How long did they say Early Access would take, and how long has it been? · 3,464 in Early Access · 4,875 promises read · 1,523 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,403 | 1,358 | 453% | 2 months | 1,36497% | 59of 1,218 parsed | — |
| 2025 | 591 | 591 | 00% | 14 months | 56896% | 228of 495 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 57 | 57 | 00% | 8 years 3 months | 5698% | 40of 41 parsed | — |
| 2017 | 153 | 153 | 00% | 9 years 5 months | 15299% | 104of 107 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Kiss of Sin: Rewinding FlameKiss of Sin: Rewinding Flame | We expect to leave Early Access and reach full release within a year. We plan to release regular updates during development. Our team has already successfully taken two projects through Early Access to a full release stateread 14 Sep 2026 | 0–12 months | 5 months | 41% | On the clock7 months left | |
| Space Drilling StationSpace Drilling Station | Space Drilling Station will be available in Early Access for about a year. The schedule may evolve based on your feedback and the direction taken during development.read 15 Sep 2026 | about 12 months | 5 months | 41% | On the clock7 months left | |
| MusicHellMusicHell | 12-16 months should be enough time to finish the features for full release.read 15 Sep 2026 | 12–16 months | 7 months | 41% | On the clock9 months left | |
| AifuAifu | We estimate that Aifu will be in Early Access for approximately 3 to 6 months. This timeframe will depend directly on the feedback we receive from the community and how long it takes us to implement and polish the new features, customization tools, and content expansions that we choose to prioritize together before the official full release.read 16 Sep 2026 | 3–6 months | 2 months | 41% | On the clock4 months left | |
| Masters of AlbionMasters of Albion | We currently expect Masters of Albion to remain in Early Access for around 12 months. However, development will continue based on player feedback and the needs of the game, so the timeline may shift as we refine and expand the experience. We’ll keep you all updated on plans via our Discord and Steam page.read 16 Sep 2026 | about 12 months | 5 months | 41% | On the clock7 months left | |
| SimplePlanes 2SimplePlanes 2 | We plan for the game to be in Early Access for approximately one year.read 14 Sep 2026 | about 12 months | 5 months | 40% | On the clock7 months left | |
| SUPROTYVSUPROTYV | We plan for the game to remain in Early Access for approximately 6–12 months, depending on development progress and community feedback.read 15 Sep 2026 | 6–12 months | 5 months | 40% | On the clock7 months left | |
| The Last Night:Zombie AttackThe Last Night:Zombie Attack | I currently expect the game to remain in Early Access for roughly 12–18 months. This estimate is based on the scope of the project and the time needed to refine systems, address feedback, and improve overall stability. This timeframe may change as development continues, but it reflects the current development plan.read 16 Sep 2026 | 12–18 months | 7 months | 40% | On the clock11 months left | |
| Desolation SeedDesolation Seed | We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 2026 | 4–6 months | 2 months | 40% | On the clock4 months left | |
| VELATOVELATO | 3-6 monthsthe store says it leaves Early Access on 6 Jul 2026 | 3–6 months | 2 months | 40% | On the clock4 months left | |
| DREADHOLMDREADHOLM | The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.read 16 Sep 2026 | about 12 months | 5 months | 40% | On the clock7 months left | |
| Shady O'Grady's™ Overnight SensationShady O'Grady's™ Overnight Sensation | As long as it takes to record the 164 soundtrack songs. We're hoping it could be 9-12 months.read 8 Sep 2026 | 9–12 months | 5 months | 40% | On the clock7 months left | |
| EavorEavor | Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026 | about 12 months | 5 months | 40% | On the clock7 months left | |
| ATROXATROX | My goal is to have the full version of ATROX completed within a year. This timeline could shift depending on the complexity and scale of Chapters 3 and 4. If the development of these chapters requires more time to achieve my vision for the game, the Early Access period might be extended.read 15 Sep 2026 | 0–12 months | 5 months | 40% | On the clock7 months left | |
| MeatballsMeatballs | Planned for 4 monthsread 13 Sep 2026 | about 4 months | 2 months | 40% | On the clock2 months left | |
| AHA Asset Horde ArenaAHA Asset Horde Arena | Until about the end of 2026.read 17 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 40% | On the clock4 months left | |
| Mycelium: The Silent ContractMycelium: The Silent Contract | It's hard to plan at this point, but at this pace I hope 1 year would be enough.read 12 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Cozy LioraCozy Liora | The game will gain new features through upcoming updates. Early Access is expected to end in about one year. New improvements will continue to be released until the game feels truly great.read 13 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Cat's WarsCat's Wars | Presumably 1 year.read 15 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| HoloMapper – Projection Mapping ToolHoloMapper – Projection Mapping Tool | We expect HoloMapper to remain in Early Access for approximately 6–12 months. This timeline allows us to refine core features, improve stability, and expand functionality based on community feedback.read 15 Sep 2026 | 6–12 months | 5 months | 39% | On the clock7 months left | |
| Chemp PhysicsChemp Physics | Chemp Physics is planned to exit Early Access around January 2027.read 15 Sep 2026 | 7 monthsuntil 31 Jan 2027 | 3 months | 39% | On the clock4 months left | |
| Far Far WestFar Far West | Currently, we are planning for a 12-month Early Access period.read 16 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| SkyInFlamesSkyInFlames | Approximately one year.read 10 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| Deck of HarvestDeck of Harvest | We expect Early Access to last 6 to 12 months. The exact timeline depends on the feedback we receive and the time needed to reach our quality standards for a full release.read 15 Sep 2026 | 6–12 months | 5 months | 39% | On the clock7 months left | |
| 红或黑 Red or Black红或黑 Red or Black | Expected to maintain 2-3 months of early access, with the latest official version date not exceeding January 2027.read 13 Sep 2026 | 2–3 months | 1 month | 39% | On the clock2 months left | |
| Kitsune WaifuKitsune Waifu | We currently expect Kitsune Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 15 Sep 2026 | 1–3 months | 1 month | 39% | On the clock2 months left | |
| Heroes of Might and Magic: Olden EraHeroes of Might and Magic: Olden Era | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 16 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Sledding GameSledding Game | No longer than 12 months / 1 yearread 12 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Nightmare DriveNightmare Drive | We estimate Early access to last 1 year before we deem the game to be in a completed state for where our vision is leading.read 16 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Hazard LevelsHazard Levels | We expect Hazard Levels to be in Early Access for around 6–12 months. The exact timing will depend on player feedback and how the game develops over that period.read 17 Sep 2026 | 6–12 months | 5 months | 38% | On the clock7 months left | |
| Mythic Kart MakerMythic Kart Maker | Roughly 1 year (recently changed because I'm far ahead of schedule)read 15 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Car DownCar Down | We expect Car Down to remain in Early Access for approximately 1 year. This period will allow us to add new content, improve existing systems, and polish the overall experience based on player feedback.read 16 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| Hover PointHover Point | I anticipate the game will remain in Early Access for about a year. However, this timeline may shift depending on the feedback I receive and the complexity of the features the community is most excited to see added. My priority is quality over a rushed release.read 16 Sep 2026 | about 12 months | 5 months | 38% | On the clock7 months left | |
| BetrayedBetrayed | We currently plan 6–12 months, depending on the scale of the features the community requests. If we see strong demand for larger systems (new roles, bigger maps, additional modes etc.), the Early Access period may be extended to deliver them properly.read 12 Sep 2026 | 6–12 months | 5 months | 38% | On the clock7 months left | |
| Vtuber AssistantVtuber Assistant | We plan for Early Access to last 6–12 months, depending on community feedback and feature pace. The goal is to reach a stable 1.0 with core polish, expanded reactivity, and robust pluggable support, but the timeline will flex based on what matters most to users.read 9 Sep 2026 | 6–12 months | 5 months | 38% | On the clock7 months left | |
| TorquonomicsTorquonomics | 10 monthsread 11 Sep 2026 | about 10 months | 4 months | 38% | On the clock6 months left | |
| HALFTIME ManagerHALFTIME Manager | Early Access ends on 1 November 2026, when the full version releases. Until then it's about polish and balance, not big new additions. If that date does shift after all, you'll hear it here, not after the fact.the store says it leaves Early Access on 1 Nov 2026 | 3 monthsuntil 1 Nov 2026 | 1 month | 37% | On the clock2 months left | |
| Global Conflict Blue: HorizonGlobal Conflict Blue: Horizon | We expect Global Conflict Blue: Horizon to remain in Early Access for 12 to 18 months. This timeframe allows us to expand content, refine the simulation engine, and integrate community feedback directly into development. Our goal is to deliver a stable, intuitive experience that supports long‑term play, customization, and modding.read 13 Sep 2026 | 12–18 months | 7 months | 37% | On the clock11 months left | |
| Dead as DiscoDead as Disco | We estimate around a year, and will adjust based on the feedback we receive. We also plan to update Early Access consistently with fixes, new idols, moves, music, and even more surprises.read 16 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| Peace IslandPeace Island | We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 15 Sep 2026 | 12–18 months | 7 months | 37% | On the clock11 months left | |
| FareverFarever | We expect Farever to remain in Early Access for about a year. The exact length will depend on the feedback we receive from our players and how our ideas for Farever progress. Our goal is to ensure that the game reaches a high standard of quality and depth of content before its full release. We are committed to taking the time necessary to make Farever the best it can be.read 16 Sep 2026 | about 12 months | 4 months | 37% | On the clock8 months left | |
| Warped UniverseWarped Universe | While the exact duration is uncertain, we estimate that Warped Universe will remain in Early Access for approximately 6 to 12 months. Season Zero will go through multiple iterations as we refine key systems, including Random Map Systems, Itemization, Stat Balance, and Multiplayer gameplay across all game modes.read 16 Sep 2026 | 6–12 months | 4 months | 37% | On the clock8 months left | |
| Dalasito ArquitectositoDalasito Arquitectosito | I estimate the game will remain in Early Access for approximately 6 to 12 months. This timeframe will allow us to implement new levels, additional game modes, and polish all mechanics based on user experience to ensure the final version is as complete as possible.read 13 Sep 2026 | 6–12 months | 4 months | 37% | On the clock8 months left | |
| Besetmere ForestBesetmere Forest | We're hoping to only remain in early access for a month or two, although we are entirely uncertain.read 10 Sep 2026 | 1–2 months | 3 weeks | 36% | On the clock1 month left | |
| Aeternum InfectiAeternum Infecti | We expect the game to remain in Early Access until Q4 2026, with the full release planned for around the same period. The timeline may adjust slightly based on development progress and community feedback, but our goal is to move to full release once the core systems are polished, stable, and expanded to meet the intended scope.read 14 Sep 2026 | 5 monthsuntil 31 Dec 2026 | 2 months | 36% | On the clock3 months left | |
| Fire FieldFire Field | Approximately one year. The timeline may change depending on community feedback and the pace of content additions, including new floors, enemies, items, and story elements.read 14 Sep 2026 | about 12 months | 4 months | 36% | On the clock8 months left | |
| Gridiron Masters '98Gridiron Masters '98 | ~1 yearthe store says it leaves Early Access on 4 May 2027 | about 12 months | 4 months | 36% | On the clock8 months left | |
| Billiards Pro SimulatorBilliards Pro Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 7 months | 36% | On the clock11 months left | |
| City Builder ProCity Builder Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 7 months | 36% | On the clock11 months left | |
| Hangman ProHangman Pro | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026 | about 18 months | 7 months | 36% | On the clock11 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.