How long did they say Early Access would take, and how long has it been? · 1,801 in Early Access · 2,067 promises read · 703 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 957 | 948 | 91% | 1 month | 85089% | 24of 775 parsed | — |
| 2025 | 312 | 312 | 00% | 13 months | 25582% | 86of 213 parsed | — |
| 2024 | 164 | 164 | 00% | 2 years 1 month | 14186% | 81of 114 parsed | — |
| 2023 | 98 | 98 | 00% | 3 years 2 months | 8486% | 47of 67 parsed | — |
| 2022 | 65 | 65 | 00% | 4 years 2 months | 5686% | 35of 42 parsed | — |
| 2021 | 48 | 48 | 00% | 5 years 1 month | 3879% | 22of 30 parsed | — |
| 2020 | 41 | 41 | 00% | 6 years 1 month | 3688% | 16of 20 parsed | — |
| 2019 | 32 | 32 | 00% | 7 years 3 months | 32100% | 14of 17 parsed | — |
| 2018 | 19 | 19 | 00% | 8 years 1 month | 1789% | 9of 10 parsed | — |
| 2017 | 15 | 15 | 00% | 9 years 3 months | 1493% | 6of 8 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| skate.skate. | We don’t have a fixed timeline to officially exit Early Access, as the game will evolve, grow, and improve based on player feedback. However, we expect to move towards a “full” release approximately a year out from the start of Early Access but we don’t know for certain at this time.read 8 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| PolyZPolyZ | As we embark on the Early Access phase of 'PolyZ,' we anticipate this exciting journey to extend for approximately one - two years. Our current estimate for the full release of the game is projected around Mid 2025. Please note that this timeline is subject to adjustments based on your valuable feedback and the evolving development needs of the game. Join us now to be a part of shaping 'PolyZ' into an extraordinary gaming experience!read 6 Sep 2026 | 12–24 months | 23 months | 96% | On the clockDue this month | |
| SANCTIONSANCTION | The game will stay in Early Access until Q4 2026 at the earliest.read 8 Sep 2026 | 4 years 7 monthsuntil 31 Dec 2026 | 4 years 3 months | 93% | On the clock4 months left | |
| RotfrontRotfront | 2-4 Month'sread 9 Sep 2026 | 2–4 months | 4 months | 92% | On the clockDue this month | |
| Beyond Enemy Lines - VietnamBeyond Enemy Lines - Vietnam | We’re aiming for around 2 to 4 months in Early Access. This may change depending on player feedback and how development progresses.read 8 Sep 2026 | 2–4 months | 4 months | 91% | On the clockDue this month | |
| Shadow Fight ArenaShadow Fight Arena | From 10 to 12 monthsread 5 Sep 2026 | 10–12 months | 10 months | 86% | On the clock2 months left | |
| Gunman DriftGunman Drift | I am making steady progress implementing the main multiplayer features currently, and assuming that everything continues to go smoothly, we should exit Early Access and see a Full Release around Q1, 2026.read 8 Sep 2026 | 20 monthsuntil 31 Dec 2026 | 17 months | 83% | On the clock3 months left | |
| The Other SideThe Other Side | Our goal is to reach a full release sometime in late 2026, but we’re not rushing it. We want to make sure every update feels meaningful and polished, so that timeline could shift as we expand features and respond to feedback along the way.read 5 Sep 2026 | 22 monthsuntil 31 Dec 2026 | 18 months | 82% | On the clock4 months left | |
| TankensteinTankenstein | We plan to have the early access run for 6-12 months, with a significant update roughly every other month.read 7 Sep 2026 | 6–12 months | 10 months | 82% | On the clock2 months left | |
| LunavaniaLunavania | Our plans are for this EA stage to be about 2 years long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 7 Sep 2026 | about 2 years | 20 months | 81% | On the clock4 months left | |
| Kings of HellKings of Hell | Each Chapter of my game takes roughly a year to complete. The initial Steam release of this game will have the game be at Chapter 4, with the Final game having 6 Chapters in Total.read 7 Sep 2026 | about 12 months | 9 months | 79% | On the clock3 months left | |
| S.R.AS.R.A | We estimate that the game will be in Early Access for roughly 6 to 18 months, depending on player feedback and development progress.read 8 Sep 2026 | 6–18 months | 14 months | 78% | On the clock4 months left | |
| Операция "Гость"Операция "Гость" | About a year.read 8 Sep 2026 | about 12 months | 9 months | 76% | On the clock3 months left | |
| High FructoseHigh Fructose | We currently expect to remain in Early Access for around 6–12 months, but this may change based on community feedback and development needs. Our goal is to deliver steady, high-quality updates without rushing the game.read 8 Sep 2026 | 6–12 months | 9 months | 76% | On the clock3 months left | |
| Rectangle JumpRectangle Jump | I currently expect Rectangle Jump to be in Early Access for approximately one month. During this time, I will be finishing and polishing the remaining main levels and extra levels, fixing bugs, balancing the game, and making improvements based on player feedback. The exact length may change if additional development or testing is needed. I would rather extend Early Access if necessary than release the full version before it is ready.read 6 Sep 2026 | about 1 month | 3 weeks | 75% | On the clockDue this month | |
| My Car My LifeMy Car My Life | 1 yearread 9 Sep 2026 | about 12 months | 9 months | 74% | On the clock3 months left | |
| Dinosaur WorldDinosaur World | Expected to the state of earlyaccess for about 1-2 yearsread 8 Sep 2026 | 12–24 months | 16 months | 69% | On the clock8 months left | |
| Nuclear OptionNuclear Option | Nuclear Option will be in Early Access well into 2027, and perhaps beyond. To us, Early Access is not an excuse to ship a sub-par game, but a commitment to continue improving the game for as long as we're able.read 6 Sep 2026 | 4 years 3 monthsuntil 31 Dec 2027 | 2 years 11 months | 68% | On the clock16 months left | |
| Backrooms Game CreatorBackrooms Game Creator | Till Oct 2026read 8 Sep 2026 | 5 monthsuntil 31 Oct 2026 | 3 months | 68% | On the clock2 months left | |
| OPERATOROPERATOR | 3-5 years after early access release, there are still plenty of planned features and the polish that comes with that as well as the unexpected hurdles to be overcome.read 9 Sep 2026 | 36–60 months | 3 years 1 month | 62% | On the clock23 months left | |
| Really Fast RatReally Fast Rat | Less than one yearread 9 Sep 2026 | 0–12 months | 7 months | 62% | On the clock5 months left | |
| Moonshiner SimulatorMoonshiner Simulator | Around 6 months.the store says it leaves Early Access on 21 Oct 2026 | about 6 months | 4 months | 62% | On the clock2 months left | |
| Mini DungeonMini Dungeon | It is hard to say when the game will be ready for full release, but most likely it will at least 2 or 3 years away.read 8 Sep 2026 | 24–36 months | 22 months | 61% | On the clock14 months left | |
| Touhou Blooming SoulTouhou Blooming Soul | est. 6-12 monthsread 8 Sep 2026 | 6–12 months | 7 months | 61% | On the clock5 months left | |
| Beyond SolarBeyond Solar | About 6 to 9 months, depending on feedback, feature completion, and polish. We’ll keep timelines visible through regular Steam and Discord updates.read 6 Sep 2026 | 6–9 months | 5 months | 60% | On the clock4 months left | |
| 末日危城-希望末日危城-希望 | We estimate the Early Access phase will last approximately 6 to 12 months, depending on community feedback and the scope of new features we decide to implement during the development process.read 9 Sep 2026 | 6–12 months | 7 months | 60% | On the clock5 months left | |
| To Be Altered: ACT 1To Be Altered: ACT 1 | Until all acts are complete--it's difficult to get an estimate time, but Act 1 has taken me approximately 1.5 years to develop from the ground up. Taking that into consideration, each act may take around a year or a year and a half to create: the most realistic estimate time would be 2-3 more years, but I plan to release each act when they're ready rather than dropping it all at once.read 7 Sep 2026 | 12–18 months | 11 months | 59% | On the clock7 months left | |
| Toaster ArenaToaster Arena | The game has a deadline for November 2027 however, playtesting and user experience comes first and if the game needs time for improvements, polish and bug fixes. The release date will be pushed back if the quality of our product does not meet player expectations.read 9 Sep 2026 | 2 years 10 monthsuntil 30 Nov 2027 | 20 months | 58% | On the clock14 months left | |
| Chaos ConstructorsChaos Constructors | We aim to release the full version in about a year. However, due to the nature of game development and the guidance of community feedback, this timeframe may change. Our main goal is not to rush, but to continue development until the game feels truly complete and ready.read 9 Sep 2026 | about 12 months | 7 months | 56% | On the clock5 months left | |
| Untamed KingdomUntamed Kingdom | Untamed Kingdom" plans to remain in Early Access for 1 yearread 8 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| Karakage The Sky ShadowKarakage The Sky Shadow | Karakage The Sky Shadow will remain in Early Access until all core features are implemented and working as intended, roughly by January 2027, so about a year or so.read 7 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| ASTRALASTRAL | ASTRAL intends to remain in Early Access until we’re confident it meets our quality standards and delivers a complete experience. Depending on progress, we intend to aim for full release around Q4 2026 / Q1 2027. This remains contingent on community feedback and our velocity in refining gameplay, adding content, and polishing the title.read 7 Sep 2026 | 14 monthsuntil 31 Mar 2027 | 7 months | 52% | On the clock7 months left | |
| Bigfoot HuntingBigfoot Hunting | We plan to remain in Early Access for roughly six to nine months to polish mechanics, expand forest zones, introduce new traps, and balance combat and survival systems.read 8 Sep 2026 | 6–9 months | 5 months | 52% | On the clock4 months left | |
| Genome Guardian 2Genome Guardian 2 | 4-12 months.the store says it leaves Early Access on 11 Oct 2026 | 4–12 months | 6 months | 52% | On the clock6 months left | |
| BRUTALISTICK VRBRUTALISTICK VR | Currently there are no clear goals for when the full version should release except for reaching a certain level of polish and streamlining everything. The approximate release date for version 1.0 is 2027-2028.read 8 Sep 2026 | 4 years 9 monthsuntil 31 Dec 2028 | 2 years 5 months | 51% | On the clock2 years 4 months left | |
| Bow-wow BattleBow-wow Battle | Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 8 Sep 2026 | 6–9 months | 4 months | 48% | On the clock5 months left | |
| Thor - God of ThunderThor - God of Thunder | We expect the game to remain in Early Access for approximately 9–12 months. This timeline allows us to expand enemy variety, polish combat systems, add additional armor sets and customization options, and complete the full ascent campaign to the Frost King summit.read 8 Sep 2026 | 9–12 months | 6 months | 48% | On the clock6 months left | |
| Blik BallBlik Ball | It is difficult to set an exact date; the players' desired suggestions and criticisms should be taken into account, and Blik Ball should run as flawlessly as possible. The plan is for 6 months.read 6 Sep 2026 | about 6 months | 3 months | 44% | On the clock3 months left | |
| Light the FireLight the Fire | I expect the game to remain in Early Access for approximately 9 to 12 months, depending on development progress and community feedback.read 6 Sep 2026 | 9–12 months | 5 months | 42% | On the clock7 months left | |
| NEODRIVENEODRIVE | Six months, based on my current pace of track creation and its rate of acceleration as my internal tooling improves. I will spend most of that time finishing the campaign level set. Any remaining time will be spent implementing community feature requests.read 9 Sep 2026 | about 6 months | 2 months | 41% | On the clock4 months left | |
| AfallonAfallon | While the nature of game development holds some inherent uncertainty regarding timelines, i anticipate that "Afallon" will be in Early Access for approximately between one and two years.read 6 Sep 2026 | 12–24 months | 9 months | 39% | On the clock15 months left | |
| The Riese ProjectThe Riese Project | The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 2026 | 18–24 months | 9 months | 39% | On the clock15 months left | |
| DREADHOLMDREADHOLM | The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.read 9 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| EavorEavor | Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Conquest DarkConquest Dark | We believe this game will be in Early Access until 2028.read 5 Sep 2026 | 3 years 8 monthsuntil 31 Dec 2028 | 16 months | 37% | On the clock2 years 4 months left | |
| AHA Asset Horde ArenaAHA Asset Horde Arena | Until about the end of 2026.read 8 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 35% | On the clock4 months left | |
| FareverFarever | We expect Farever to remain in Early Access for about a year. The exact length will depend on the feedback we receive from our players and how our ideas for Farever progress. Our goal is to ensure that the game reaches a high standard of quality and depth of content before its full release. We are committed to taking the time necessary to make Farever the best it can be.read 5 Sep 2026 | about 12 months | 4 months | 35% | On the clock8 months left | |
| No More MagesNo More Mages | The game will be in early access until it is content-complete, planned for some time in 2027.read 7 Sep 2026 | 2 yearsuntil 31 Dec 2027 | 8 months | 34% | On the clock16 months left | |
| Halls of NyarlathotepHalls of Nyarlathotep | We expect the game to remain in Early Access for about a year, possibly a little longer. This timeline allows us to expand content, polish core systems, and integrate community feedback to deliver a complete and refined experience.read 8 Sep 2026 | about 12 months | 4 months | 32% | On the clock8 months left | |
| Evil Doll 2Evil Doll 2 | I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 2026 | 6–12 months | 4 months | 32% | On the clock8 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.