Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,436 in Early Access · 3,287 promises read · 1,101 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedClock started in 2020Tag: AutomationClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1471,123242%2 months1,08094%38of 970 parsed
202543343300%13 months39391%142of 337 parsed
202422722700%2 years 1 month20892%122of 168 parsed
202312212200%3 years 2 months11191%67of 89 parsed
2022828200%4 years 2 months7490%49of 58 parsed
2021606000%5 years 2 months5388%31of 40 parsed
2020505000%6 years 1 month4794%23of 29 parsed
2019494900%7 years 3 months49100%26of 29 parsed
2018282800%8 years 1 month2693%17of 18 parsed
2017353500%9 years 3 months3497%17of 19 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.