Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,095 in Early Access · 2,614 promises read · 890 announced, not started

Export CSVHow this is readQuestionnaires read up to 11 Sep 2026
AppliedTag: Co-opClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,0541,041131%1 month96692%31of 877 parsed
202538538500%13 months33587%126of 291 parsed
202418718700%2 years 1 month16588%98of 133 parsed
202310710700%3 years 2 months9387%54of 74 parsed
2022767600%4 years 2 months6788%43of 51 parsed
2021505000%5 years 1 month4182%23of 31 parsed
2020434300%6 years 1 month3888%18of 22 parsed
2019404000%7 years 3 months40100%20of 23 parsed
2018212100%8 years 1 month1990%10of 11 parsed
2017191900%9 years 3 months1895%8of 10 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
PhasmophobiaKinetic Games · entered 18 Sep 2020PhasmophobiaKinetic Games · entered 18 Sep 2020The current plan is to get to a full release in the second half of 2026 however this may change depending on features added and how the game will progress through early access.read 10 Sep 20266 years 3 monthsuntil 31 Dec 20266 years96%On the clock3 months left
Sync Or SinkLow Effort Interactive · entered 1 Oct 2025Sync Or SinkLow Effort Interactive · entered 1 Oct 2025We plan for the Early Access phase to last around 6 to 12 months. This timeframe should allow us to test core mechanics, refine the experience, and respond to community feedback before moving toward a full release.read 9 Sep 20266–12 months11 months95%On the clockDue this month
Nuclear NightmareBG Productions · entered 21 Oct 2024Nuclear NightmareBG Productions · entered 21 Oct 2024We would like Nuclear Nightmare to be out of early access 2 years after the initial release date.read 7 Sep 2026about 2 years23 months94%On the clock1 month left
What Is The GhostDeda Games · entered 23 Mar 2026What Is The GhostDeda Games · entered 23 Mar 20263–6 months so that new content, such as maps, can be properly tested and balanced.read 10 Sep 20263–6 months6 months94%On the clockDue this month
Ghost ExileLostOneTeam · entered 7 Jan 2022Ghost ExileLostOneTeam · entered 7 Jan 2022It all depends on the pace of development and the number of ideas from the community. According to preliminary data, we plan to end early access at the end of 2026.read 5 Sep 20265 yearsuntil 31 Dec 20264 years 8 months94%On the clock4 months left
I Know a Guy: Shady Life Simulator Bunch'o'Nerds · entered 1 Apr 2026I Know a Guy: Shady Life Simulator Bunch'o'Nerds · entered 1 Apr 2026Our plan is to stay in Early Access for about 3 to 6 months. During that time, we’ll expand the open world, add new NPCs and missions, upgrade gameplay mechanics, and polish the humor and voice acting. The goal is to make sure every feature feels exactly as ridiculous - and completed - as intended.the store says it leaves Early Access on 25 Sep 20263–6 months5 months89%On the clockDue this month
Wild WoodsDaedalic Entertainment · entered 9 Dec 2024Wild WoodsDaedalic Entertainment · entered 9 Dec 2024We expect Early Access to last until approximately winter 2025/2026. The exact duration of Early Access is hard to predict though, since we are a very small team and we plan to significantly let the community’s feedback influence our development from here on.read 10 Sep 20262 years 1 monthuntil 31 Dec 202621 months84%On the clock4 months left
Schedule ITVGS · entered 24 Mar 2025Schedule ITVGS · entered 24 Mar 2025Schedule I will be in early access for approximately 2 years.read 6 Sep 2026about 2 years18 months73%On the clock6 months left
Drunkard SimulatorPostHuman Interactive · entered 26 Jan 2026Drunkard SimulatorPostHuman Interactive · entered 26 Jan 2026I'm aiming to release 1.0 version in 2026, but I'll prioritize a properly aged brew over some rushed garbage.read 6 Sep 202611 monthsuntil 31 Dec 20267 months68%On the clock4 months left
Scam LineRavenJm · entered 10 Jan 2026Scam LineRavenJm · entered 10 Jan 2026Approximately one yearthe store says it leaves Early Access on 2 Nov 2026about 12 months8 months67%On the clock4 months left
Moonshiner SimulatorGoosix Games · entered 20 May 2026Moonshiner SimulatorGoosix Games · entered 20 May 2026Around 6 months.the store says it leaves Early Access on 21 Oct 2026about 6 months4 months63%On the clock2 months left
Guinea Pig Runaway TogetherDVS Interactive · entered 3 Jun 2026Guinea Pig Runaway TogetherDVS Interactive · entered 3 Jun 2026Approximately 3-6 months. We have a clear roadmap and the core game is already feature-complete. Early Access will focus on polish, additional content, and community-driven improvements.the store says it leaves Early Access on 27 Oct 20263–6 months3 months55%On the clock3 months left
YondelOrca · entered 8 Dec 2025YondelOrca · entered 8 Dec 2025We currently expect Early Access to last around 12–18 months, depending on development progress and community feedback.read 8 Sep 202612–18 months9 months51%On the clock9 months left
Goblin CleanupTeam17 · entered 18 Sep 2025Goblin CleanupTeam17 · entered 18 Sep 2025We plan to finish the game within the next 24 months. With that in mind, it will remain in Early Access until we are satisfied. It depends on the community's reaction and how we feel about the game’s progressread 5 Sep 2026about 2 years12 months49%On the clock12 months left
MacabreWeforge Studio · entered 26 Sep 2025MacabreWeforge Studio · entered 26 Sep 2025We currently expect to remain in Early Access for up to two years. This gives us room to expand content and refine systems while continuing to improve the foundation with real player input. The timeline may change depending on progress and feedback, but our focus will remain on delivering a strong, replayable experience throughout.read 10 Sep 20260–24 months12 months48%On the clock12 months left
Sixth ForceEdenSpiel · entered 23 Jun 2026Sixth ForceEdenSpiel · entered 23 Jun 2026Our current expectation is that Sixth Force will stay in Early Access for around 3 to 6 months. This may change depending on development progress, player feedback, testing, and the amount of additional content and polish needed before we feel the game is ready for a full release.read 11 Sep 20263–6 months3 months44%On the clock3 months left
SaveSync: Co-op Save Sharing Made EasySaveSync · entered 19 Sep 2025SaveSync: Co-op Save Sharing Made EasySaveSync · entered 19 Sep 2025We anticipate SaveSync will leave Early Access around Q4 2027, once we’ve expanded support to a broad range of co-op titles, refined performance, and incorporated community feedback.read 11 Sep 20262 years 3 monthsuntil 31 Dec 202712 months43%On the clock15 months left
Anomaly CompanyKekdot · entered 6 Feb 2026Anomaly CompanyKekdot · entered 6 Feb 2026I strive to complete the game within 1 to 2 years. This timeline depends on the feedback I receive from players and my own satisfaction with the game’s development.read 11 Sep 202612–24 months7 months30%On the clock17 months left
OxyRailOxygenTech Limited · entered 20 Feb 2026OxyRailOxygenTech Limited · entered 20 Feb 2026The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 10 Sep 202612–24 months7 months28%On the clock17 months left
Slay the Spire 2Mega Crit · entered 5 Mar 2026Slay the Spire 2Mega Crit · entered 5 Mar 2026Until the game feels great! Last time we thought it would be about a year and it took about 1.5 years. So perhaps in the same 1 - 2 year range.read 6 Sep 202612–24 months6 months26%On the clock18 months left
Keep It ContainedTriarch Interactive · entered 7 Aug 2026Keep It ContainedTriarch Interactive · entered 7 Aug 2026We currently expect the game to remain in Early Access for approximately six months. This timeline may change depending on community feedback and the progress of development, but our goal is to deliver regular updates throughout the Early Access period.read 6 Sep 2026about 6 months1 month19%On the clock5 months left
Forest Escape: Last TrainTwo Cakes Studio · entered 10 Jul 2026Forest Escape: Last TrainTwo Cakes Studio · entered 10 Jul 2026The current plan is to get to a full release in the first half of 2027 however this may change depending on community feedback and how the game will progress through early access.read 9 Sep 202612 monthsuntil 30 Jun 20272 months17%On the clock10 months left
The Money PitQuince · entered 11 Aug 2026The Money PitQuince · entered 11 Aug 2026Around 5-6 months if everything goes well.read 6 Sep 20265–6 months1 month17%On the clock5 months left
Mafia Life SimulatorCSN Games · entered 16 Jul 2026Mafia Life SimulatorCSN Games · entered 16 Jul 2026We currently expect the game to remain in Early Access for approximately 6 to 12 months. During this period, we plan to refine existing features and evaluate community feedback as development continues.read 8 Sep 20266–12 months2 months16%On the clock10 months left
Deep Rock Galactic: Rogue CoreGhost Ship Publishing · entered 20 May 2026Deep Rock Galactic: Rogue CoreGhost Ship Publishing · entered 20 May 2026We expect Rogue Core to be in Early Access for 18 to 24 months.read 11 Sep 202618–24 months4 months16%On the clock20 months left
Tears of MetalPaper Cult · entered 22 Jul 2026Tears of MetalPaper Cult · entered 22 Jul 2026We are planning for Tears of Metal to be in Early Access for 4 to 12 months, depending on feedback from players.read 8 Sep 20264–12 months2 months14%On the clock10 months left
Dirty BusinessPlan Dirty Games · entered 22 Jul 2026Dirty BusinessPlan Dirty Games · entered 22 Jul 2026We plan to stay in Early Access for around 1 year while we continue adding planned content and refining the game.read 9 Sep 2026about 12 months2 months14%On the clock10 months left
HoleyKelecik · entered 19 Aug 2026HoleyKelecik · entered 19 Aug 2026I plan to keep my game in early access for approximately 6 months.read 9 Sep 2026about 6 months3 weeks13%On the clock5 months left
The Crimson ContractHumble Beginnings Games · entered 25 Jun 2026The Crimson ContractHumble Beginnings Games · entered 25 Jun 2026Roughly one to two years. We are pacing the remaining five Quarantine Zone Acts at least three months apart, with smaller social, customization, and content updates landing between them.read 7 Sep 202612–24 months3 months11%On the clock21 months left
Backrooms Lost RunnersShimStudioGames · entered 17 Jun 2026Backrooms Lost RunnersShimStudioGames · entered 17 Jun 2026We currently estimate that Backrooms Lost Runners may remain in Early Access for about 1 to 3 years. This timeframe may change depending on development progress, player feedback, technical challenges, and the amount of polish and content we decide to work on during Early Access.read 10 Sep 202612–36 months3 months8%On the clock2 years 9 months left
V.A.U.L.T. PROTOCOLKiki Games · entered 21 Aug 2026V.A.U.L.T. PROTOCOLKiki Games · entered 21 Aug 2026Our current goal is to keep the game in Early Access for approximately 6–9 months. During this time, we plan to evaluate community feedback and continue improving the game through additional content, gameplay balancing, performance optimizations, and quality-of-life improvements. The duration and scope of development may change depending on community feedback and the overall development process.read 8 Sep 20266–9 months3 weeks8%On the clock8 months left
Neon TyrantOne Mind Games · entered 18 Aug 2026Neon TyrantOne Mind Games · entered 18 Aug 2026We expect around 6 to 12 months. The game is content-complete as a core experience today; how long we stay in Early Access depends on how much the community's feedback reshapes balance, content and features. We would rather leave Early Access with a game the community signed off on than rush a date.read 6 Sep 20266–12 months3 weeks7%On the clock11 months left
Fuel CellEfshapo · entered 25 Aug 2026Fuel CellEfshapo · entered 25 Aug 2026We expect the game to remain in Early Access for approximately 6–12 months. This timeline may adjust depending on feature development, polish requirements, and community feedback. Regular updates are planned throughout Early Access.read 6 Sep 20266–12 months2 weeks5%On the clock11 months left
Inferno ProtocolTektonic Interactive · entered 28 Aug 2026Inferno ProtocolTektonic Interactive · entered 28 Aug 2026Roughly 9-12 months. We'll adjust this based on the feedback we get.read 8 Sep 20269–12 months2 weeks4%On the clock12 months left
Exit WaysASKES · entered 7 Sep 2026Exit WaysASKES · entered 7 Sep 2026We currently project that Exit Ways will remain in Early Access for approximately 6 to 12 months. During this period, our primary focus will be on balancing, performance polishing, and feature development.read 10 Sep 20266–12 months4 days1%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.