Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,679 in Early Access · 3,699 promises read · 1,228 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedTag: 3DClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1991,174252%2 months1,14395%43of 1,029 parsed
202547747700%13 months44393%166of 379 parsed
202425325300%2 years 1 month23894%142of 192 parsed
202313113100%3 years 2 months12192%76of 99 parsed
2022888800%4 years 2 months8192%52of 62 parsed
2021717100%5 years 2 months6490%40of 49 parsed
2020565600%6 years 2 months5598%29of 36 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018343400%8 years 2 months3294%24of 25 parsed
2017444400%9 years 3 months4398%22of 24 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
GraffismVRiteLabs · entered 26 Sep 2025GraffismVRiteLabs · entered 26 Sep 2025We expect to need around 6 months, up to a maximum of 12 months, to add all the content and features we have planned.read 11 Sep 20266–12 months12 months97%On the clockDue this month
RotfrontBlackridge Entertainment · entered 21 May 2026RotfrontBlackridge Entertainment · entered 21 May 20262-4 Month'sread 9 Sep 20262–4 months4 months95%On the clockDue this month
Beyond Enemy Lines - VietnamPolygon Art Publishing · entered 22 May 2026Beyond Enemy Lines - VietnamPolygon Art Publishing · entered 22 May 2026We’re aiming for around 2 to 4 months in Early Access. This may change depending on player feedback and how development progresses.read 8 Sep 20262–4 months4 months94%On the clockDue this month
SANCTIONLethalLizard Studios · entered 10 Jun 2022SANCTIONLethalLizard Studios · entered 10 Jun 2022The game will stay in Early Access until Q4 2026 at the earliest.read 8 Sep 20264 years 7 monthsuntil 31 Dec 20264 years 3 months93%On the clock4 months left
Reclaiming the LostPassion Portal · entered 21 Nov 2024Reclaiming the LostPassion Portal · entered 21 Nov 2024The game is currently divided into 7 planned chapters, and we have completed 3 of them so far. We expect the game to be in Early Access until approximately November 2026. This timeframe will allow us to gather feedback, refine the existing content, and complete the remaining chapters to deliver a polished final product.read 12 Sep 20262 yearsuntil 30 Nov 202622 months91%On the clock2 months left
CRYOValko Game Studios · entered 24 Oct 2025CRYOValko Game Studios · entered 24 Oct 2025CRYO will remain in Early Access until we determine the game is fully prepared for official release. Our plans for the Early Access period include expanding the game's core foundation by introducing multiple maps and a variety of monsters. During this phase, we are committed to addressing any major bugs, resolving issues, and thoroughly balancing the gameplay to ensure a high-quality experience. We expect to have the game ready for full release within a year of early access. This would put it roughly at Q4 of 2026.read 13 Sep 20260–12 months11 months89%On the clock1 month left
Beneath the Cardboard: Be HappyLunsemo Studio · entered 30 May 2024Beneath the Cardboard: Be HappyLunsemo Studio · entered 30 May 2024We don't want to set specific deadlines, and we will work at the pace that we consider optimal for us and for our players, but we hope that the version 1.0.0 will be complete by Winter 2026read 10 Sep 20262 years 7 monthsuntil 31 Dec 20262 years 3 months89%On the clock4 months left
OHVPrzemysław Hadała · entered 18 Dec 2024OHVPrzemysław Hadała · entered 18 Dec 2024My current plan is to get the game's full version out by 2026. The plan might change depending on community feedback.read 13 Sep 20262 yearsuntil 31 Dec 202621 months87%On the clock3 months left
The Other SideVectora Games · entered 7 Mar 2025The Other SideVectora Games · entered 7 Mar 2025Our goal is to reach a full release sometime in late 2026, but we’re not rushing it. We want to make sure every update feels meaningful and polished, so that timeline could shift as we expand features and respond to feedback along the way.read 5 Sep 202622 monthsuntil 31 Dec 202618 months83%On the clock4 months left
Sorter (Early Access)Tim Lewis · entered 23 May 2025Sorter (Early Access)Tim Lewis · entered 23 May 2025I'm getting close to finishing the storyline and adding all levels to the game. I'm not sure how much longer it will take. Ideally I would love to shoot for a fall/winter 2026 release.read 13 Sep 202619 monthsuntil 31 Dec 202616 months83%On the clock3 months left
Shattered MindseXtasy Games · entered 4 Apr 2025Shattered MindseXtasy Games · entered 4 Apr 2025Although I'm trying to finish the game as soon as possible, I can't give an exact date. As a rough estimate, I plan to leave Early Access in 2026.read 10 Sep 202621 monthsuntil 31 Dec 202617 months83%On the clock4 months left
Chronicle Archive - JapanYugijitsu · entered 10 Apr 2025Chronicle Archive - JapanYugijitsu · entered 10 Apr 2025Our goal is to fully release *Chronicle Archive - Japan* by the **next year sometime**, but we’re committed to delivering the best experience possible and will strive to complete it even earlier if feasible. Your feedback during Early Access will play a crucial role in helping us refine the game and reach this milestone.read 11 Sep 202621 monthsuntil 31 Dec 202617 months82%On the clock4 months left
HexboticaFiFi · entered 24 Jun 2025HexboticaFiFi · entered 24 Jun 2025Hopefully before Q4 2026read 13 Sep 202618 monthsuntil 31 Dec 202615 months82%On the clock3 months left
Flipper FrenzyRolandStudios · entered 14 May 2025Flipper FrenzyRolandStudios · entered 14 May 2025The current goal is to leave Early Access within the next year. There's still plenty I want to add—more tracks, game modes, features, polish, and quality-of-life improvements—but the finish line is finally in sight. The goal has never been to stay in Early Access forever. I want Flipper Frenzy to become a complete, polished game that people can keep coming back to. If it takes a little longer, it'll be because I'm adding meaningful improvements—not because I'm trying to stretch out development.read 11 Sep 202620 monthsuntil 31 Dec 202616 months80%On the clock4 months left
Kings of HellStrawberryOctopus Productions · entered 26 Nov 2025Kings of HellStrawberryOctopus Productions · entered 26 Nov 2025Each Chapter of my game takes roughly a year to complete. The initial Steam release of this game will have the game be at Chapter 4, with the Final game having 6 Chapters in Total.read 7 Sep 2026about 12 months10 months80%On the clock2 months left
无名勇者见闻录LiuXinRui · entered 5 Oct 2022无名勇者见闻录LiuXinRui · entered 5 Oct 2022It will take 4-5 years to experience the freshness. After going online, we will gradually develop the complete content and modify the unreasonable aspects according to the feedback: Phase I: Perfect the whole script; Redo UI; Complete main city and its supporting facilities; Add the current main line NPC and the corresponding plot flow; Reasonable trading system prototype; Corresponding dungeons; Phase II: A new map and matching plot; Perfect the trading system; New monsters; New dungeon; Modify the action system; Modify monster Ai; Add new equipment; The third stage: A new map and matching plot; New monsters; Add new interactive items; More intelligent Ai; New dungeon; Phase IV: (possibly) add language; Redo the ending; Open MOD; Support to the community.read 13 Sep 202648–60 months3 years 11 months79%On the clock13 months left
SKYSAVIOR Helicopter ServicesCÓDIGO JUSTO · entered 1 Dec 2025SKYSAVIOR Helicopter ServicesCÓDIGO JUSTO · entered 1 Dec 2025The exact duration of this period will depend on feedback from our players regarding what adjustments should be made to the core game mechanics and whether we can create new game modes based on our community's wishes. Our current plan is to remain in Early Access for 3 to 12 months.read 10 Sep 20263–12 months9 months79%On the clock3 months left
Off World RacingOff World Racing Company · entered 2 Dec 2025Off World RacingOff World Racing Company · entered 2 Dec 2025We plan for Off World Racing to be in Early access for 8 - 12 Months. We have 3 Major milestones in our last 20% of development. 1 - Launch stable build with 5 worlds, full physics engine, and 10 vehicle. Collect telemetry & player feedback. 2 - Implement feedback, add new tracks, Visual Damage, and implement Steam leaderboards, polish UI & visuals, and expand multiplayer stability. 3 - Final content integration, Multiple Language Support, console certification prep, marketing & press push.read 13 Sep 20268–12 months9 months78%On the clock3 months left
みんなで Physical TRAIN ~チャムランド国営鉄道~Cham-gaming · entered 2 Dec 2025みんなで Physical TRAIN ~チャムランド国営鉄道~Cham-gaming · entered 2 Dec 2025We expect to continue worldbuilding and refinement through Early Access for up to a year, and to improve the content of the game. In the future, we will decide whether to extend Early Access or release the game officially depending on the progress of development.read 11 Sep 20260–12 months9 months78%On the clock3 months left
AtomixT.M.Ngulo · entered 6 May 2026AtomixT.M.Ngulo · entered 6 May 2026Roughly 6 months.read 13 Sep 2026about 6 months4 months72%On the clock2 months left
Fishing Pro SimulatorHard Shark Games · entered 8 Sep 2025Fishing Pro SimulatorHard Shark Games · entered 8 Sep 2025We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months12 months68%On the clock6 months left
Rebel DuetionDivvy Games · entered 4 Nov 2024Rebel DuetionDivvy Games · entered 4 Nov 2024With a total of 7 story arcs currently planned, I estimate the Early Access phase will last approximately two to three years. However, it's possible it might take longer depending on feedback.read 7 Sep 202624–36 months22 months62%On the clock14 months left
Toaster ArenaShadow_hawk · entered 20 Jan 2025Toaster ArenaShadow_hawk · entered 20 Jan 2025The game has a deadline for November 2027 however, playtesting and user experience comes first and if the game needs time for improvements, polish and bug fixes. The release date will be pushed back if the quality of our product does not meet player expectations.read 12 Sep 20262 years 10 monthsuntil 30 Nov 202720 months58%On the clock14 months left
Octavia’s AlienzzlePink Crescent · entered 11 Aug 2026Octavia’s AlienzzlePink Crescent · entered 11 Aug 2026We currently expect Octavia’s Alienzzle to remain in Early Access for approximately 1–2 months. The exact duration will depend on community feedback and the progress of planned content and polish. Our priority is to deliver a complete, polished experience rather than release on a fixed date.read 6 Sep 20261–2 months1 month56%On the clockDue this month
ASTRALGURACORP® · entered 30 Jan 2026ASTRALGURACORP® · entered 30 Jan 2026ASTRAL intends to remain in Early Access until we’re confident it meets our quality standards and delivers a complete experience. Depending on progress, we intend to aim for full release around Q4 2026 / Q1 2027. This remains contingent on community feedback and our velocity in refining gameplay, adding content, and polishing the title.read 7 Sep 202614 monthsuntil 31 Mar 20277 months53%On the clock7 months left
Five FeetFernando Soledad (Menexeno) · entered 5 Mar 2026Five FeetFernando Soledad (Menexeno) · entered 5 Mar 20266-12 months, depending on community feedback and development progress. I'll keep players updated on the roadmap through regular dev updates.read 11 Sep 20266–12 months6 months53%On the clock6 months left
Z-IslandGaming Tales Studio · entered 19 Jun 2026Z-IslandGaming Tales Studio · entered 19 Jun 2026We therefore expect to complete the game by the end of 2026.read 8 Sep 20266 monthsuntil 31 Dec 20263 months48%On the clock3 months left
Finnish Cottage SimulatorRANELA GAMES · entered 15 Nov 2024Finnish Cottage SimulatorRANELA GAMES · entered 15 Nov 2024The current plan is to get the game's full version out in 2028.read 5 Sep 20264 years 2 monthsuntil 31 Dec 202822 months44%On the clock2 years 4 months left
RollrageDelusional 3d · entered 16 Apr 2026RollrageDelusional 3d · entered 16 Apr 20268 to 12 months.read 10 Sep 20268–12 months5 months41%On the clock7 months left
TorquonomicsKyberlife · entered 26 May 2026TorquonomicsKyberlife · entered 26 May 202610 monthsread 11 Sep 2026about 10 months4 months36%On the clock6 months left
CarX Drift Racing Online 2CarX Technologies, LLC · entered 7 May 2026CarX Drift Racing Online 2CarX Technologies, LLC · entered 7 May 2026We’re planning to enter Early Access around Q2 2026 and a full launch scheduled for May 2027.the store says it leaves Early Access on 27 May 202713 monthsuntil 31 May 20274 months33%On the clock9 months left
A Diamond DisplayTrash Games · entered 31 Mar 2026A Diamond DisplayTrash Games · entered 31 Mar 2026We plan to follow the noble tradition of legendary survival games by staying in Early Access for approximately 12 to 18 months. > While the 'heat death of the universe' is our ultimate deadline, we figure we can probably achieve the perfect meta-commentary on the industry by mid-2027. We’ll keep the 'Early Access' tag for as long as it takes to reach that mythical '1.0' status, or until we’ve successfully emulated every Alpha-stage trope known to man. Don't worry; we aren't going anywhere—we're committed to this 'work-in-progress' aesthetic for at least the next year and a half.read 13 Sep 202612–18 months5 months30%On the clock13 months left
Manifold3DTerapoly · entered 28 May 2026Manifold3DTerapoly · entered 28 May 2026We plan for Manifold to be in Early Access for approximately 8 to 12 months. This window provides us enough time to transition from our current functional core to a polished, production-ready environment.read 11 Sep 20268–12 months4 months30%On the clock8 months left
RustPlowHASFOUR · entered 22 Jul 2026RustPlowHASFOUR · entered 22 Jul 2026We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026about 6 months2 months30%On the clock4 months left
Echoes of Creation: OriginTorrano Dev · entered 29 May 2026Echoes of Creation: OriginTorrano Dev · entered 29 May 2026We expect the game to remain in Early Access for approximately 3–12 months. This timeframe allows us to iterate based on player feedback, refine gameplay systems, and deliver a more polished and complete experience.read 13 Sep 20263–12 months4 months30%On the clock8 months left
Coin Slots LiveLitty Publishing · entered 24 Feb 2026Coin Slots LiveLitty Publishing · entered 24 Feb 2026We expect Coin Slots Live to be in Early Access for around 1–2 years, depending on feedback, feature development, and overall polish. We plan to leave Early Access once the core experience feels complete and stable.read 9 Sep 202612–24 months7 months28%On the clock17 months left
Bounty Pro PullingKODGAMES, LLC · entered 13 Jun 2026Bounty Pro PullingKODGAMES, LLC · entered 13 Jun 2026The game is planned to be in Early Access for approximately a year.read 6 Sep 2026about 12 months3 months25%On the clock9 months left
Backrooms Lost UnitJD Archives · entered 21 May 2026Backrooms Lost UnitJD Archives · entered 21 May 2026We expect Backrooms Lost Unit to remain in Early Access for roughly 12 to 16 months. This timeframe may change depending on development progress, player feedback, and testing results. As the project is primarily developed by a solo developer, timelines may shift as features are tested and refined. Our goal during Early Access is to gradually expand the game’s content and improve stability while shaping the experience alongside the community.read 8 Sep 202612–16 months4 months24%On the clock12 months left
Master of RealmsTheMasterForge LLC · entered 26 Mar 2026Master of RealmsTheMasterForge LLC · entered 26 Mar 2026We currently expect Master Of Realms to remain in Early Access for approximately one to two years. During this period, we plan to continue refining core systems, expanding content, and improving overall stability and performance based on community feedback. The exact duration may adjust depending on development progress and users' input.read 11 Sep 202612–24 months6 months24%On the clock18 months left
Troubled LegacyBlackthunder_vn · entered 13 May 2026Troubled LegacyBlackthunder_vn · entered 13 May 2026We plan to keep Troubled Legacy in Early Access until around the end of 2027. The current target date is December 31, 2027. As the project continues to grow, this timeframe may change depending on the scope of future content.read 10 Sep 202620 monthsuntil 31 Dec 20274 months20%On the clock16 months left
Global RescueAerosoft GmbH · entered 27 Apr 2026Global RescueAerosoft GmbH · entered 27 Apr 2026The duration of Early Access largely depends on how the game evolves together with the community and when we feel it has reached a complete and polished state. Based on our current plans, we expect Global Rescue to remain in Early Access for approximately 1 to 2 years. However, this timeframe may change depending on development progress, player feedback, and the overall reception of the game.read 7 Sep 202612–24 months5 months19%On the clock19 months left
Huff & PuffRubyxQube Games · entered 14 Aug 2026Huff & PuffRubyxQube Games · entered 14 Aug 2026We expect Huff & Puff to be in Early Access for about 3 to 6 months, though that may change depending on player feedback, balance needs, and the amount of polish and content we decide to add before full release.read 6 Sep 20263–6 months1 month17%On the clock5 months left
Life in TudorofkaVOLTDOR GAMES · entered 15 Jun 2026Life in TudorofkaVOLTDOR GAMES · entered 15 Jun 2026We plan to keep the game in Early Access for approximately 6 to 18 months, depending on development progress and community feedback. The exact duration may vary as we continue to improve and expand the game over time.read 13 Sep 20266–18 months3 months17%On the clock15 months left
Master Stacker: Tower TrialsShift Click Gaming · entered 25 Aug 2026Master Stacker: Tower TrialsShift Click Gaming · entered 25 Aug 20262-4 months is my guess. i feel i'm relatively close to release. 2 months if i keep to just adding modes or piece sets and general debugging of the systems we already have. Up to 4 if people give me new good features that fit the game and should be added. also i need to spend time advertising.read 6 Sep 20262–4 months3 weeks16%On the clock3 months left
Tellus: Echo of the VoidNightwolf Games · entered 30 Apr 2026Tellus: Echo of the VoidNightwolf Games · entered 30 Apr 2026About between 24 months 30 months since release of the game as early access.read 12 Sep 202624–30 months5 months15%On the clock2 years 1 month left
Dragonlance: Veil of the Last SanctumWKM-STUDIO · entered 28 Aug 2026Dragonlance: Veil of the Last SanctumWKM-STUDIO · entered 28 Aug 2026The current plan is to get to a full release in the final of 2026 however this may change depending on features added and how the game will progress through early access.read 12 Sep 20264 monthsuntil 31 Dec 20262 weeks14%On the clock3 months left
Terrarium.liveDNSL · entered 12 Jun 2026Terrarium.liveDNSL · entered 12 Jun 2026We expect the game to remain in Early Access while we expand it toward parity with the original Gameshow experience and beyond. Planned additions include new playable roles like the Investor and Janitor, new maps and locales, expanded tools and weapons, deeper customization and progression systems, minigames, and social hub features. Development will continue iteratively with ongoing content, systems, and gameplay improvements based on community feedback. We estimate we will remain in early access for roughly 12-24 months as we bring the experience to the standard we are happy to call released.read 12 Sep 202612–24 months3 months13%On the clock21 months left
Market Simulation: Rush HourThree Months Games · entered 6 Jul 2026Market Simulation: Rush HourThree Months Games · entered 6 Jul 2026We expect Market Simulation: Rush Hour to stay in Early Access for approximately 12–18 months. During this time, we plan to expand core gameplay systems, improve balance, and add new content based on player feedback. The timeline may change as development continues, but our goal is a polished and complete full release.read 11 Sep 202612–18 months2 months13%On the clock16 months left
SkillWarzBaltverge Games · entered 30 Jul 2026SkillWarzBaltverge Games · entered 30 Jul 2026We expect SkillWarz to remain in Early Access for approximately 12 months. The exact duration will depend on community feedback and the level of polish we want to achieve before considering the Steam edition complete.read 11 Sep 2026about 12 months2 months13%On the clock10 months left
Lawn OrderFuncible Studios · entered 25 Aug 2026Lawn OrderFuncible Studios · entered 25 Aug 2026A few months, though quality comes before the calendar. If the roadmap needs more time, we'll take it and keep the community posted.read 6 Sep 20263–6 months3 weeks11%On the clock5 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.