Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,694 in Early Access · 3,724 promises read · 1,235 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedClock started in 2017Tag: AdventureClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2051,180252%2 months1,14995%44of 1,035 parsed
202547847800%13 months44693%167of 382 parsed
202425325300%2 years 1 month23894%142of 192 parsed
202313213200%3 years 2 months12292%77of 100 parsed
2022898900%4 years 2 months8292%53of 63 parsed
2021717100%5 years 2 months6490%40of 49 parsed
2020565600%6 years 2 months5598%29of 36 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018353500%8 years 2 months3394%25of 26 parsed
2017464600%9 years 3 months4598%24of 26 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.