How long did they say Early Access would take, and how long has it been? · 2,557 in Early Access · 3,506 promises read · 1,177 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,173 | 1,148 | 252% | 2 months | 1,11095% | 40of 999 parsed | — |
| 2025 | 451 | 451 | 00% | 13 months | 41792% | 154of 357 parsed | — |
| 2024 | 245 | 245 | 00% | 2 years 1 month | 22993% | 137of 185 parsed | — |
| 2023 | 127 | 127 | 00% | 3 years 2 months | 11792% | 72of 95 parsed | — |
| 2022 | 87 | 87 | 00% | 4 years 2 months | 7991% | 52of 62 parsed | — |
| 2021 | 63 | 63 | 00% | 5 years 2 months | 5689% | 34of 43 parsed | — |
| 2020 | 54 | 54 | 00% | 6 years 2 months | 5194% | 26of 32 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 31 | 31 | 00% | 8 years 2 months | 2994% | 20of 21 parsed | — |
| 2017 | 38 | 38 | 00% | 9 years 3 months | 3797% | 18of 20 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| StationeersStationeers | Stationeers entered Early Access in late 2017 and has been updated *57* times since! That's approximately 2.19 updates per month, 0.51 updates per week and... 0.072 updates per day! We're committed to delivering these consistent and substantial updates to the game until both we and our community consider the game ready for a v1.0 release.read 9 Sep 2026 | 1 monthuntil 31 Dec 2017 | 8 years 9 months | 10505% | Overdueby 8 years 8 months | |
| Dyson Sphere ProgramDyson Sphere Program | Our plans are for this EA stage to be about 1 year long. But that is not written in stone: we will be open to our players’ feedback and ideas from the beginning, so that period can be expanded to meet their expectations until the game is ready for its full release.read 6 Sep 2026 | about 12 months | 5 years 8 months | 564% | Overdueby 4 years 8 months | |
| Final FactoryFinal Factory | 18 monthsread 13 Sep 2026 | about 18 months | 2 years 5 months | 162% | Overdueby 11 months | |
| Deepest WorldDeepest World | Until ~2025.read 10 Sep 2026 | 16 monthsuntil 31 Dec 2025 | 2 years | 152% | Overdueby 8 months | |
| Returns Outlet SimulatorReturns Outlet Simulator | The game is expected to be in Early Access for approximately 9 months, though this timeline could shift due to potential development challenges.read 12 Sep 2026 | about 9 months | 13 months | 144% | Overdueby 4 months | |
| AutoForgeAutoForge | We are looking at being in Early Access for one to two years. We have a good understanding of where we want to take the game but are also listening to the community which may change our plans some.the store says it leaves Early Access on 28 Oct 2026 | 12–24 months | 2 years 6 months | 123% | Overdueby 6 months | |
| Industrial PettingIndustrial Petting | This game will emerge from Early Access to 1.0 in late 2025!read 12 Sep 2026 | 5 years 9 monthsuntil 31 Dec 2025 | 6 years 6 months | 113% | Overdueby 9 months | |
| Captain of IndustryCaptain of Industry | Our timeline is still uncertain, but we expect 2-4 more years in EA (as of 2026). We’ll leave Early Access when the game is feature-complete to our vision and meets our quality bar.read 11 Sep 2026 | 24–48 months | 4 years 3 months | 107% | Overdueby 3 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.