Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,293 in Early Access · 3,042 promises read · 1,032 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedClock started in 2026Tag: Base BuildingClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1141,091232%2 months1,03893%34of 932 parsed
202541241200%13 months37090%135of 319 parsed
202421021000%2 years 1 month19090%110of 152 parsed
202311911900%3 years 2 months10891%65of 87 parsed
2022808000%4 years 2 months7189%47of 55 parsed
2021575700%5 years 2 months5088%28of 37 parsed
2020474700%6 years 1 month4289%21of 26 parsed
2019454500%7 years 3 months45100%23of 26 parsed
2018242400%8 years 1 month2292%13of 14 parsed
2017252500%9 years 2 months2496%14of 16 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
StarRuptureCreepy Jar · entered 6 Jan 2026StarRuptureCreepy Jar · entered 6 Jan 2026We plan to make StarRupture stay in Early Access for about a year from its initial release. Our goal is to provide the best quality of the game to our players. We want to use the Early Access stage to cooperate with the Community on the feedback, fine-tune and polish the gameplay experience and - when we’re certain that we’ve achieved the best version of the game possible - leave Early Access.read 12 Sep 2026about 12 months8 months68%On the clock4 months left
Adaptoryindie.io · entered 26 Jan 2026Adaptoryindie.io · entered 26 Jan 2026Right now I’m planning about one year to complete and polish the full version (see the roadmap), but this could change if the scope increases or if we have to revisit any major systems. The plan is to deliver at least three major content updates during this time so you’ll be able to test new systems and share your feedback.read 9 Sep 2026about 12 months8 months63%On the clock4 months left
Vampires: Bloodlord RisingToplitz Productions · entered 30 Jan 2026Vampires: Bloodlord RisingToplitz Productions · entered 30 Jan 2026Our plan is to stay in Early Access for roughly 12 months to implement all the features we have on our roadmap. This also allows us to incorporate the community feedback and finalize all elements before the full release. Depending on issues like performance optimization or bugfixing beyond the expected allocated time for that, the timing might be changed, though.read 5 Sep 2026about 12 months7 months62%On the clock5 months left
Nova RomaHooded Horse · entered 26 Mar 2026Nova RomaHooded Horse · entered 26 Mar 2026We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 12 Sep 2026about 12 months6 months47%On the clock6 months left
CLOUD DWELLERSXinzhi · entered 17 Apr 2026CLOUD DWELLERSXinzhi · entered 17 Apr 2026The length of our Early Access period will ultimately depend on the feedback we receive from players — your input will help shape how the game evolves. That said, based on our current roadmap, we expect Cloud Dwellers to remain in Early Access for about a year, with the full release planned for mid-2027. We’re fully committed to making sure the game is worth your time and support. Our goal is to keep delivering meaningful updates and genuine enjoyment throughout the development process and beyond.read 8 Sep 2026about 12 months5 months41%On the clock7 months left
Girl IslandLittle Fish Studio · entered 7 Jan 2026Girl IslandLittle Fish Studio · entered 7 Jan 2026Expected to the state of Early Access for about 1-2 yearsread 7 Sep 202612–24 months8 months34%On the clock16 months left
TFC2: The Fertile Crescent 2 - Collapse of The Bronze AgeMicroProse Software · entered 18 Aug 2026TFC2: The Fertile Crescent 2 - Collapse of The Bronze AgeMicroProse Software · entered 18 Aug 20263 months.read 12 Sep 2026about 3 months4 weeks28%On the clock2 months left
DreamWorld: Sandbox MMODreamWorld Realities, Inc. · entered 10 Mar 2026DreamWorld: Sandbox MMODreamWorld Realities, Inc. · entered 10 Mar 2026We expect Early Access to last around two years, depending on feedback, development progress, and stability.read 11 Sep 2026about 2 years6 months25%On the clock18 months left
SpaceSlogProduno Games Studios · entered 17 Apr 2026SpaceSlogProduno Games Studios · entered 17 Apr 2026It's difficult to specify a precise timeline, but we anticipate to be in Early Access until at least February 2028. We have a long list of features and ideas for the game, all of which require time to develop in order to deliver a high quality product. However, we strongly recommend to only purchase the game based solely on its current features rather than on planned future updates, to avoid any potential disappointment.read 11 Sep 202622 monthsuntil 29 Feb 20285 months22%On the clock17 months left
Ice AgeSabertooth Studio · entered 30 Apr 2026Ice AgeSabertooth Studio · entered 30 Apr 2026Expected to the state of earlyaccess for about 1-2 yearsread 9 Sep 202612–24 months4 months19%On the clock20 months left
NotmadsRhomita · entered 13 May 2026NotmadsRhomita · entered 13 May 2026The current plan is for Notmads to remain in Early Access for around 2 years. This is only an estimate and may change depending on how development progresses. I would rather give the game the time it needs than rush it toward a full release before it is readyread 8 Sep 2026about 2 years4 months17%On the clock20 months left
Poly Kingdom: SiegeMason Brignac · entered 15 Jul 2026Poly Kingdom: SiegeMason Brignac · entered 15 Jul 2026Poly Kingdom: Siege is expected to remain in Early Access for approximately 6 to 12 months. This timeline may change depending on player feedback, the scope of future updates, and the amount of polish needed before the full release. Our goal is not to rush out of Early Access, but to use this period to improve balance, fix issues, expand content, and make sure the game feels stable, complete, and enjoyable before launching as a full release.read 10 Sep 20266–12 months2 months16%On the clock10 months left
ExoTrainHarpoon Games · entered 20 Jul 2026ExoTrainHarpoon Games · entered 20 Jul 2026About one year. However, we may significantly expand our plans based on player feedback and requests.read 8 Sep 2026about 12 months2 months15%On the clock10 months left
The Last FactoryHello World Labs · entered 27 Jul 2026The Last FactoryHello World Labs · entered 27 Jul 2026I expect The Last Factory to be in Early Access for several months to around a year, depending on development progress and player feedback.read 9 Sep 2026about 12 months2 months13%On the clock10 months left
Last BreathMx · entered 7 Jul 2026Last BreathMx · entered 7 Jul 2026The game will remain in Early Access for as long as needed to properly develop its core systems and respond to player feedback. Our estimate is roughly 12–18 months, but I prefer to focus on quality rather than a strict deadline.read 10 Sep 202612–18 months2 months12%On the clock16 months left
Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026I plan to keep the game in Early Access for approximately 6 to 12 months. This timeline gives me enough room to implement new features, fully test the balance between factions, and act on community feedback without rushing the development process.read 6 Sep 20266–12 months1 month9%On the clock11 months left
PowerplayFrantic · entered 29 Jul 2026PowerplayFrantic · entered 29 Jul 2026From 12 to 18 months in early accessread 7 Sep 202612–18 months1 month8%On the clock17 months left
plexumStudio Jephinca · entered 15 Aug 2026plexumStudio Jephinca · entered 15 Aug 2026We expect plexum to remain in Early Access for up to 12 months, depending on the pace of development and community feedback.read 6 Sep 20260–12 months4 weeks8%On the clock11 months left
SeaColonyEmindev · entered 25 Aug 2026SeaColonyEmindev · entered 25 Aug 2026We currently expect SeaColony to remain in Early Access for approximately 6–9 months, though the timeline may change depending on development progress and community feedback.read 8 Sep 20266–9 months3 weeks7%On the clock8 months left
LorneLorne Studios · entered 25 Aug 2026LorneLorne Studios · entered 25 Aug 2026For about a year is the plan, or when we feel the game is a good enough state.read 5 Sep 2026about 12 months3 weeks5%On the clock11 months left
Lugal: Bronze Age Survival Game Tea & Cake Games · entered 18 Aug 2026Lugal: Bronze Age Survival Game Tea & Cake Games · entered 18 Aug 202612-18 months. To be completely transparent, I am a solo developer. While polishing existing features, bug fixing, and optimization are planned for the coming months, implementing major new content drops could take a year or even more.read 10 Sep 202612–18 months4 weeks5%On the clock17 months left
Pax AutocraticaMultiverse · entered 10 Aug 2026Pax AutocraticaMultiverse · entered 10 Aug 2026We currently expect the game to remain in Early Access for approximately two years. However, this timeframe may change depending on development progress and player feedback. Our priority is to keep improving the game and leave Early Access when we feel it is ready for full release.read 12 Sep 2026about 2 years1 month5%On the clock23 months left
Craft. Sell. Goblin. Repeat.Adrià Raventós · entered 1 Sep 2026Craft. Sell. Goblin. Repeat.Adrià Raventós · entered 1 Sep 2026The current plan is around one year, though this may change depending on development progress.read 10 Sep 2026about 12 months2 weeks3%On the clock12 months left
Wayfarer ProtocolOC Studios · entered 5 Sep 2026Wayfarer ProtocolOC Studios · entered 5 Sep 2026Roughly 6 to 12 months. That really depends on how much the game grows and how much player feedback shapes it, so I'd rather give an honest estimate than promise a fixed date.read 11 Sep 20266–12 months1 week2%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.