How long did they say Early Access would take, and how long has it been? · 1,953 in Early Access · 2,346 promises read · 784 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,002 | 990 | 121% | 1 month | 90791% | 28of 826 parsed | — |
| 2025 | 367 | 367 | 00% | 13 months | 31686% | 120of 273 parsed | — |
| 2024 | 175 | 175 | 00% | 2 years 1 month | 15387% | 89of 122 parsed | — |
| 2023 | 102 | 102 | 00% | 3 years 2 months | 8886% | 50of 70 parsed | — |
| 2022 | 73 | 73 | 00% | 4 years 2 months | 6488% | 40of 48 parsed | — |
| 2021 | 50 | 50 | 00% | 5 years 1 month | 4182% | 23of 31 parsed | — |
| 2020 | 43 | 43 | 00% | 6 years 1 month | 3888% | 18of 22 parsed | — |
| 2019 | 37 | 37 | 00% | 7 years 3 months | 37100% | 18of 21 parsed | — |
| 2018 | 20 | 20 | 00% | 8 years 1 month | 1890% | 9of 10 parsed | — |
| 2017 | 17 | 17 | 00% | 9 years 3 months | 1694% | 7of 9 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| eXoSpace Combat EngineereXoSpace Combat Engineer | Early Access began on September 15, 2025, and is ending on September 22, 2026, so pretty soon!the store says it leaves Early Access on 22 Sep 2026 | 12 monthsuntil 22 Sep 2026 | 12 months | 99% | On the clockDue this month | |
| Fata Deum - The God SimFata Deum - The God Sim | We plan to remain in EA for a year, but this may change based on player feedback and the available budget. That means if Fata Deum is more successful, we will stay in EA longer and try to invest more and more in the game.read 10 Sep 2026 | about 12 months | 12 months | 99% | On the clockDue this month | |
| Mars AttractsMars Attracts | 9-12 Months.the store says it leaves Early Access on 24 Sep 2026 | 9–12 months | 12 months | 99% | On the clockDue this month | |
| Voyagers of NeraVoyagers of Nera | We plan to be in Early Access for one year, but may decide to extend it based on what features and content we decide to add during that time.read 6 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| Rune ColiseumRune Coliseum | The early access period is planned for 1-2 years, with adjustments based on actual development progress.read 9 Sep 2026 | 12–24 months | 2 years | 98% | On the clockDue this month | |
| Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~ | We estimate Early Access will last approximately 3 months as a baseline. This duration is not fixed - it will flexibly adjust based on the volume and nature of community feedback, the priorities for additional features, and the need for balance tuning. If the community wants us to "spend more time refining in this direction" or "wait for a specific feature before going to 1.0", we will prioritize those voices. Progress updates and roadmap changes will be shared transparently through monthly devlogs on Steam News.read 8 Sep 2026 | about 3 months | 3 months | 98% | On the clockDue this month | |
| ResoniteResonite | We expect roughly 2-3 years of active development to implement features, optimizations and tweaks before we consider the project to be in a polished enough state to take it out of early access. We do not have plans to significantly alter our development cycle after full release and will continue adding new major features and optimizations thanks to the open ended nature of this project.read 10 Sep 2026 | 24–36 months | 2 years 11 months | 98% | On the clockDue this month | |
| Don't Die, Collect LootDon't Die, Collect Loot | Approximately a year. It will take some time to add the rest of the content I’d like to see in the game.read 9 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| BIGFOOTBIGFOOT | We are planning for the game to be in early access before the end of 2026.read 5 Sep 2026 | 9 years 11 monthsuntil 31 Dec 2026 | 9 years 7 months | 97% | On the clock4 months left | |
| BlocksworldBlocksworld | We plan to take until the fouth quarter 2026 at the latest, essentially until we've finished implementing the redesigned UI elements for PC. We also plan to continue development and support of Blocksworld past the Early Access phase. Stay tuned for a public roadmap!read 8 Sep 2026 | 9 years 3 monthsuntil 31 Dec 2026 | 9 years | 97% | On the clock3 months left | |
| Deadly Days: RoadtripDeadly Days: Roadtrip | Our plan is to stay in Early Access for up 6 to 12 months, but that could change depending on how the design develops with player feedback.read 9 Sep 2026 | 6–12 months | 12 months | 97% | On the clockDue this month | |
| PolyZPolyZ | As we embark on the Early Access phase of 'PolyZ,' we anticipate this exciting journey to extend for approximately one - two years. Our current estimate for the full release of the game is projected around Mid 2025. Please note that this timeline is subject to adjustments based on your valuable feedback and the evolving development needs of the game. Join us now to be a part of shaping 'PolyZ' into an extraordinary gaming experience!read 6 Sep 2026 | 12–24 months | 23 months | 97% | On the clockDue this month | |
| The Killing AntidoteThe Killing Antidote | It will take approximately 1-2 years to complete the game. During this time, we will continue to update the game content regularly.read 5 Sep 2026 | 12–24 months | 23 months | 96% | On the clockDue this month | |
| Kando RealmKando Realm | Our Early Access period is expected to last 9 months however this could be shorter or longer depending on how we adjust our roadmap to where we are happy to launch out of Early Access.the store says it leaves Early Access on 1 Nov 2026 | about 9 months | 9 months | 96% | On the clockDue this month | |
| From The DarkFrom The Dark | The goal is to leave Early Access around September 2026. Most of the foundation is finished, so the focus now is on expanding content with new floors, enemies, gear, and integrating the story. If all goes as planned, there should be a steady flow of updates leading to the full release.read 9 Sep 2026 | 11 monthsuntil 30 Sep 2026 | 11 months | 96% | On the clockDue this month | |
| Lost RiftLost Rift | We anticipate remaining in Early Access for around 12 months. Ultimately, we will release 1.0 when both we, the developers, and you, the community, feel it is ready.read 9 Sep 2026 | about 12 months | 12 months | 96% | On the clockDue this month | |
| BeatblockBeatblock | We plan to be in Early Access for around a year, and ideally reach our intended scope for the full version by November/December 2026. That brings our song list from the initial 27 to a whopping 40+ songs!read 5 Sep 2026 | about 12 months | 11 months | 96% | On the clockDue this month | |
| Eterna: Heroes FallEterna: Heroes Fall | Depending on the level of support and feedback we plan to do a full release in 2026.read 10 Sep 2026 | 6 years 1 monthuntil 31 Dec 2026 | 5 years 10 months | 95% | On the clock3 months left | |
| [Neolithic]To the End[Neolithic]To the End | It may take 5 years. (And likely more) Please be aware: 1, As the sole developer of the game, there are things in my life that may happen to delay the game development significantly. This is just an approximate estimation. 2, The end of early access does not change much. The game will keep updating to the end.read 10 Sep 2026 | about 5 years | 4 years 9 months | 95% | On the clock3 months left | |
| Noble FatesNoble Fates | We plan for full release within 60 months.read 9 Sep 2026 | 0–60 months | 4 years 9 months | 95% | On the clock3 months left | |
| Primeval GenesisPrimeval Genesis | The game is expected to remain in Early Access for approximately 8 to 10 months. This timeline may vary depending on development progress, personal commitments, and valuable player feedback that helps shape the desired experience.read 9 Sep 2026 | 8–10 months | 9 months | 94% | On the clockDue this month | |
| Sync Or SinkSync Or Sink | We plan for the Early Access phase to last around 6 to 12 months. This timeframe should allow us to test core mechanics, refine the experience, and respond to community feedback before moving toward a full release.read 9 Sep 2026 | 6–12 months | 11 months | 94% | On the clockDue this month | |
| Escape ConditionEscape Condition | I estimate leaving Early Access by fall 2026. 1.0 is planned for 8/21/26 and will include the foundational 3 missions. New testers are being brought in to give feedback on the game's latest iteration which has made world impacts more severe, simplified the RPG mechanics, and vastly improved graphics and sound design.read 6 Sep 2026 | 3 years 4 monthsuntil 30 Nov 2026 | 3 years 2 months | 94% | On the clock2 months left | |
| ErenshorErenshor | The plan is for Early Access to go on for approximately 18 months. This will give me enough time to create the new planned content, while allowing time to react to any user feedback during this phase of development.read 5 Sep 2026 | about 18 months | 17 months | 94% | On the clock1 month left | |
| Animalia SurvivalAnimalia Survival | We do not have a confirmed release date for the final version of Animalia yet, but we are working to have it completed by the end of 2026. Until then we hope that you can join us on this journey.read 9 Sep 2026 | 5 years 4 monthsuntil 31 Dec 2026 | 5 years | 94% | On the clock4 months left | |
| Dungeon AlchemistDungeon Alchemist | We intend for Dungeon Alchemist to leave Early Access late 2026.read 5 Sep 2026 | 4 years 9 monthsuntil 31 Dec 2026 | 4 years 5 months | 94% | On the clock4 months left | |
| SYNTHETIK 2SYNTHETIK 2 | The full release is planned to be within 2026. The game is now in a very advanced state and we are confident that we can launch in a good state.read 5 Sep 2026 | 5 years 2 monthsuntil 31 Dec 2026 | 4 years 10 months | 93% | On the clock4 months left | |
| ElinElin | We are planning an early access period of approximately one year, two years at the most.read 7 Sep 2026 | 12–24 months | 22 months | 93% | On the clock2 months left | |
| SANCTIONSANCTION | The game will stay in Early Access until Q4 2026 at the earliest.read 8 Sep 2026 | 4 years 7 monthsuntil 31 Dec 2026 | 4 years 3 months | 93% | On the clock4 months left | |
| DeathgroundDeathground | Around 8 to 12 months but we'll continue development until the community believes it's reached the desired quality and depth for the full release.read 6 Sep 2026 | 8–12 months | 11 months | 93% | On the clockDue this month | |
| The CrustThe Crust | We plan to complete our roadmap within 24-28 months of early access release, after which we will take on the implementation of large-scale additions.the store says it leaves Early Access on 10 Sep 2026 | 24–28 months | 2 years 2 months | 92% | On the clock2 months left | |
| STONKS-9800: Stock Market SimulatorSTONKS-9800: Stock Market Simulator | I plan to release the full version of the game in 2026.read 5 Sep 2026 | 3 years 5 monthsuntil 31 Dec 2026 | 3 years 2 months | 92% | On the clock3 months left | |
| BoardlikeBoardlike | I don’t expect a long development road ahead. 5 months should be enough to polish the details and get the balancing right.read 10 Sep 2026 | about 5 months | 5 months | 92% | On the clockDue this month | |
| Way of the Hunter 2Way of the Hunter 2 | We currently expect Early Access to last half a year. Because development time heavily depends on the community feedback we receive, the real duration can vary.read 9 Sep 2026 | about 6 months | 6 months | 92% | On the clockDue this month | |
| RiftborneRiftborne | The plan is for Early Access to last around 6 months. This may change depending on feedback and how development progresses, but the goal is to take the time needed to properly polish systems, balancing and expand features.read 9 Sep 2026 | about 6 months | 5 months | 92% | On the clockDue this month | |
| Salty HoundsSalty Hounds | Salty Hounds" is scheduled to come out of Early Access sometime in 2026. Depending on how quickly we can respond to the feedback we receive during Early Access, we may adjust the timeline slightly.read 9 Sep 2026 | 3 years 6 monthsuntil 31 Dec 2026 | 3 years 2 months | 92% | On the clock4 months left | |
| Jeffrey EggsteinJeffrey Eggstein | Approximately two months.read 10 Sep 2026 | about 2 months | 2 months | 91% | On the clockDue this month | |
| BROKEN LIFEBROKEN LIFE | Roughly by October of 2026.read 7 Sep 2026 | 18 monthsuntil 31 Oct 2026 | 16 months | 91% | On the clock2 months left | |
| Live TranslateLive Translate | We plan for Live Translate to remain in Early Access for approximately 90 days. During this period, we will actively gather user feedback to refine features and ensure the software's stability.read 6 Sep 2026 | about 3 months | 3 months | 90% | On the clockDue this month | |
| UniqKiller: Urban ShooterUniqKiller: Urban Shooter | Uniqkiller will remain in Early Access roughly for 10 months, with full release by Q3 2026. Community feedback will significantly influence how quickly we can move toward the full release.read 8 Sep 2026 | about 10 months | 9 months | 90% | On the clock1 month left | |
| Soulash 2Soulash 2 | The 1.0 release is planned in 2026, it may take longer if there's an opportunity to expand the game beyond the planned scope.read 5 Sep 2026 | 3 years 1 monthuntil 31 Dec 2026 | 2 years 9 months | 90% | On the clock4 months left | |
| EmberwardEmberward | (Updated 2026/2/8, v0.4.9) Most of the planned gameplay elements are now in the game! I’ve started preparing for the 1.0 launch. I don’t have an exact date yet, but it should be in a few months.the store says it leaves Early Access on 17 Sep 2026 | 2 years 6 monthsuntil 31 Dec 2026 | 2 years 3 months | 88% | On the clock3 months left | |
| Farmer's Dynasty 2Farmer's Dynasty 2 | The plan is to have a short Early Access period of up to 6 months. We already have a strong understanding of player desires and expectations from the previous game that we want to deliver on, while also assessing and integrating additional community feedback.read 8 Sep 2026 | 0–6 months | 5 months | 88% | On the clockDue this month | |
| FriedrichAI: Offline AI FriedrichAI: Offline AI | FriedrichAI is expected to leave Early Access and reach V1 in September 2026, barring any major issues discovered during final testing and polish.the store says it leaves Early Access on 16 Sep 2026 | 5 monthsuntil 30 Sep 2026 | 4 months | 88% | On the clockDue this month | |
| Shadow Fight ArenaShadow Fight Arena | From 10 to 12 monthsread 5 Sep 2026 | 10–12 months | 10 months | 87% | On the clock2 months left | |
| NavalArtNavalArt | -We are planning to constantly update and expand NavalArt, and we believe its full beauty will be appreciated in 2027.read 9 Sep 2026 | 9 years 6 monthsuntil 31 Dec 2027 | 8 years 3 months | 87% | On the clock15 months left | |
| NetherguildNetherguild | 3-4 years, most likely towards the longer end.read 8 Sep 2026 | 36–48 months | 3 years 6 months | 86% | On the clock6 months left | |
| Critter CoveCritter Cove | Critter Cove will be launching out of Early Access in Summer 2026. We'll set a specific date early in 2026.read 5 Sep 2026 | 2 years 4 monthsuntil 31 Dec 2026 | 2 years | 86% | On the clock4 months left | |
| Tavern Keeper 🍻Tavern Keeper 🍻 | We plan to be in Early Access for roughly a year, though this could change based on player feedback.read 5 Sep 2026 | about 12 months | 10 months | 85% | On the clock2 months left | |
| Gemion FunctionGemion Function | About 15 months. Aiming for November 10, 2026.the store says it leaves Early Access on 10 Nov 2026 | about 15 months | 13 months | 85% | On the clock2 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.