How long did they say Early Access would take, and how long has it been? · 1,724 in Early Access · 1,928 promises read · 658 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 930 | 922 | 81% | 1 month | 81688% | 22of 745 parsed | — |
| 2025 | 299 | 299 | 00% | 13 months | 24281% | 81of 199 parsed | — |
| 2024 | 156 | 156 | 00% | 2 years | 13385% | 75of 107 parsed | — |
| 2023 | 92 | 92 | 00% | 3 years 2 months | 7885% | 44of 62 parsed | — |
| 2022 | 62 | 62 | 00% | 4 years 2 months | 5284% | 33of 40 parsed | — |
| 2021 | 46 | 46 | 00% | 5 years 2 months | 3678% | 21of 27 parsed | — |
| 2020 | 41 | 41 | 00% | 6 years 1 month | 3688% | 16of 20 parsed | — |
| 2019 | 29 | 29 | 00% | 7 years 3 months | 29100% | 12of 15 parsed | — |
| 2018 | 17 | 17 | 00% | 8 years 1 month | 1588% | 7of 8 parsed | — |
| 2017 | 13 | 13 | 00% | 9 years 3 months | 1292% | 5of 7 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Signs of LifeSigns of Life | We're looking to release before the end of 2026.read 8 Sep 2026 | 12 years 11 monthsuntil 31 Dec 2026 | 12 years 7 months | 98% | On the clock4 months left | |
| Don't Die, Collect LootDon't Die, Collect Loot | Approximately a year. It will take some time to add the rest of the content I’d like to see in the game.read 9 Sep 2026 | about 12 months | 12 months | 97% | On the clockDue this month | |
| Kando RealmKando Realm | Our Early Access period is expected to last 9 months however this could be shorter or longer depending on how we adjust our roadmap to where we are happy to launch out of Early Access.the store says it leaves Early Access on 1 Nov 2026 | about 9 months | 9 months | 96% | On the clockDue this month | |
| Renryuu: AscensionRenryuu: Ascension | Renryuu will leave Early Access when the main story is done. The biggest part of the story is done, and is advanced in a so called "time skip" phase, which advances the time in the world by several years through multiple acts. After the time skip, the big final of the story will take place, and finish the story. The goal is to finish the main story by the end of 2026.read 6 Sep 2026 | 5 years 1 monthuntil 31 Dec 2026 | 4 years 9 months | 94% | On the clock4 months left | |
| ErenshorErenshor | The plan is for Early Access to go on for approximately 18 months. This will give me enough time to create the new planned content, while allowing time to react to any user feedback during this phase of development.read 5 Sep 2026 | about 18 months | 17 months | 94% | On the clock1 month left | |
| Project UtgardrProject Utgardr | Instead of releasing the three chapters one at a time as we initially said, we've changed our plans. As we've already announced, we'll be merging all three into one game. This will take longer for the final release, but the overall quality will be better. The Early Access will stop with the full release of the game that will happen during 2026.read 8 Sep 2026 | 3 years 11 monthsuntil 31 Dec 2026 | 3 years 7 months | 92% | On the clock4 months left | |
| Way of the Hunter 2Way of the Hunter 2 | We currently expect Early Access to last half a year. Because development time heavily depends on the community feedback we receive, the real duration can vary.read 9 Sep 2026 | about 6 months | 5 months | 92% | On the clockDue this month | |
| Story Engine: No Script Story Engine: No Script | Roughly one month. It depends on the volume of player feedback and how many iteration rounds the prompts need. Prompt tuning has no true endpoint, but once we reach the point where most players are satisfied in most scenarios, we'll ship the full release.read 8 Sep 2026 | about 1 month | 4 weeks | 87% | On the clockDue this month | |
| HYPNOSHYPNOS | 4 to 5 month ! We’ll publish the full Early Access roadmap here, but rest assured that we’ve planned for a fairly short duration: Four to five months maximum. This will allow us to complete the content for the final stages of this project, while also giving us time to take on board all the feedback we hope to receive during this period. There will already be plenty to keep you occupied for hours in these dreamlike lands that we are crafting with passion.read 6 Sep 2026 | 4–5 months | 4 months | 83% | On the clockDue this month | |
| LunavaniaLunavania | Our plans are for this EA stage to be about 2 years long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 7 Sep 2026 | about 2 years | 20 months | 81% | On the clock4 months left | |
| 无名勇者见闻录无名勇者见闻录 | It will take 4-5 years to experience the freshness. After going online, we will gradually develop the complete content and modify the unreasonable aspects according to the feedback: Phase I: Perfect the whole script; Redo UI; Complete main city and its supporting facilities; Add the current main line NPC and the corresponding plot flow; Reasonable trading system prototype; Corresponding dungeons; Phase II: A new map and matching plot; Perfect the trading system; New monsters; New dungeon; Modify the action system; Modify monster Ai; Add new equipment; The third stage: A new map and matching plot; New monsters; Add new interactive items; More intelligent Ai; New dungeon; Phase IV: (possibly) add language; Redo the ending; Open MOD; Support to the community.read 7 Sep 2026 | 48–60 months | 3 years 11 months | 79% | On the clock13 months left | |
| Операция "Гость"Операция "Гость" | About a year.read 8 Sep 2026 | about 12 months | 9 months | 76% | On the clock3 months left | |
| Rectangle JumpRectangle Jump | I currently expect Rectangle Jump to be in Early Access for approximately one month. During this time, I will be finishing and polishing the remaining main levels and extra levels, fixing bugs, balancing the game, and making improvements based on player feedback. The exact length may change if additional development or testing is needed. I would rather extend Early Access if necessary than release the full version before it is ready.read 6 Sep 2026 | about 1 month | 3 weeks | 73% | On the clockDue this month | |
| Backrooms Game CreatorBackrooms Game Creator | Till Oct 2026read 8 Sep 2026 | 5 monthsuntil 31 Oct 2026 | 3 months | 68% | On the clock2 months left | |
| MistboundMistbound | The final episode of Mistbound is planned for release in 2026.read 7 Sep 2026 | 9 monthsuntil 31 Dec 2026 | 6 months | 63% | On the clock3 months left | |
| Vampires: Bloodlord RisingVampires: Bloodlord Rising | Our plan is to stay in Early Access for roughly 12 months to implement all the features we have on our roadmap. This also allows us to incorporate the community feedback and finalize all elements before the full release. Depending on issues like performance optimization or bugfixing beyond the expected allocated time for that, the timing might be changed, though.read 5 Sep 2026 | about 12 months | 7 months | 61% | On the clock5 months left | |
| Touhou Blooming SoulTouhou Blooming Soul | est. 6-12 monthsread 8 Sep 2026 | 6–12 months | 7 months | 61% | On the clock5 months left | |
| Dino Ramen ExpressDino Ramen Express | Roughly 6 months to a year…I know that might sound unreliable…But what if those 6 months include at least one small content update every day (bug fixes not counted), and one major story update every week?It’s possible that in just a few weeks, ARKPARK · HURRYUP will already feel like a full 1.0 release.We’ve already worked on it for 5 years—most content is finished; it just doesn’t fit the story order yet… Our ambition goes far beyond that.What really happened in ARKPARK?Where were the humans of Earth in 2102?Why do you play as an alien running a RamenDino with your robot friend?And so many more major “historical changes” coming to ARKPARK… We plan to spend the next 40 years of our lives telling this story across 5 mainline titles—the story of humans, aliens, and AIs in the ANTI Series spanning billions of years.This isn’t just a plan. We’ve already put in 5 years of work. ARKPARK · HURRYUP is the first of these five games: an open-world title combining adventure, management, and roguelike FPS.It needs massive polish and feedback to reach our extremely high standards.That’s why we need your help—and to let you witness this miracle story called “ANTI” together.read 8 Sep 2026 | 6–12 months | 7 months | 57% | On the clock5 months left | |
| Guinea Pig Runaway TogetherGuinea Pig Runaway Together | Approximately 3-6 months. We have a clear roadmap and the core game is already feature-complete. Early Access will focus on polish, additional content, and community-driven improvements.the store says it leaves Early Access on 27 Oct 2026 | 3–6 months | 3 months | 54% | On the clock3 months left | |
| Untamed KingdomUntamed Kingdom | Untamed Kingdom" plans to remain in Early Access for 1 yearread 8 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| Bigfoot HuntingBigfoot Hunting | We plan to remain in Early Access for roughly six to nine months to polish mechanics, expand forest zones, introduce new traps, and balance combat and survival systems.read 8 Sep 2026 | 6–9 months | 5 months | 52% | On the clock4 months left | |
| YondelYondel | We currently expect Early Access to last around 12–18 months, depending on development progress and community feedback.read 8 Sep 2026 | 12–18 months | 9 months | 50% | On the clock9 months left | |
| Ranger’s Path: National Park SimulatorRanger’s Path: National Park Simulator | We are currently planning on staying in Early Access for about a year. However, development will continue as long as it’s needed to deliver the experience we and the community envision.read 8 Sep 2026 | about 12 months | 6 months | 50% | On the clock6 months left | |
| Solasta IISolasta II | We intend to stay in Early Access for about a year to adjust and polish the content of Solasta II for the 1.0 release - although the exact duration will depend on the amount of community requests we intend to tackle!read 6 Sep 2026 | about 12 months | 6 months | 50% | On the clock6 months left | |
| PortalbornPortalborn | I currently expect Portalborn to remain in Early Access until approximately December 2026, although that timeline may change depending on community feedback and the pace of development. Before full release, my primary goals are to continue improving the new-player experience, expand quality-of-life features, refine combat and progression balance, add additional content and systems, and further improve the Portal Workshop and creator tools.read 9 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 3 months | 42% | On the clock3 months left | |
| The Gold River ProjectThe Gold River Project | We expect The Gold River Project to remain in Early Access for 12–18 months. Our focus is quality over speed; building each season, system, and biome to the standard players deserve. The game will leave Early Access when all planned seasons, storylines, and major gameplay systems are complete.read 6 Sep 2026 | 12–18 months | 8 months | 42% | On the clock10 months left | |
| EONIA RevelationsEONIA Revelations | We expect EONIA REVELATIONS to remain in Early Access for roughly twelve to fifteen months. Updates will arrive almost daily to keep the world growing, breathing, and steadily moving forward.read 9 Sep 2026 | 12–15 months | 6 months | 40% | On the clock9 months left | |
| AfallonAfallon | While the nature of game development holds some inherent uncertainty regarding timelines, i anticipate that "Afallon" will be in Early Access for approximately between one and two years.read 6 Sep 2026 | 12–24 months | 9 months | 39% | On the clock15 months left | |
| The Riese ProjectThe Riese Project | The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 2026 | 18–24 months | 9 months | 39% | On the clock15 months left | |
| Peace IslandPeace Island | We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 8 Sep 2026 | 12–18 months | 6 months | 35% | On the clock12 months left | |
| No More MagesNo More Mages | The game will be in early access until it is content-complete, planned for some time in 2027.read 7 Sep 2026 | 2 yearsuntil 31 Dec 2027 | 8 months | 34% | On the clock16 months left | |
| Evil Doll 2Evil Doll 2 | I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 2026 | 6–12 months | 4 months | 32% | On the clock8 months left | |
| ApococlicksApococlicks | 1-2 yearsread 8 Sep 2026 | 12–24 months | 7 months | 28% | On the clock17 months left | |
| MudventureMudventure | We plan to remain in Early Access for approximately 6 to 12 months. However, this schedule may change depending on player feedback and the development progress of additional contents to ensure the best possible experience.read 7 Sep 2026 | 6–12 months | 3 months | 25% | On the clock9 months left | |
| STARSEEKER: Astroneer ExpeditionsSTARSEEKER: Astroneer Expeditions | Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 9 Sep 2026 | about 12 months | 3 months | 25% | On the clock9 months left | |
| Run! And Don't StopRun! And Don't Stop | Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 7 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 5 months | 23% | On the clock16 months left | |
| RotenRoten | We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 7 Sep 2026 | 18–24 months | 5 months | 23% | On the clock19 months left | |
| Animal CompanyAnimal Company | Until the game feels amazing and complete! Animal Company is not expected to leave Early Access until 2027 or beyond.read 6 Sep 2026 | 19 monthsuntil 31 Dec 2027 | 4 months | 19% | On the clock15 months left | |
| GastroNomiconGastroNomicon | I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026 | about 2 months | 2 weeks | 19% | On the clock2 months left | |
| The Story PageThe Story Page | 2-3 years, depending on the wishes and feedback of the playersread 7 Sep 2026 | 24–36 months | 7 months | 18% | On the clock2 years 5 months left | |
| Cindervale IdleCindervale Idle | I'm aiming for roughly 6 months in Early Access, though the priority is getting it right over hitting a fixed date. If the remaining features and balance come together sooner, it'll leave Early Access sooner; if they need more time, I'll take it. Development is active and ongoing, with regular updates throughout.read 7 Sep 2026 | about 6 months | 1 month | 18% | On the clock5 months left | |
| RuneKingdomRuneKingdom | We hope to stay in Early Access until the game is more polished to a point we and the community are happy. We expect this to be until Q2 2027 - Q3 2027read 6 Sep 2026 | 12 monthsuntil 30 Jun 2027 | 2 months | 17% | On the clock10 months left | |
| Fractured RealmsFractured Realms | Roughly 6 months to a year. That gives us time to bring players in, build the major content that is still planned, act on community feedback, and get the game into the shape we want for a full release.read 8 Sep 2026 | 6–12 months | 2 months | 17% | On the clock10 months left | |
| Backrooms: The IncidentBackrooms: The Incident | I'm guessing about 6 monthsread 6 Sep 2026 | about 6 months | 4 weeks | 16% | On the clock5 months left | |
| RomesteadRomestead | While it is difficult to provide an exact timeline, we currently anticipate that Romestead will remain in Early Access for approximately one to two years. This timeframe allows us to continue expanding the game with new content and features while maintaining a sustainable pace of development and acting on community feedback.read 6 Sep 2026 | 12–24 months | 3 months | 15% | On the clock21 months left | |
| Tellus: Echo of the VoidTellus: Echo of the Void | About between 24 months 30 months since release of the game as early access.read 7 Sep 2026 | 24–30 months | 4 months | 14% | On the clock2 years 2 months left | |
| Spark in the DarkSpark in the Dark | We expect the game to remain in Early Access for approximately 2–3 years, depending on development progress and community feedback. Our goal is to expand the game step by step, adding new levels, content, and improvements over time.read 6 Sep 2026 | 24–36 months | 5 months | 14% | On the clock2 years 7 months left | |
| Stellar OdysseyStellar Odyssey | Stellar Odyssey will remain in Early Access for roughly 6 months until the game is polished, balanced, and engaging enough to meet both our expectations and those of our community. Our focus is on ensuring that every aspect of the game from exploration and combat to multiplayer interactions is finely tuned and fully realized. We plan to stay in Early Access for around 6 months and be feature complete by December 2026.read 8 Sep 2026 | about 6 months | 4 weeks | 14% | On the clock5 months left | |
| 幻兽纪元幻兽纪元 | It lasts approximately 2 to 3 months.read 6 Sep 2026 | 2–3 months | 2 weeks | 14% | On the clock3 months left | |
| Kepler 186FKepler 186F | We plan for the Early Access phase to last at least 6-12 months. The exact duration will depend on development progress and player feedback. As an indie developer, we will pour all our effort into ensuring Kepler 186F reaches its full potential, while frequently iterating content based on community input.read 7 Sep 2026 | 6–12 months | 2 months | 13% | On the clock10 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.