How long did they say Early Access would take, and how long has it been? · 3,458 in Early Access · 4,864 promises read · 1,518 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,401 | 1,356 | 453% | 2 months | 1,36297% | 59of 1,216 parsed | — |
| 2025 | 589 | 589 | 00% | 14 months | 56696% | 227of 493 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5598% | 40of 41 parsed | — |
| 2017 | 152 | 152 | 00% | 9 years 5 months | 15199% | 103of 106 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| ElsewarElsewar | Until we add a new game mode, persistent gameplay features, controller support, and bug fix. December of 2026 at the latest.read 15 Sep 2026 | 5 monthsuntil 31 Dec 2026 | 2 months | 32% | On the clock3 months left | |
| Kaiju HarvestKaiju Harvest | We expect Kaiju Harvest to remain in Early Access for approximately three months. Internally, we are currently aiming to leave Early Access around November 11, 2026. However, this is an approximate target and may shift slightly depending on development progress, player feedback, and the amount of additional polishing needed before the full release.read 15 Sep 2026 | about 3 months | 4 weeks | 32% | On the clock2 months left | |
| Blue Guy Must DieBlue Guy Must Die | We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 2026 | 2–3 months | 4 weeks | 32% | On the clock2 months left | |
| AksunAksun | We currently expect the game to remain in Early Access for around 6 months. Our current plan is to launch in Early Access in July, and then work toward the full release around November or December. This schedule may change depending on development progress and player feedback, but our goal is to keep the Early Access period focused and actively updated.read 17 Sep 2026 | about 6 months | 2 months | 32% | On the clock4 months left | |
| Pact or Peril: World DominationPact or Peril: World Domination | Three to Six Months. We will leave Early Access after completing the remaining visual polish, balance testing, and multiplayer validation.read 15 Sep 2026 | 3–6 months | 2 months | 32% | On the clock4 months left | |
| World Order: Global PowerWorld Order: Global Power | We expect the game to be in Early Access for approximately 6–12 months, depending on player feedback and development progress. Our goal is to ensure the full release delivers a polished, deep, and well-balanced experience.read 10 Sep 2026 | 6–12 months | 4 months | 32% | On the clock8 months left | |
| ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワーホロダンジョン 博衣こよりとホロウライブ in ホンシャタワー | The specific release date has not yet been determined. We expect the Early Access period to last for 1 to 2 years, and we are currently aiming to release the full version in the first half of 2027.read 6 Sep 2026 | 12–24 months | 8 months | 32% | On the clock16 months left | |
| GastroNomiconGastroNomicon | I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026 | about 2 months | 3 weeks | 31% | On the clock1 month left | |
| DarkStone RestorationDarkStone Restoration | We expect Darkstone Restoration to remain in Early Access for several months. The exact duration may vary depending on development progress, technical requirements, and community feedback. Rather than commit to a fixed final date too early, we want to keep enough flexibility to do the work properly.read 15 Sep 2026 | 3–9 months | 3 months | 31% | On the clock6 months left | |
| Aegis Force: The Scorian WarAegis Force: The Scorian War | We plan to release new content to play every 4-8 weeks until the game is complete and fully polished. We anticipate the full (v1.0) version to release no more than a year after early access begins.read 15 Sep 2026 | 1–2 months | 2 weeks | 31% | On the clock1 month left | |
| Kimbap Heaven SimulatorKimbap Heaven Simulator | We anticipate approximately six months.read 16 Sep 2026 | about 6 months | 2 months | 31% | On the clock4 months left | |
| RustPlowRustPlow | We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026 | about 6 months | 2 months | 31% | On the clock4 months left | |
| Deep CorpDeep Corp | About a year.read 16 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| Modern Naval WarfareModern Naval Warfare | We do not anticipate a long Early Access period and are targeting a window of approximately 12 months. This timeline provides the necessary room to process community feedback, refine complex systems, and deliver a set of roadmapped milestones that will bring the simulation to its 1.0 state. While we have a clear path to release, we are committed to staying in Early Access until the simulation meets our internal standards for quality, stability, and depth.read 13 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| Femdom Wife Game - EmilyFemdom Wife Game - Emily | Emily should be done in about 1 or 2 years.read 6 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| UNSEEN LANDUNSEEN LAND | We expect to be in Early Access for about 1 to 2 years. We really want to use this time to listen to your feedback, add exciting new features, and polish every little detail to make the game the best it can be for players!read 12 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| SpellersSpellers | We are planning for the game to be in early-access for 1 to 2 years, the time for us to adjust the game with help from the community and make the most out of the game's potential.read 11 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| A Diamond DisplayA Diamond Display | We plan to follow the noble tradition of legendary survival games by staying in Early Access for approximately 12 to 18 months. > While the 'heat death of the universe' is our ultimate deadline, we figure we can probably achieve the perfect meta-commentary on the industry by mid-2027. We’ll keep the 'Early Access' tag for as long as it takes to reach that mythical '1.0' status, or until we’ve successfully emulated every Alpha-stage trope known to man. Don't worry; we aren't going anywhere—we're committed to this 'work-in-progress' aesthetic for at least the next year and a half.read 13 Sep 2026 | 12–18 months | 6 months | 31% | On the clock12 months left | |
| StarminerStarminer | The plan is to have a year of development in Early Access.read 8 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| FLESHCANCERFLESHCANCER | Most likely about one year. We plan for the full game to be finished in Q2 2027.read 15 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| Red Tears: AngolaRed Tears: Angola | Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026 | about 12 months | 4 months | 31% | On the clock8 months left | |
| LoopboundLoopbound | The game is expected to remain in Early Access for a period of nine months to one year.read 8 Sep 2026 | 9–12 months | 4 months | 31% | On the clock8 months left | |
| Rally the PartiesRally the Parties | We anticipate Early Access to last between six months and one year. The exact duration may vary depending on the volume of player feedback, the progress of balance adjustments, and the pace of additional content development.read 15 Sep 2026 | 6–12 months | 4 months | 31% | On the clock8 months left | |
| RélyoraRélyora | We currently expect Relyora to remain in Early Access for approximately three months. This estimate may change depending on community feedback and the development needs identified during this period.read 15 Sep 2026 | about 3 months | 4 weeks | 31% | On the clock2 months left | |
| RealmGuardRealmGuard | I aim to bring Realmguard out of Early Access within one year, targeting a full release by 2027 at the latest.read 16 Sep 2026 | 0–12 months | 4 months | 31% | On the clock8 months left | |
| Manifold3DManifold3D | We plan for Manifold to be in Early Access for approximately 8 to 12 months. This window provides us enough time to transition from our current functional core to a polished, production-ready environment.read 11 Sep 2026 | 8–12 months | 4 months | 31% | On the clock8 months left | |
| Anomaly Zone RenovationAnomaly Zone Renovation | Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 16 Sep 2026 | about 12 months | 4 months | 30% | On the clock8 months left | |
| TrakoniusTrakonius | Within 1 year we want to go to Full Release.read 16 Sep 2026 | 0–12 months | 4 months | 30% | On the clock8 months left | |
| Scam Center Simulator: UnderKingdomScam Center Simulator: UnderKingdom | We currently expect Scam Center Simulator: UnderKingdom to remain in Early Access for approximately 1 year, depending on community feedback and the scope of future content updates.read 16 Sep 2026 | about 12 months | 4 months | 30% | On the clock8 months left | |
| Echoes of Creation: OriginEchoes of Creation: Origin | We expect the game to remain in Early Access for approximately 3–12 months. This timeframe allows us to iterate based on player feedback, refine gameplay systems, and deliver a more polished and complete experience.read 16 Sep 2026 | 3–12 months | 4 months | 30% | On the clock8 months left | |
| Bob Saves The PrincessBob Saves The Princess | Being a solodev, I intend on continuing production of this game until the list of features I have is in the game. I believe all future features I intend to develop can be done within 1 year, also considering bug fixes and the inclusion of possible suggestions from the community.read 10 Sep 2026 | 0–12 months | 4 months | 30% | On the clock8 months left | |
| Dino-MightDino-Might | Roughly 3-6 months.read 6 Sep 2026 | 3–6 months | 2 months | 30% | On the clock4 months left | |
| Spirit RouteSpirit Route | We expect Spirit Route to remain in Early Access for approximately 3 to 6 months. The exact duration may change depending on development progress and community feedback. During this time, we plan to add new stages, Spirits, game modes, achievements, and other gameplay improvements.read 11 Sep 2026 | 3–6 months | 2 months | 30% | On the clock4 months left | |
| Global Protocol: New World OrderGlobal Protocol: New World Order | We anticipate Early Access lasting between 6 months and 1 year, though it may extend beyond that if needed. The timeline depends on the depth of feedback we receive and the quality bar we set for the full release. We would rather take the time to get it right than rush to a 1.0 that doesn't meet our standards. We will communicate our progress openly and regularly through development updates.read 13 Sep 2026 | 6–12 months | 4 months | 30% | On the clock8 months left | |
| Edge3Edge3 | At this time, we expect the Early Access period to last approximately 6 to 12 months. This period may change depending on development progress.read 15 Sep 2026 | 6–12 months | 4 months | 30% | On the clock8 months left | |
| ProwlProwl | I expect the game to remain in Early Access for roughly 6-12 months, depending on development progress and player feedback.read 14 Sep 2026 | 6–12 months | 4 months | 30% | On the clock8 months left | |
| Lugh WorldLugh World | We expect Lugh World to remain in Early Access for 12–18 months as we refine content, balancing, and functionalities, but this timeline may change depending on development progress.read 16 Sep 2026 | 12–18 months | 5 months | 29% | On the clock13 months left | |
| Battleship CommandBattleship Command | The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026 | about 12 months | 4 months | 29% | On the clock8 months left | |
| Girlsnite - Anime Building Battle TPSGirlsnite - Anime Building Battle TPS | We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 16 Sep 2026 | 6–12 months | 4 months | 29% | On the clock8 months left | |
| Sidekick AISidekick AI | We're targeting 6–9 months. We'll exit Early Access when (1) cross-session memory is reliable, (2) our top 50 games are deeply tuned, and (3) reviewers tell us we're ready.read 12 Sep 2026 | 6–9 months | 3 months | 29% | On the clock6 months left | |
| Hustlin' Every DayHustlin' Every Day | We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 2026 | 6–12 months | 3 months | 29% | On the clock9 months left | |
| Exo ChumpsExo Chumps | Declining rate of bug reports and no open bugs left that the average gamer would encounter within a playthrough of the game. This should be possible roughly in 12 months. Should gamers wish additional features that are feasible to implement, will be considered, but might prolong Early Access.read 15 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| ApococlicksApococlicks | 1-2 yearsread 15 Sep 2026 | 12–24 months | 7 months | 29% | On the clock17 months left | |
| Medic: Pacific WarMedic: Pacific War | We plan to be in early access for roughly 1 year.read 15 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| OxyRailOxyRail | The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 16 Sep 2026 | 12–24 months | 7 months | 29% | On the clock17 months left | |
| Sinner MakerSinner Maker | We are planning on finishing in less than a year approximatelyread 16 Sep 2026 | 0–12 months | 3 months | 29% | On the clock9 months left | |
| Abyss BornAbyss Born | We plan to be in the early access phase for about a year.read 6 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| AlehundredAlehundred | Approximately 1 year, depending on community feedback.read 13 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| Lords Of HeckLords Of Heck | 6 to 12 monthsread 14 Sep 2026 | 6–12 months | 3 months | 29% | On the clock9 months left | |
| OddslingerOddslinger | We expect Oddslinger to remain in Early Access for roughly 9–18 months, depending on feedback and how long it takes to polish pacing, add content across Eras, and finalize long-term progression.read 8 Sep 2026 | 9–18 months | 5 months | 28% | On the clock13 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.