Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,458 in Early Access · 4,864 promises read · 1,518 announced, not started

Export CSVHow this is readQuestionnaires read up to 17 Sep 2026
AppliedClock started in 2026Clear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,4011,356453%2 months1,36297%59of 1,216 parsed
202558958900%14 months56696%227of 493 parsed
202429629600%2 years 1 month28697%176of 231 parsed
202316316300%3 years 2 months15696%100of 129 parsed
202211511500%4 years 3 months11096%68of 82 parsed
2021909000%5 years 2 months8493%55of 65 parsed
2020747400%6 years 2 months7399%44of 52 parsed
2019666600%7 years 3 months66100%38of 42 parsed
2018565600%8 years 3 months5598%40of 41 parsed
201715215200%9 years 5 months15199%103of 106 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
ElsewarSannatorium Studios · entered 30 Jul 2026ElsewarSannatorium Studios · entered 30 Jul 2026Until we add a new game mode, persistent gameplay features, controller support, and bug fix. December of 2026 at the latest.read 15 Sep 20265 monthsuntil 31 Dec 20262 months32%On the clock3 months left
Kaiju HarvestTavuno Forge · entered 19 Aug 2026Kaiju HarvestTavuno Forge · entered 19 Aug 2026We expect Kaiju Harvest to remain in Early Access for approximately three months. Internally, we are currently aiming to leave Early Access around November 11, 2026. However, this is an approximate target and may shift slightly depending on development progress, player feedback, and the amount of additional polishing needed before the full release.read 15 Sep 2026about 3 months4 weeks32%On the clock2 months left
Blue Guy Must DieGravistar Games · entered 19 Aug 2026Blue Guy Must DieGravistar Games · entered 19 Aug 2026We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 20262–3 months4 weeks32%On the clock2 months left
AksunWayway Inc · entered 21 Jul 2026AksunWayway Inc · entered 21 Jul 2026We currently expect the game to remain in Early Access for around 6 months. Our current plan is to launch in Early Access in July, and then work toward the full release around November or December. This schedule may change depending on development progress and player feedback, but our goal is to keep the Early Access period focused and actively updated.read 17 Sep 2026about 6 months2 months32%On the clock4 months left
Pact or Peril: World DominationGrumpy Giraffe Games · entered 21 Jul 2026Pact or Peril: World DominationGrumpy Giraffe Games · entered 21 Jul 2026Three to Six Months. We will leave Early Access after completing the remaining visual polish, balance testing, and multiplayer validation.read 15 Sep 20263–6 months2 months32%On the clock4 months left
World Order: Global PowerGlobal Strategy Games · entered 24 May 2026World Order: Global PowerGlobal Strategy Games · entered 24 May 2026We expect the game to be in Early Access for approximately 6–12 months, depending on player feedback and development progress. Our goal is to ensure the full release delivers a polished, deep, and well-balanced experience.read 10 Sep 20266–12 months4 months32%On the clock8 months left
ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワーholo Indie · entered 30 Jan 2026ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワーholo Indie · entered 30 Jan 2026The specific release date has not yet been determined. We expect the Early Access period to last for 1 to 2 years, and we are currently aiming to release the full version in the first half of 2027.read 6 Sep 202612–24 months8 months32%On the clock16 months left
GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026about 2 months3 weeks31%On the clock1 month left
DarkStone RestorationPaul Cuisset · entered 23 Jun 2026DarkStone RestorationPaul Cuisset · entered 23 Jun 2026We expect Darkstone Restoration to remain in Early Access for several months. The exact duration may vary depending on development progress, technical requirements, and community feedback. Rather than commit to a fixed final date too early, we want to keep enough flexibility to do the work properly.read 15 Sep 20263–9 months3 months31%On the clock6 months left
Aegis Force: The Scorian WarZenahive · entered 31 Aug 2026Aegis Force: The Scorian WarZenahive · entered 31 Aug 2026We plan to release new content to play every 4-8 weeks until the game is complete and fully polished. We anticipate the full (v1.0) version to release no more than a year after early access begins.read 15 Sep 20261–2 months2 weeks31%On the clock1 month left
Kimbap Heaven SimulatorJoyful Jo · entered 22 Jul 2026Kimbap Heaven SimulatorJoyful Jo · entered 22 Jul 2026We anticipate approximately six months.read 16 Sep 2026about 6 months2 months31%On the clock4 months left
RustPlowHASFOUR · entered 22 Jul 2026RustPlowHASFOUR · entered 22 Jul 2026We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026about 6 months2 months31%On the clock4 months left
Deep CorpKishMish Games · entered 26 May 2026Deep CorpKishMish Games · entered 26 May 2026About a year.read 16 Sep 2026about 12 months4 months31%On the clock8 months left
Modern Naval WarfareMatrix Games · entered 26 May 2026Modern Naval WarfareMatrix Games · entered 26 May 2026We do not anticipate a long Early Access period and are targeting a window of approximately 12 months. This timeline provides the necessary room to process community feedback, refine complex systems, and deliver a set of roadmapped milestones that will bring the simulation to its 1.0 state. While we have a clear path to release, we are committed to staying in Early Access until the simulation meets our internal standards for quality, stability, and depth.read 13 Sep 2026about 12 months4 months31%On the clock8 months left
Femdom Wife Game - EmilyFemdom Wife Game · entered 2 Feb 2026Femdom Wife Game - EmilyFemdom Wife Game · entered 2 Feb 2026Emily should be done in about 1 or 2 years.read 6 Sep 202612–24 months7 months31%On the clock17 months left
UNSEEN LANDNetOps Inc. · entered 2 Feb 2026UNSEEN LANDNetOps Inc. · entered 2 Feb 2026We expect to be in Early Access for about 1 to 2 years. We really want to use this time to listen to your feedback, add exciting new features, and polish every little detail to make the game the best it can be for players!read 12 Sep 202612–24 months7 months31%On the clock17 months left
SpellersAvidar · entered 2 Feb 2026SpellersAvidar · entered 2 Feb 2026We are planning for the game to be in early-access for 1 to 2 years, the time for us to adjust the game with help from the community and make the most out of the game's potential.read 11 Sep 202612–24 months7 months31%On the clock17 months left
A Diamond DisplayTrash Games · entered 31 Mar 2026A Diamond DisplayTrash Games · entered 31 Mar 2026We plan to follow the noble tradition of legendary survival games by staying in Early Access for approximately 12 to 18 months. > While the 'heat death of the universe' is our ultimate deadline, we figure we can probably achieve the perfect meta-commentary on the industry by mid-2027. We’ll keep the 'Early Access' tag for as long as it takes to reach that mythical '1.0' status, or until we’ve successfully emulated every Alpha-stage trope known to man. Don't worry; we aren't going anywhere—we're committed to this 'work-in-progress' aesthetic for at least the next year and a half.read 13 Sep 202612–18 months6 months31%On the clock12 months left
StarminerCoolAndGoodGames · entered 27 May 2026StarminerCoolAndGoodGames · entered 27 May 2026The plan is to have a year of development in Early Access.read 8 Sep 2026about 12 months4 months31%On the clock8 months left
FLESHCANCERNoQuarter · entered 27 May 2026FLESHCANCERNoQuarter · entered 27 May 2026Most likely about one year. We plan for the full game to be finished in Q2 2027.read 15 Sep 2026about 12 months4 months31%On the clock8 months left
Red Tears: AngolaArun Haines · entered 27 May 2026Red Tears: AngolaArun Haines · entered 27 May 2026Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026about 12 months4 months31%On the clock8 months left
LoopboundEscheria · entered 27 May 2026LoopboundEscheria · entered 27 May 2026The game is expected to remain in Early Access for a period of nine months to one year.read 8 Sep 20269–12 months4 months31%On the clock8 months left
Rally the PartiesTK Works · entered 27 May 2026Rally the PartiesTK Works · entered 27 May 2026We anticipate Early Access to last between six months and one year. The exact duration may vary depending on the volume of player feedback, the progress of balance adjustments, and the pace of additional content development.read 15 Sep 20266–12 months4 months31%On the clock8 months left
RélyoraSteal · entered 20 Aug 2026RélyoraSteal · entered 20 Aug 2026We currently expect Relyora to remain in Early Access for approximately three months. This estimate may change depending on community feedback and the development needs identified during this period.read 15 Sep 2026about 3 months4 weeks31%On the clock2 months left
RealmGuardaGameDeathStudio · entered 28 May 2026RealmGuardaGameDeathStudio · entered 28 May 2026I aim to bring Realmguard out of Early Access within one year, targeting a full release by 2027 at the latest.read 16 Sep 20260–12 months4 months31%On the clock8 months left
Manifold3DTerapoly · entered 28 May 2026Manifold3DTerapoly · entered 28 May 2026We plan for Manifold to be in Early Access for approximately 8 to 12 months. This window provides us enough time to transition from our current functional core to a polished, production-ready environment.read 11 Sep 20268–12 months4 months31%On the clock8 months left
Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 16 Sep 2026about 12 months4 months30%On the clock8 months left
TrakoniusTeneke Kafalar · entered 29 May 2026TrakoniusTeneke Kafalar · entered 29 May 2026Within 1 year we want to go to Full Release.read 16 Sep 20260–12 months4 months30%On the clock8 months left
Scam Center Simulator: UnderKingdomJiao Games · entered 29 May 2026Scam Center Simulator: UnderKingdomJiao Games · entered 29 May 2026We currently expect Scam Center Simulator: UnderKingdom to remain in Early Access for approximately 1 year, depending on community feedback and the scope of future content updates.read 16 Sep 2026about 12 months4 months30%On the clock8 months left
Echoes of Creation: OriginTorrano Dev · entered 29 May 2026Echoes of Creation: OriginTorrano Dev · entered 29 May 2026We expect the game to remain in Early Access for approximately 3–12 months. This timeframe allows us to iterate based on player feedback, refine gameplay systems, and deliver a more polished and complete experience.read 16 Sep 20263–12 months4 months30%On the clock8 months left
Bob Saves The PrincessMilton_Filto · entered 29 May 2026Bob Saves The PrincessMilton_Filto · entered 29 May 2026Being a solodev, I intend on continuing production of this game until the list of features I have is in the game. I believe all future features I intend to develop can be done within 1 year, also considering bug fixes and the inclusion of possible suggestions from the community.read 10 Sep 20260–12 months4 months30%On the clock8 months left
Dino-MightAbsolutely Not Games · entered 24 Jul 2026Dino-MightAbsolutely Not Games · entered 24 Jul 2026Roughly 3-6 months.read 6 Sep 20263–6 months2 months30%On the clock4 months left
Spirit RouteCurious Forge · entered 24 Jul 2026Spirit RouteCurious Forge · entered 24 Jul 2026We expect Spirit Route to remain in Early Access for approximately 3 to 6 months. The exact duration may change depending on development progress and community feedback. During this time, we plan to add new stages, Spirits, game modes, achievements, and other gameplay improvements.read 11 Sep 20263–6 months2 months30%On the clock4 months left
Global Protocol: New World OrderDorlion Interactive · entered 1 Jun 2026Global Protocol: New World OrderDorlion Interactive · entered 1 Jun 2026We anticipate Early Access lasting between 6 months and 1 year, though it may extend beyond that if needed. The timeline depends on the depth of feedback we receive and the quality bar we set for the full release. We would rather take the time to get it right than rush to a 1.0 that doesn't meet our standards. We will communicate our progress openly and regularly through development updates.read 13 Sep 20266–12 months4 months30%On the clock8 months left
Edge3Takabo Soft · entered 1 Jun 2026Edge3Takabo Soft · entered 1 Jun 2026At this time, we expect the Early Access period to last approximately 6 to 12 months. This period may change depending on development progress.read 15 Sep 20266–12 months4 months30%On the clock8 months left
Prowljeoum · entered 1 Jun 2026Prowljeoum · entered 1 Jun 2026I expect the game to remain in Early Access for roughly 6-12 months, depending on development progress and player feedback.read 14 Sep 20266–12 months4 months30%On the clock8 months left
Lugh WorldGeekZ Studio · entered 9 Apr 2026Lugh WorldGeekZ Studio · entered 9 Apr 2026We expect Lugh World to remain in Early Access for 12–18 months as we refine content, balancing, and functionalities, but this timeline may change depending on development progress.read 16 Sep 202612–18 months5 months29%On the clock13 months left
Battleship CommandMicroProse Software · entered 2 Jun 2026Battleship CommandMicroProse Software · entered 2 Jun 2026The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026about 12 months4 months29%On the clock8 months left
Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 16 Sep 20266–12 months4 months29%On the clock8 months left
Sidekick AIModax Inc. · entered 29 Jun 2026Sidekick AIModax Inc. · entered 29 Jun 2026We're targeting 6–9 months. We'll exit Early Access when (1) cross-session memory is reliable, (2) our top 50 games are deeply tuned, and (3) reviewers tell us we're ready.read 12 Sep 20266–9 months3 months29%On the clock6 months left
Hustlin' Every DayCorporeality Entertainment · entered 3 Jun 2026Hustlin' Every DayCorporeality Entertainment · entered 3 Jun 2026We currently expect Hustlin’ Every Day to remain in Early Access for around 6 to 12 months. This may change depending on development progress and community feedback, since our main goal is to keep expanding the game in meaningful ways rather than rushing to a final version too early.read 8 Sep 20266–12 months3 months29%On the clock9 months left
Exo ChumpsJoe Kerr GameDev · entered 3 Jun 2026Exo ChumpsJoe Kerr GameDev · entered 3 Jun 2026Declining rate of bug reports and no open bugs left that the average gamer would encounter within a playthrough of the game. This should be possible roughly in 12 months. Should gamers wish additional features that are feasible to implement, will be considered, but might prolong Early Access.read 15 Sep 2026about 12 months3 months29%On the clock9 months left
ApococlicksThe Malcavian Times · entered 18 Feb 2026ApococlicksThe Malcavian Times · entered 18 Feb 20261-2 yearsread 15 Sep 202612–24 months7 months29%On the clock17 months left
Medic: Pacific WarIZilla Games · entered 4 Jun 2026Medic: Pacific WarIZilla Games · entered 4 Jun 2026We plan to be in early access for roughly 1 year.read 15 Sep 2026about 12 months3 months29%On the clock9 months left
OxyRailOxygenTech Limited · entered 20 Feb 2026OxyRailOxygenTech Limited · entered 20 Feb 2026The Early Access phase is expected to last between 12 and 24 months. We adhere to the principle of wanting the full release to deliver astounding content to our players. While maintaining quality, we will develop at full efficiency to create as much engaging content as possible. Conditions permitting, we hope to reach the full release swiftly, but never at the expense of quality.read 16 Sep 202612–24 months7 months29%On the clock17 months left
Sinner MakerMetro Team · entered 5 Jun 2026Sinner MakerMetro Team · entered 5 Jun 2026We are planning on finishing in less than a year approximatelyread 16 Sep 20260–12 months3 months29%On the clock9 months left
Abyss BornPolyLS · entered 5 Jun 2026Abyss BornPolyLS · entered 5 Jun 2026We plan to be in the early access phase for about a year.read 6 Sep 2026about 12 months3 months29%On the clock9 months left
AlehundredAlehundred Studios · entered 5 Jun 2026AlehundredAlehundred Studios · entered 5 Jun 2026Approximately 1 year, depending on community feedback.read 13 Sep 2026about 12 months3 months29%On the clock9 months left
Lords Of HeckSmokey Chill Games · entered 5 Jun 2026Lords Of HeckSmokey Chill Games · entered 5 Jun 20266 to 12 monthsread 14 Sep 20266–12 months3 months29%On the clock9 months left
OddslingerGiantIce · entered 15 Apr 2026OddslingerGiantIce · entered 15 Apr 2026We expect Oddslinger to remain in Early Access for roughly 9–18 months, depending on feedback and how long it takes to polish pacing, add content across Eras, and finalize long-term progression.read 8 Sep 20269–18 months5 months28%On the clock13 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.