How long did they say Early Access would take, and how long has it been? · 2,439 in Early Access · 3,295 promises read · 1,105 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,147 | 1,123 | 242% | 2 months | 1,08094% | 38of 970 parsed | — |
| 2025 | 433 | 433 | 00% | 13 months | 39391% | 142of 337 parsed | — |
| 2024 | 227 | 227 | 00% | 2 years 1 month | 20892% | 122of 168 parsed | — |
| 2023 | 122 | 122 | 00% | 3 years 2 months | 11191% | 67of 89 parsed | — |
| 2022 | 82 | 82 | 00% | 4 years 2 months | 7490% | 49of 58 parsed | — |
| 2021 | 60 | 60 | 00% | 5 years 2 months | 5388% | 31of 40 parsed | — |
| 2020 | 50 | 50 | 00% | 6 years 1 month | 4794% | 23of 29 parsed | — |
| 2019 | 49 | 49 | 00% | 7 years 3 months | 49100% | 26of 29 parsed | — |
| 2018 | 28 | 28 | 00% | 8 years 1 month | 2693% | 17of 18 parsed | — |
| 2017 | 35 | 35 | 00% | 9 years 3 months | 3497% | 17of 19 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Deadly Days: RoadtripDeadly Days: Roadtrip | Our plan is to stay in Early Access for up 6 to 12 months, but that could change depending on how the design develops with player feedback.read 12 Sep 2026 | 6–12 months | 12 months | 97% | On the clockDue this month | |
| SYNTHETIK 2SYNTHETIK 2 | The full release is planned to be within 2026. The game is now in a very advanced state and we are confident that we can launch in a good state.read 5 Sep 2026 | 5 years 2 monthsuntil 31 Dec 2026 | 4 years 10 months | 94% | On the clock4 months left | |
| CODEX MORTISCODEX MORTIS | Approximately six months — we expect that during this time we will gather enough feedback and ideas to complete the final version.the store says it leaves Early Access on 24 Sep 2026 | about 6 months | 6 months | 94% | On the clockDue this month | |
| CRYOCRYO | CRYO will remain in Early Access until we determine the game is fully prepared for official release. Our plans for the Early Access period include expanding the game's core foundation by introducing multiple maps and a variety of monsters. During this phase, we are committed to addressing any major bugs, resolving issues, and thoroughly balancing the gameplay to ensure a high-quality experience. We expect to have the game ready for full release within a year of early access. This would put it roughly at Q4 of 2026.read 10 Sep 2026 | 0–12 months | 11 months | 89% | On the clock1 month left | |
| WindblownWindblown | We're confident that Windblown will be coming out of Early Access at some point in 2026.read 12 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 23 months | 87% | On the clock3 months left | |
| NIMRODSNIMRODS | We've been in Early Access longer than our original one-year estimate. The scope of the game has grown significantly since launch, and we've prioritized getting things right over hitting a date. We're now targeting 1.0 by the end of 2026, with our biggest update currently in open beta. We post regular progress updates, so you'll always know where things stand.read 12 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 23 months | 87% | On the clock3 months left | |
| King StaticKing Static | Hopefully around 8 to 12 months.read 10 Sep 2026 | 8–12 months | 10 months | 85% | On the clock2 months left | |
| Wild WoodsWild Woods | We expect Early Access to last until approximately winter 2025/2026. The exact duration of Early Access is hard to predict though, since we are a very small team and we plan to significantly let the community’s feedback influence our development from here on.read 12 Sep 2026 | 2 years 1 monthuntil 31 Dec 2026 | 21 months | 84% | On the clock4 months left | |
| My Slime GardenMy Slime Garden | About a year or two at mostread 7 Sep 2026 | 12–24 months | 20 months | 84% | On the clock4 months left | |
| TankensteinTankenstein | We plan to have the early access run for 6-12 months, with a significant update roughly every other month.read 7 Sep 2026 | 6–12 months | 10 months | 83% | On the clock2 months left | |
| LunavaniaLunavania | Our plans are for this EA stage to be about 2 years long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 7 Sep 2026 | about 2 years | 20 months | 82% | On the clock4 months left | |
| Neon Abyss 2Neon Abyss 2 | We expect Neon Abyss 2’s Early Access development to continue into 2026. Currently, we don't have a specific end date for our Early Access development.read 12 Sep 2026 | 17 monthsuntil 31 Dec 2026 | 14 months | 82% | On the clock3 months left | |
| S.R.AS.R.A | We estimate that the game will be in Early Access for roughly 6 to 18 months, depending on player feedback and development progress.read 8 Sep 2026 | 6–18 months | 14 months | 79% | On the clock4 months left | |
| Requiem For a Lost WorldRequiem For a Lost World | I am expecting to be out of Early Access by the end of 2026 or early 2027 🎉read 8 Sep 2026 | 2 years 5 monthsuntil 31 Mar 2027 | 22 months | 77% | On the clock7 months left | |
| Be My HordeBe My Horde | The full launch of Be My Horde is planned for the first half of 2027.read 12 Sep 2026 | 3 yearsuntil 30 Jun 2027 | 2 years 3 months | 75% | On the clock9 months left | |
| Raiders of BlackveilRaiders of Blackveil | We believe we will be in EA around 6 to 12 months.read 11 Sep 2026 | 6–12 months | 9 months | 74% | On the clock3 months left | |
| Varthos - Heir to the ThroneVarthos - Heir to the Throne | This is of course based on the game's success and how fast we can implement the feedback from our community. For now we're roughly planning with one more year of development in early access.read 6 Sep 2026 | about 12 months | 9 months | 74% | On the clock3 months left | |
| CorebreakerCorebreaker | We expect Corebreaker to stay in Early Access for around 3–6 months. That said, the exact timing depends on how the game evolves, especially with your feedback shaping new content and improvements along the way.read 12 Sep 2026 | 3–6 months | 4 months | 70% | On the clock2 months left | |
| LORTLORT | Our best estimate is about 1 year or less.read 5 Sep 2026 | 0–12 months | 8 months | 64% | On the clock4 months left | |
| R.I.P. - Reincarnation Insurance ProgramR.I.P. - Reincarnation Insurance Program | The Early Access period is expected to last between six and twelve months. The exact duration will depend largely on player feedback and on whether we have fully met the community’s expectations for the game.read 12 Sep 2026 | 6–12 months | 8 months | 63% | On the clock4 months left | |
| COLLAPSE COMPANYCOLLAPSE COMPANY | We currently expect the Early Access period to last approximately 8 to 12 months. However, this timeframe may change depending on the scale of the systems we plan to implement and the amount of feedback we receive from players.read 9 Sep 2026 | 8–12 months | 7 months | 62% | On the clock5 months left | |
| Enter the ChronosphereEnter the Chronosphere | Roughly six months, maybe a little longer. We would love to add tons of content and work with the community to deliver an amazing 1.0.read 12 Sep 2026 | about 6 months | 4 months | 61% | On the clock2 months left | |
| Flux AscendantFlux Ascendant | Roughly 3-6 months. I'm aiming for a 1.0 release before the end of 2026, depending on community feedback during Early Access. My goal is to leave Early Access as soon as the planned content is in and properly polished, I don't see Early Access as a long-term state for this game. As Flux Ascendant is developed by a single person, the intent is to reach 1.0 as quickly as quality allows.read 11 Sep 2026 | 3–6 months | 4 months | 59% | On the clock2 months left | |
| UnderMine 2UnderMine 2 | It's hard to say, but it's likely longer than UnderMine, which was a year. We have so much ambition for this game, and we probably have one to two years of ideas we'd like to implement before 1.0, which also won't be the end of continued support.read 11 Sep 2026 | 12–24 months | 14 months | 57% | On the clock10 months left | |
| Starforged LegacyStarforged Legacy | We expect to continue iterating on Starforged Legacy for 3-6 months after its Early Access launch.read 12 Sep 2026 | 3–6 months | 3 months | 57% | On the clock3 months left | |
| Backpack SurvivorsBackpack Survivors | We aim to be in Early Access for about 9 months. The roadmap and plans for Early Access will be communicated on our Discord.read 6 Sep 2026 | about 9 months | 5 months | 56% | On the clock4 months left | |
| HattersHatters | We expect the game to remain in Early Access until early winter 2026. This timeline may change depending on development progress and community feedback.read 11 Sep 2026 | 9 monthsuntil 31 Dec 2026 | 5 months | 55% | On the clock4 months left | |
| ChickenautsChickenauts | We expect Chickenauts to stay in Early Access between 6 months and a year. Of course, for how long exactly depends on the features and ideas that you and other community members may bring to the table. We want Early Access to be the time for you to explore the game, see what feels right, and what could use some of that good, old elbow grease, and what additions to the game you’d like to see. It’s also time for us, a time to assess all your suggestions, see what is possible and what is not, implement it, and make sure that everything added to the game is as polished as its foundations.read 9 Sep 2026 | 6–12 months | 6 months | 53% | On the clock6 months left | |
| KromlechKromlech | The game will stay in Early Access until all the content and features are implemented. We are hoping to be in Early Access for approximately 12 months.read 12 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| CinderiaCinderia | Approximately 12 months. We move as fast as quality allows.read 12 Sep 2026 | about 12 months | 5 months | 46% | On the clock7 months left | |
| Morbid MetalMorbid Metal | We already have a Year One roadmap, but we’re keeping the timeline flexible so we can integrate community feedback along the way.read 12 Sep 2026 | about 12 months | 5 months | 43% | On the clock7 months left | |
| Gamma BurstGamma Burst | I estimate this game will be in early access for approximately 2 years due to the amount of features needed to be added, along with my country's 1 year long mandatory military service which I will soon.. serve, in which updates will inevitably slow down a bit.read 11 Sep 2026 | 12–24 months | 10 months | 42% | On the clock14 months left | |
| RollrageRollrage | 8 to 12 months.read 10 Sep 2026 | 8–12 months | 5 months | 41% | On the clock7 months left | |
| EavorEavor | Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Conquest DarkConquest Dark | We believe this game will be in Early Access until 2028.read 5 Sep 2026 | 3 years 8 monthsuntil 31 Dec 2028 | 16 months | 37% | On the clock2 years 4 months left | |
| AHA Asset Horde ArenaAHA Asset Horde Arena | Until about the end of 2026.read 12 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 37% | On the clock4 months left | |
| TamespireTamespire | We expect Tamespire to stay in Early Access for roughly 6 months, depending on how quickly the roster and content roadmap come together with community feedback.read 11 Sep 2026 | about 6 months | 2 months | 37% | On the clock4 months left | |
| Hover PointHover Point | I anticipate the game will remain in Early Access for about a year. However, this timeline may shift depending on the feedback I receive and the complexity of the features the community is most excited to see added. My priority is quality over a rushed release.read 9 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| MeatballsMeatballs | Planned for 4 monthsread 10 Sep 2026 | about 4 months | 1 month | 36% | On the clock3 months left | |
| Halls of NyarlathotepHalls of Nyarlathotep | We expect the game to remain in Early Access for about a year, possibly a little longer. This timeline allows us to expand content, polish core systems, and integrate community feedback to deliver a complete and refined experience.read 11 Sep 2026 | about 12 months | 4 months | 33% | On the clock8 months left | |
| NoxcodeNoxcode | Updates are expected to be released every few weeks. The estimated duration of early access is about a year. Player feedback may impact the timing.the store says it leaves Early Access on 18 Sep 2026 | about 12 months | 4 months | 33% | On the clock8 months left | |
| Arms of GodArms of God | The plan is to remain in Early Access for several months, with a full release scheduled for Q4 2026 or Q1 2027.read 5 Sep 2026 | 10 monthsuntil 31 Mar 2027 | 3 months | 32% | On the clock7 months left | |
| RangedrifterRangedrifter | I will release the game from Early Access in about twelve months, which gives me enough time to implement the systems, locations, encounters, and regions needed for it to be a complete game from start to finish.read 12 Sep 2026 | about 12 months | 4 months | 32% | On the clock8 months left | |
| Castleborne SurvivorsCastleborne Survivors | We expect the game to remain in Early Access for around six months. During this period, we plan to expand the game with more content, features, and gameplay systems.read 12 Sep 2026 | about 6 months | 2 months | 31% | On the clock4 months left | |
| TrakoniusTrakonius | Within 1 year we want to go to Full Release.read 12 Sep 2026 | 0–12 months | 4 months | 29% | On the clock8 months left | |
| Unhallowed SurvivorsUnhallowed Survivors | We currently expect Unhallowed Survivors to remain in Early Access for approximately 1 month. This timeframe may change depending on player feedback, balancing needs and the development of the remaining stages, heroes and systems.read 6 Sep 2026 | about 1 month | 1 week | 29% | On the clockDue this month | |
| RustPlowRustPlow | We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026 | about 6 months | 2 months | 29% | On the clock4 months left | |
| Blue Guy Must DieBlue Guy Must Die | We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 2026 | 2–3 months | 4 weeks | 27% | On the clock2 months left | |
| Trials SurvivorsTrials Survivors | All core features will be available from day one in Early Access. Our main focus is on expanding content by adding more enemies, spells, classes, maps and systems to deepen the experience. We expect to deliver a version that fully meets player expectations in about a year.read 9 Sep 2026 | about 12 months | 3 months | 27% | On the clock9 months left | |
| RélyoraRélyora | We currently expect Relyora to remain in Early Access for approximately three months. This estimate may change depending on community feedback and the development needs identified during this period.read 12 Sep 2026 | about 3 months | 3 weeks | 26% | On the clock2 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.