Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,439 in Early Access · 3,293 promises read · 1,103 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedClock started in 2026Tag: BuildingClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1471,123242%2 months1,08094%38of 970 parsed
202543343300%13 months39391%142of 337 parsed
202422722700%2 years 1 month20892%122of 168 parsed
202312212200%3 years 2 months11191%67of 89 parsed
2022828200%4 years 2 months7490%49of 58 parsed
2021606000%5 years 2 months5388%31of 40 parsed
2020505000%6 years 1 month4794%23of 29 parsed
2019494900%7 years 3 months49100%26of 29 parsed
2018282800%8 years 1 month2693%17of 18 parsed
2017353500%9 years 3 months3497%17of 19 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
AwakerootsLukaszD · entered 18 Mar 2026AwakerootsLukaszD · entered 18 Mar 2026I plan for the game to remain in Early Access for approximately 9 months. This timeframe may change depending on development progress and community feedback.read 10 Sep 2026about 9 months6 months65%On the clock3 months left
Snow Resort SimulatorVovel Games · entered 8 Apr 2026Snow Resort SimulatorVovel Games · entered 8 Apr 2026Approximately 6-12 months.read 11 Sep 20266–12 months5 months43%On the clock7 months left
CLOUD DWELLERSXinzhi · entered 17 Apr 2026CLOUD DWELLERSXinzhi · entered 17 Apr 2026The length of our Early Access period will ultimately depend on the feedback we receive from players — your input will help shape how the game evolves. That said, based on our current roadmap, we expect Cloud Dwellers to remain in Early Access for about a year, with the full release planned for mid-2027. We’re fully committed to making sure the game is worth your time and support. Our goal is to keep delivering meaningful updates and genuine enjoyment throughout the development process and beyond.read 8 Sep 2026about 12 months5 months41%On the clock7 months left
SimplePlanes 2Jundroo, LLC · entered 23 Apr 2026SimplePlanes 2Jundroo, LLC · entered 23 Apr 2026We plan for the game to be in Early Access for approximately one year.read 11 Sep 2026about 12 months5 months39%On the clock7 months left
Farm to TableindieGiant · entered 9 May 2026Farm to TableindieGiant · entered 9 May 2026We currently expect Farm to Table to remain in Early Access for approximately 6 to 12 months. However, this timeline may remain flexible depending on community feedback and the overall development process. Our goal is to take the time needed to improve the game properly, polish the experience, and make sure the full version reaches the quality we aim for rather than rushing the process.read 11 Sep 20266–12 months4 months35%On the clock8 months left
Girl IslandLittle Fish Studio · entered 7 Jan 2026Girl IslandLittle Fish Studio · entered 7 Jan 2026Expected to the state of Early Access for about 1-2 yearsread 7 Sep 202612–24 months8 months34%On the clock16 months left
Tiny Train Tycoon 2D is enough · entered 20 Jul 2026Tiny Train Tycoon 2D is enough · entered 20 Jul 2026Around 6 months. This estimate may change depending on development progress and community feedback.read 11 Sep 2026about 6 months2 months30%On the clock4 months left
OxyRailOxygenTech Limited · entered 21 Feb 2026OxyRailOxygenTech Limited · entered 21 Feb 2026The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 10 Sep 202612–24 months7 months28%On the clock17 months left
Uptime: A Cloud Provider SimRubyRack Games · entered 17 Jul 2026Uptime: A Cloud Provider SimRubyRack Games · entered 17 Jul 2026Around a year. We'll prioritise getting it right over hitting a date.read 12 Sep 2026about 12 months2 months16%On the clock10 months left
ParalivesParalives Studio · entered 25 May 2026ParalivesParalives Studio · entered 25 May 2026About two years, considering all the features and content we want to add before we can say that we've hit version 1.0. We'll also certainly have many other improvements and changes to make along the way. In short, this estimated timeframe seems reasonable to us right now, but it's always subject to change!read 12 Sep 2026about 2 years4 months15%On the clock20 months left
Human HostVirtual Matrix Studio · entered 5 Apr 2026Human HostVirtual Matrix Studio · entered 5 Apr 2026Human Host will remain in Early Access until we've built out its full vision. That means: multiplayer, Steam Workshop support, farming, cooking, fishing, animal husbandry, hunting, NPC factions (nations, raiders, survivors), and massive abandoned cities to explore—all of it. We're estimating this will take around 3 years to complete.read 12 Sep 2026about 3 years5 months15%On the clock2 years 7 months left
The Last FactoryHello World Labs · entered 27 Jul 2026The Last FactoryHello World Labs · entered 27 Jul 2026I expect The Last Factory to be in Early Access for several months to around a year, depending on development progress and player feedback.read 9 Sep 2026about 12 months2 months13%On the clock10 months left
BitVoxelBalancia Games · entered 6 Jul 2026BitVoxelBalancia Games · entered 6 Jul 2026We currently expect BitVoxel to be in Early Access for approximately 12 to 18 months. This is an estimate and may change depending on development progress, player feedback, technical needs, and how much polish is needed before the game feels ready for a full release. The goal is not to rush out of Early Access, but to use the time to improve the game into a more complete and polished sandbox circuit-building experience.read 10 Sep 202612–18 months2 months13%On the clock16 months left
StoneguardWandering Wizard · entered 30 Jul 2026StoneguardWandering Wizard · entered 30 Jul 2026After the Early Access release, we hope to finish the game within 6 to 12 months. But this will also depend on the community's feedback. Because if bigger changes are needed, this may take longer.read 10 Sep 20266–12 months1 month12%On the clock11 months left
Mandate OrderDigital Sky · entered 11 Aug 2026Mandate OrderDigital Sky · entered 11 Aug 2026Our current development target is approximately 12 months for "Mandate Order"'s Early Access phase. Once the core content, overall stability, and long-term play experience meet our standards for the full version, "Mandate Order" will officially enter version 1.0. The actual timing of the 1.0 release will still be adjusted according to development progress, version quality, and player feedback. We will not rush out of Early Access just to meet a date, nor do we want to leave the game in a state of stagnation for a long time.read 12 Sep 2026about 12 months1 month9%On the clock11 months left
plexumStudio Jephinca · entered 15 Aug 2026plexumStudio Jephinca · entered 15 Aug 2026We expect plexum to remain in Early Access for up to 12 months, depending on the pace of development and community feedback.read 6 Sep 20260–12 months4 weeks8%On the clock11 months left
アバタークエスト オンラインlv10.jp · entered 28 Aug 2026アバタークエスト オンラインlv10.jp · entered 28 Aug 2026We expect to be in Early Access for roughly 12 months, and we are aiming to leave Early Access around the end of 2027. Game development can be unpredictable, so this estimate may shift depending on our progress and on the feedback we receive from players.read 6 Sep 2026about 12 months2 weeks4%On the clock11 months left
Necromancer Parkeggfortressstudios · entered 31 Aug 2026Necromancer Parkeggfortressstudios · entered 31 Aug 2026This game will take around a year to come out of early access.read 6 Sep 2026about 12 months2 weeks4%On the clock12 months left
DEMO IT!CrossAge Studio · entered 3 Sep 2026DEMO IT!CrossAge Studio · entered 3 Sep 2026We are aiming for somewhere around a year to eighteen months, and we do not plan for it to run beyond the end of 2027. That is an estimate rather than a promise. We would rather leave Early Access when the game is genuinely finished than leave it on a date we picked before anyone had played it. How long it really takes will depend a great deal on what players ask for once they are in — if the feedback points somewhere we did not expect, we would rather follow it than hold to a schedule.read 6 Sep 202612–18 months1 week2%On the clock18 months left
Tower LabDevon Powell · entered 7 Sep 2026Tower LabDevon Powell · entered 7 Sep 2026We expect early access to last between 6 and 12 months.read 11 Sep 20266–12 months6 days2%On the clock12 months left
ShipShaper: Falconeer ChroniclesWired Productions · entered 2 Sep 2026ShipShaper: Falconeer ChroniclesWired Productions · entered 2 Sep 2026At least 3 months, Generally my games get two years of full content and update support. But likely it won't be that long the core feature set for ShipShaper is already quite complete. Make ships, share them and sail them.read 12 Sep 20263–24 months2 weeks1%On the clock2 years left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.