulatorRanger’s Path: National Park Simulator | We are currently planning on staying in Early Access for about a year. However, development will continue as long as it’s needed to deliver the experience we and the community envision.read 8 Sep 2026 | about 12 months | 6 months | 50% | On the clock6 months left | |
| Drive Beyond HorizonsDrive Beyond Horizons | We currently expect Drive Beyond Horizons to remain in Early Access for approximately 2 to 3 years. This timeframe will allow us to add the major planned features, expand the game’s content, improve performance, and refine the overall experience based on community feedback. As with any active development project, this timeline may evolve depending on the needs of the game, player feedback, and new opportunities that arise during development.read 6 Sep 2026 | 24–36 months | 18 months | 49% | On the clock18 months left | |
| ERA ONEERA ONE | Era One will remain in Early Access until the first quarter of 2027.read 6 Sep 2026 | 2 years 5 monthsuntil 31 Dec 2027 | 13 months | 45% | On the clock16 months left | |
| Cowboy Life SimulatorCowboy Life Simulator | We plan to stay in Early Access for approximately 12–24 months. This timeframe allows us to complete the full story arc, expand the map, and implement the community-driven roadmap. If the game receives strong support and feedback, we may transition to 1.0 even sooner — but our focus is on quality, not speed.read 5 Sep 2026 | 12–24 months | 9 months | 39% | On the clock15 months left | |
| Mycelium: The Silent ContractMycelium: The Silent Contract | It's hard to plan at this point, but at this pace I hope 1 year would be enough.read 7 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| Hazard LevelsHazard Levels | We expect Hazard Levels to be in Early Access for around 6–12 months. The exact timing will depend on player feedback and how the game develops over that period.read 8 Sep 2026 | 6–12 months | 4 months | 36% | On the clock8 months left | |
| Desolation SeedDesolation Seed | We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 2026 | 4–6 months | 2 months | 36% | On the clock4 months left | |
| Red Tears: AngolaRed Tears: Angola | Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| MudventureMudventure | We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 7 Sep 2026 | 6–12 months | 3 months | 25% | On the clock9 months left | |
| Backrooms Lost UnitBackrooms Lost Unit | We expect Backrooms Lost Unit to remain in Early Access for roughly 12 to 16 months. This timeframe may change depending on development progress, player feedback, and testing results. As the project is primarily developed by a solo developer, timelines may shift as features are tested and refined. Our goal during Early Access is to gradually expand the game’s content and improve stability while shaping the experience alongside the community.read 8 Sep 2026 | 12–16 months | 4 months | 23% | On the clock12 months left | |
| Moon CoronaMoon Corona | We currently expect Moon Corona to remain in Early Access for approximately 6 months. This is our current development estimate and may change as development progresses and community feedback is incorporated. Our goal is to continue improving the game while expanding its content at a steady pace.read 8 Sep 2026 | about 6 months | 1 month | 22% | On the clock5 months left | |
| Eyes Of The ElderWoodEyes Of The ElderWood | We plan to release the game around Halloween 2026. We believe about a year is the optimal timeframe to finish Eyes of The ElderWood, and we want to avoid falling into “eternal Early Access,” especially since we already have plans for our next project.read 8 Sep 2026 | about 12 months | 2 months | 21% | On the clock10 months left | |
| DarkShineDarkShine | The most challenging part of development namely, building the foundation is now complete. The game is currently in the phase of introducing the story and the key characters involved in it. But, as we all know, good things take time, and the game world will expand gradually, offering a small surprise with each update. The estimated development time is several years until the project is fully completed.read 8 Sep 2026 | 36–72 months | 14 months | 19% | On the clock4 years 10 months left | |
| World Climate LabWorld Climate Lab | We plan for an Early Access period of roughly six months, though this may be adjusted as we respond to community feedback and the scope of features players request.read 6 Sep 2026 | about 6 months | 1 month | 18% | On the clock5 months left | |
| Aegis Force: The Scorian WarAegis Force: The Scorian War | We plan to release new content to play every 4-8 weeks until the game is complete and fully polished. We anticipate the full (v1.0) version to release no more than a year after early access begins.read 8 Sep 2026 | 1–2 months | 1 week | 17% | On the clock2 months left | |
| Tellus: Echo of the VoidTellus: Echo of the Void | About between 24 months 30 months since release of the game as early access.read 7 Sep 2026 | 24–30 months | 4 months | 14% | On the clock2 years 2 months left | |
| MistakenMistaken | The current estimate is for Mistaken to remain in Early Access for roughly 1–2 years. As development continues, this timeline may evolve depending on player feedback and the scope of future updates and improvements.read 7 Sep 2026 | 12–24 months | 3 months | 14% | On the clock21 months left | |
| ExoTrainExoTrain | About one year. However, we may significantly expand our plans based on player feedback and requests.read 8 Sep 2026 | about 12 months | 2 months | 14% | On the clock10 months left | |
| Destiny of ImmortalDestiny of Immortal | We expect the Early Access phase to last approximately 12 to 18 months. This timeline is based on the workload required to complete the remaining two core storylines and the time needed for content polishing and quality assurance based on player feedback.read 8 Sep 2026 | 12–18 months | 2 months | 12% | On the clock16 months left | |
| Last BreathLast Breath | The game will remain in Early Access for as long as needed to properly develop its core systems and respond to player feedback. Our estimate is roughly 12–18 months, but I prefer to focus on quality rather than a strict deadline.read 7 Sep 2026 | 12–18 months | 2 months | 12% | On the clock16 months left | |
| 守护我的大火箭守护我的大火箭 | We expect the game to remain in Early Access for approximately six months. The exact timeline may change depending on player feedback and the amount of additional content we plan to add during development.read 7 Sep 2026 | about 6 months | 3 weeks | 12% | On the clock5 months left | |
| Subspace: ReduxSubspace: Redux | We expect Early Access to run for approximately 2-3 months, depending on how ship balance, Battlegrounds modes, and the Ship Enhancements store evolve based on player feedback.read 6 Sep 2026 | 2–3 months | 1 week | 11% | On the clock3 months left | |
| Subnautica 2Subnautica 2 | It is difficult to accurately predict how long Early Access will last. Based on previous Early Access games we have developed, we expect it to take about 2 to 3 years. We have a number of goals that we are adamantly working towards. We are focusing on delivering quality at a reasonable pace. At the end of the day, we're dedicated to completing Subnautica 2 and making it the best game possible.read 6 Sep 2026 | 24–36 months | 4 months | 11% | On the clock2 years 8 months left | |
| Sea DrifterSea Drifter | Roughly 6–12 months, depending on how much the community's feedback changes course.read 8 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| MEOWMIMEOWMI | Expect the game to remain in Early Access for approximately 6–12 months, depending on feedback and development progress.read 6 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| Dead Air CountyDead Air County | We currently expect Dead Air County to remain in Early Access for approximately 6 to 12 months. That timeline may change depending on player feedback, bug fixing, balancing, performance work, and the amount of additional content needed before the full release. The goal is not to rush out of Early Access, but to use the period to improve stability, expand contracts, add more room variety, refine enemy behavior, improve atmosphere, and make the extraction loop more replayable. If major systems or content additions take longer than expected, we may extend Early Access to make sure the final release is stronger.read 6 Sep 2026 | 6–12 months | 1 month | 9% | On the clock11 months left | |
| LuminaryLuminary | We are initially planning for 1 year until an official 1.0 release. But if the early access is a bigger success than expected and the community wants us to go bigger with our content, we may add an additional time for that.read 8 Sep 2026 | about 12 months | 4 weeks | 8% | On the clock11 months left | |
| Airport Manager Simulator 2026Airport Manager Simulator 2026 | We plan around six to twelve months. This gives us time to expand terminals, add aircraft and equipment, and polish core systems based on player feedback.read 6 Sep 2026 | 6–12 months | 4 weeks | 8% | On the clock11 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.