Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,825 in Early Access · 3,918 promises read · 1,287 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedTag: Resource ManagementParsed promises onlyClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2351,210252%2 months1,18296%46of 1,065 parsed
202550050000%13 months47094%176of 402 parsed
202426226200%2 years 1 month24895%149of 201 parsed
202313913900%3 years 2 months12993%83of 106 parsed
2022939300%4 years 2 months8692%55of 66 parsed
2021757500%5 years 2 months6891%43of 53 parsed
2020626200%6 years 2 months6198%33of 40 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018404000%8 years 3 months3895%29of 30 parsed
2017515100%9 years 3 months5098%28of 30 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Submarine Homesick BluesMONOKU SAS · entered 20 Mar 2026Submarine Homesick BluesMONOKU SAS · entered 20 Mar 2026We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.read 13 Sep 20264–6 months6 months98%On the clockDue this month
STARIO: Haven TowerStargate Games · entered 25 Sep 2025STARIO: Haven TowerStargate Games · entered 25 Sep 2025The estimated duration of Early Access is 6-12 months. We'll try to implement as many ideas as possible to make the gameplay experience satisfying.read 12 Sep 20266–12 months12 months97%On the clockDue this month
Stocks: Main Force SimulatorLoneCat · entered 10 Dec 2025Stocks: Main Force SimulatorLoneCat · entered 10 Dec 2025Expected to last 6 to 12 months. The period may be extended if new features are added to ensure content quality.read 9 Sep 20266–12 months9 months76%On the clock3 months left
Beat the HeatBlazing Soft · entered 30 Nov 2022Beat the HeatBlazing Soft · entered 30 Nov 2022Beat the Heat will launch in Early Access at the end of November 2022, and the full version is expected to be released on 2027.read 13 Sep 20265 years 1 monthuntil 31 Dec 20273 years 9 months75%On the clock16 months left
Star BirdsToukana Interactive · entered 10 Sep 2025Star BirdsToukana Interactive · entered 10 Sep 2025About 1.5 years. We’re currently expecting around 16–18 months.read 13 Sep 202616–18 months12 months67%On the clock6 months left
CrystantDAWNER · entered 21 Apr 2026CrystantDAWNER · entered 21 Apr 2026We expect that several more months will be required for overall optimization and content expansion. The actual timeline will be dynamically adjusted based on player feedback and overall experience evaluations. Once the game’s content and quality meet our established standards and final preparations are complete, the full release will be launched, and we will continue to invest in ongoing updates and optimizations to ensure a stable and high-quality gameplay experience.the store says it leaves Early Access on 21 Sep 20263–9 months5 months54%On the clock4 months left
OrbitaElJoka · entered 13 Mar 2026OrbitaElJoka · entered 13 Mar 2026We expect Orbita to remain in Early Access for around 6 to 12 months, depending on development progress and community feedback. The goal is not to rush to a “finished” state, but to iterate and expand the game’s systems until they feel complete and satisfying.read 12 Sep 20266–12 months6 months51%On the clock6 months left
Werner Waffenwerke: Arms TycoonStobi Games UG (haftungsbeschränkt) · entered 9 Oct 2025Werner Waffenwerke: Arms TycoonStobi Games UG (haftungsbeschränkt) · entered 9 Oct 2025I currently plan to continue developing Werner Waffenwerke: Arms Tycoon in Early Access for approximately one to two years. However, this timeframe is not a fixed commitment. As a solo developer, I want to take the time necessary to meaningfully improve existing systems and implement new content at a level of quality I am satisfied with.read 14 Sep 202612–24 months11 months47%On the clock13 months left
UNIT 42: Adrift in SpaceAwitaGames · entered 1 Apr 2026UNIT 42: Adrift in SpaceAwitaGames · entered 1 Apr 2026The game will be in Early Access for roughly 6 months, given its current state and the planned improvements. This may be extended to one year if the game requires it to reach a satisfactory level for me and players.read 12 Sep 20266–12 months5 months46%On the clock7 months left
LoopboundEscheria · entered 27 May 2026LoopboundEscheria · entered 27 May 2026The game is expected to remain in Early Access for a period of nine months to one year.read 8 Sep 20269–12 months4 months30%On the clock8 months left
Kaiju HarvestTavuno Forge · entered 19 Aug 2026Kaiju HarvestTavuno Forge · entered 19 Aug 2026We expect Kaiju Harvest to remain in Early Access for approximately three months. Internally, we are currently aiming to leave Early Access around November 11, 2026. However, this is an approximate target and may shift slightly depending on development progress, player feedback, and the amount of additional polishing needed before the full release.read 13 Sep 2026about 3 months4 weeks29%On the clock2 months left
Terrafactorrandy · entered 26 Apr 2026Terrafactorrandy · entered 26 Apr 2026Any specific timeline would just be a guess, so here's my thought process instead - I'm going to push the game's design and content as far as I'm able to, with the help of player feedback. Once the game is in a state where I'm happy with it, then it'll 1.0 - that could mean anywhere from a few months to a year or two. It all depends on player feedback and how far I can push the game's design.read 14 Sep 202612–24 months5 months19%On the clock19 months left
Crypto Trading SimulatorSUMER · entered 11 Aug 2026Crypto Trading SimulatorSUMER · entered 11 Aug 2026We expect Early Access to last approximately 3 to 6 months. This gives us enough time to fully develop the trading bot mechanics, implement community requested features, and finalize the broader economic systems based on player input.read 6 Sep 20263–6 months1 month19%On the clock5 months left
Territory Control 2TFlippy · entered 23 Feb 2026Territory Control 2TFlippy · entered 23 Feb 2026Most likely 2–3 years. It’s hard to say precisely, since the game’s content and development are very fluid and adaptive, and the lore is continuously evolving. The plan is to leave Early Access within a few years.read 14 Sep 202624–36 months7 months19%On the clock2 years 5 months left
Cultivation Idle老鱼工作室 · entered 13 Jul 2026Cultivation Idle老鱼工作室 · entered 13 Jul 2026We expect the Early Access period to last approximately 6 to 12 months. The exact duration may change depending on development progress, player feedback, and the overall state of the game content. We will prioritize making sure the core gameplay, balance, and main content experience reach a more stable state before leaving Early Access.read 14 Sep 20266–12 months2 months17%On the clock10 months left
PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician SimulatorMarevo Collective · entered 17 Aug 2026PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician SimulatorMarevo Collective · entered 17 Aug 2026Around 6 months. Our current goal is to leave Early Access in early 2027.read 10 Sep 2026about 6 months4 weeks16%On the clock5 months left
Evitania Online - Idle RPGDisruptive Blast · entered 7 Apr 2026Evitania Online - Idle RPGDisruptive Blast · entered 7 Apr 2026We expect the game to remain in Early Access for roughly 2–3 years, depending on development progress and community feedback. We have ambitious plans for the game, and we want to take the time needed to properly expand and refine the experience. Early Access will end when both our team and the community feel the game is ready for a full release.read 12 Sep 202624–36 months5 months15%On the clock2 years 7 months left
Industrial GarbageLMT · entered 21 Aug 2026Industrial GarbageLMT · entered 21 Aug 2026We expect Industrial Garbage to remain in Early Access for approximately six months. We feel this gives us enough time to develop the additional content we have planned while also responding to player feedback, without putting unnecessary pressure on ourselves to rush updates or overwork. This timeframe may change depending on the scope of new features and feedback we receive throughout Early Access.read 6 Sep 2026about 6 months4 weeks14%On the clock5 months left
ClickonomyAO · entered 21 Aug 2026ClickonomyAO · entered 21 Aug 2026Time and work are key to developing this game. I want to provide more content and core gameplay mechanics over time, such as seasons and some others major additions to the already rich game. This early access will probably last for 6 to 8 months as I'll publish the 1.0 release when I feel like the game is ready!read 6 Sep 20266–8 months4 weeks10%On the clock7 months left
Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026Valdrax Beyond the RiftGanea Ion · entered 11 Aug 2026I plan to keep the game in Early Access for approximately 6 to 12 months. This timeline gives me enough room to implement new features, fully test the balance between factions, and act on community feedback without rushing the development process.read 6 Sep 20266–12 months1 month9%On the clock11 months left
Drink Factory SimulatorPlayWay S.A. · entered 13 Aug 2026Drink Factory SimulatorPlayWay S.A. · entered 13 Aug 2026We plan for the Early Access period to last roughly 6 to 12 months. This may change depending on community feedback and how quickly new content is developed. Our goal is to get the game ready for full release without rushing it.read 9 Sep 20266–12 months1 month9%On the clock11 months left
Family Office SimulatorVitalis Interactive · entered 28 Jul 2026Family Office SimulatorVitalis Interactive · entered 28 Jul 2026We currently expect Family Office Simulator to remain in Early Access for approximately 12 to 18 months. This may change depending on player feedback, balance needs, and the amount of polish and expansion needed before the full release.read 13 Sep 202612–18 months2 months9%On the clock16 months left
PowerplayFrantic · entered 29 Jul 2026PowerplayFrantic · entered 29 Jul 2026From 12 to 18 months in early accessread 13 Sep 202612–18 months2 months9%On the clock16 months left
plexumStudio Jephinca · entered 15 Aug 2026plexumStudio Jephinca · entered 15 Aug 2026We expect plexum to remain in Early Access for up to 12 months, depending on the pace of development and community feedback.read 6 Sep 20260–12 months1 month8%On the clock11 months left
137Azurnia · entered 31 Aug 2026137Azurnia · entered 31 Aug 2026137 will be in Early Access for approximately 3-6 months.read 6 Sep 20263–6 months2 weeks8%On the clock6 months left
无限数字工厂Starchase Games · entered 17 Aug 2026无限数字工厂Starchase Games · entered 17 Aug 2026We currently expect the game to remain in Early Access for approximately 6 to 12 months. The exact duration may change depending on player feedback and the amount of balancing, optimization, and additional content required.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Union Of Rivals2Play · entered 24 Aug 2026Union Of Rivals2Play · entered 24 Aug 2026We plan to stay in Early Access for around a year, though that may change as the design evolves with player feedback. We'd rather adapt the schedule than ship something unfinished.read 9 Sep 2026about 12 months3 weeks6%On the clock11 months left
CRETA: Taskbar FishingPrensCin · entered 3 Sep 2026CRETA: Taskbar FishingPrensCin · entered 3 Sep 2026The game is currently expected to remain in Early Access for approximately 6 to 12 months. However, this estimate may change depending on the development process and the feedback received from players. CRETA will leave Early Access when its main systems feel sufficiently mature, its content and balance are ready, and the overall experience reaches a level that feels suitable for a full release.read 14 Sep 20266–12 months2 weeks3%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.