Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,464 in Early Access · 4,875 promises read · 1,523 announced, not started

Export CSVHow this is readQuestionnaires read up to 17 Sep 2026
AppliedClock started in 2026Clear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,4031,358453%2 months1,36497%59of 1,218 parsed
202559159100%14 months56896%228of 495 parsed
202429629600%2 years 1 month28697%176of 231 parsed
202316316300%3 years 2 months15696%100of 129 parsed
202211511500%4 years 3 months11096%68of 82 parsed
2021909000%5 years 2 months8493%55of 65 parsed
2020747400%6 years 2 months7399%44of 52 parsed
2019666600%7 years 3 months66100%38of 42 parsed
2018575700%8 years 3 months5698%40of 41 parsed
201715315300%9 years 5 months15299%104of 107 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Kiss of Sin: Rewinding FlameL7team · entered 20 Apr 2026Kiss of Sin: Rewinding FlameL7team · entered 20 Apr 2026We expect to leave Early Access and reach full release within a year. We plan to release regular updates during development. Our team has already successfully taken two projects through Early Access to a full release stateread 14 Sep 20260–12 months5 months41%On the clock7 months left
Space Drilling StationAbiding Bridge · entered 20 Apr 2026Space Drilling StationAbiding Bridge · entered 20 Apr 2026Space Drilling Station will be available in Early Access for about a year. The schedule may evolve based on your feedback and the direction taken during development.read 15 Sep 2026about 12 months5 months41%On the clock7 months left
MusicHellSindruid · entered 3 Mar 2026MusicHellSindruid · entered 3 Mar 202612-16 months should be enough time to finish the features for full release.read 15 Sep 202612–16 months7 months41%On the clock9 months left
AifuAifuStudio · entered 5 Jul 2026AifuAifuStudio · entered 5 Jul 2026We estimate that Aifu will be in Early Access for approximately 3 to 6 months. This timeframe will depend directly on the feedback we receive from the community and how long it takes us to implement and polish the new features, customization tools, and content expansions that we choose to prioritize together before the official full release.read 16 Sep 20263–6 months2 months41%On the clock4 months left
Masters of Albion22cans · entered 22 Apr 2026Masters of Albion22cans · entered 22 Apr 2026We currently expect Masters of Albion to remain in Early Access for around 12 months. However, development will continue based on player feedback and the needs of the game, so the timeline may shift as we refine and expand the experience. We’ll keep you all updated on plans via our Discord and Steam page.read 16 Sep 2026about 12 months5 months41%On the clock7 months left
SimplePlanes 2Jundroo, LLC · entered 23 Apr 2026SimplePlanes 2Jundroo, LLC · entered 23 Apr 2026We plan for the game to be in Early Access for approximately one year.read 14 Sep 2026about 12 months5 months40%On the clock7 months left
SUPROTYVSM_SALT · entered 23 Apr 2026SUPROTYVSM_SALT · entered 23 Apr 2026We plan for the game to remain in Early Access for approximately 6–12 months, depending on development progress and community feedback.read 15 Sep 20266–12 months5 months40%On the clock7 months left
The Last Night:Zombie AttackJamieGames · entered 9 Feb 2026The Last Night:Zombie AttackJamieGames · entered 9 Feb 2026I currently expect the game to remain in Early Access for roughly 12–18 months. This estimate is based on the scope of the project and the time needed to refine systems, address feedback, and improve overall stability. This timeframe may change as development continues, but it reflects the current development plan.read 16 Sep 202612–18 months7 months40%On the clock11 months left
Desolation SeedECS Software · entered 6 Jul 2026Desolation SeedECS Software · entered 6 Jul 2026We anticipate the game remaining in Early Access for approximately 4–6 monthsread 8 Sep 20264–6 months2 months40%On the clock4 months left
VELATOInfantex · entered 6 Jul 2026VELATOInfantex · entered 6 Jul 20263-6 monthsthe store says it leaves Early Access on 6 Jul 20263–6 months2 months40%On the clock4 months left
DREADHOLMDREADHOLM · entered 24 Apr 2026DREADHOLMDREADHOLM · entered 24 Apr 2026The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.read 16 Sep 2026about 12 months5 months40%On the clock7 months left
Shady O'Grady's™ Overnight SensationGilligames · entered 24 Apr 2026Shady O'Grady's™ Overnight SensationGilligames · entered 24 Apr 2026As long as it takes to record the 164 soundtrack songs. We're hoping it could be 9-12 months.read 8 Sep 20269–12 months5 months40%On the clock7 months left
EavorQueble Games · entered 24 Apr 2026EavorQueble Games · entered 24 Apr 2026Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026about 12 months5 months40%On the clock7 months left
ATROXhimansito · entered 24 Apr 2026ATROXhimansito · entered 24 Apr 2026My goal is to have the full version of ATROX completed within a year. This timeline could shift depending on the complexity and scale of Chapters 3 and 4. If the development of these chapters requires more time to achieve my vision for the game, the Early Access period might be extended.read 15 Sep 20260–12 months5 months40%On the clock7 months left
MeatballsVexa Media · entered 31 Jul 2026MeatballsVexa Media · entered 31 Jul 2026Planned for 4 monthsread 13 Sep 2026about 4 months2 months40%On the clock2 months left
AHA Asset Horde ArenaVovaVoin · entered 7 Jul 2026AHA Asset Horde ArenaVovaVoin · entered 7 Jul 2026Until about the end of 2026.read 17 Sep 20266 monthsuntil 31 Dec 20262 months40%On the clock4 months left
Mycelium: The Silent ContractProteus Interactive · entered 27 Apr 2026Mycelium: The Silent ContractProteus Interactive · entered 27 Apr 2026It's hard to plan at this point, but at this pace I hope 1 year would be enough.read 12 Sep 2026about 12 months5 months39%On the clock7 months left
Cozy LioraRedenelGO · entered 27 Apr 2026Cozy LioraRedenelGO · entered 27 Apr 2026The game will gain new features through upcoming updates. Early Access is expected to end in about one year. New improvements will continue to be released until the game feels truly great.read 13 Sep 2026about 12 months5 months39%On the clock7 months left
Cat's WarsAntelus Games · entered 27 Apr 2026Cat's WarsAntelus Games · entered 27 Apr 2026Presumably 1 year.read 15 Sep 2026about 12 months5 months39%On the clock7 months left
HoloMapper – Projection Mapping ToolHoloMapper · entered 27 Apr 2026HoloMapper – Projection Mapping ToolHoloMapper · entered 27 Apr 2026We expect HoloMapper to remain in Early Access for approximately 6–12 months. This timeline allows us to refine core features, improve stability, and expand functionality based on community feedback.read 15 Sep 20266–12 months5 months39%On the clock7 months left
Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp Physics is planned to exit Early Access around January 2027.read 15 Sep 20267 monthsuntil 31 Jan 20273 months39%On the clock4 months left
Far Far WestFireshine Games · entered 28 Apr 2026Far Far WestFireshine Games · entered 28 Apr 2026Currently, we are planning for a 12-month Early Access period.read 16 Sep 2026about 12 months5 months39%On the clock7 months left
SkyInFlamesVasyliyBritva · entered 28 Apr 2026SkyInFlamesVasyliyBritva · entered 28 Apr 2026Approximately one year.read 10 Sep 2026about 12 months5 months39%On the clock7 months left
Deck of HarvestPone Games · entered 28 Apr 2026Deck of HarvestPone Games · entered 28 Apr 2026We expect Early Access to last 6 to 12 months. The exact timeline depends on the feedback we receive and the time needed to reach our quality standards for a full release.read 15 Sep 20266–12 months5 months39%On the clock7 months left
红或黑 Red or BlackRedOrBlack · entered 13 Aug 2026红或黑 Red or BlackRedOrBlack · entered 13 Aug 2026Expected to maintain 2-3 months of early access, with the latest official version date not exceeding January 2027.read 13 Sep 20262–3 months1 month39%On the clock2 months left
Kitsune WaifuBoom 18 · entered 13 Aug 2026Kitsune WaifuBoom 18 · entered 13 Aug 2026We currently expect Kitsune Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 15 Sep 20261–3 months1 month39%On the clock2 months left
Heroes of Might and Magic: Olden EraHooded Horse · entered 30 Apr 2026Heroes of Might and Magic: Olden EraHooded Horse · entered 30 Apr 2026We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 16 Sep 2026about 12 months5 months38%On the clock7 months left
Sledding GameThe Sledding Corporation · entered 30 Apr 2026Sledding GameThe Sledding Corporation · entered 30 Apr 2026No longer than 12 months / 1 yearread 12 Sep 2026about 12 months5 months38%On the clock7 months left
Nightmare DriveVoidfiller · entered 30 Apr 2026Nightmare DriveVoidfiller · entered 30 Apr 2026We estimate Early access to last 1 year before we deem the game to be in a completed state for where our vision is leading.read 16 Sep 2026about 12 months5 months38%On the clock7 months left
Hazard LevelsWales Interactive · entered 30 Apr 2026Hazard LevelsWales Interactive · entered 30 Apr 2026We expect Hazard Levels to be in Early Access for around 6–12 months. The exact timing will depend on player feedback and how the game develops over that period.read 17 Sep 20266–12 months5 months38%On the clock7 months left
Mythic Kart MakerDream Mix Games · entered 1 May 2026Mythic Kart MakerDream Mix Games · entered 1 May 2026Roughly 1 year (recently changed because I'm far ahead of schedule)read 15 Sep 2026about 12 months5 months38%On the clock7 months left
Car DownNorwarest Studios · entered 1 May 2026Car DownNorwarest Studios · entered 1 May 2026We expect Car Down to remain in Early Access for approximately 1 year. This period will allow us to add new content, improve existing systems, and polish the overall experience based on player feedback.read 16 Sep 2026about 12 months5 months38%On the clock7 months left
Hover Pointchaqibrahim · entered 1 May 2026Hover Pointchaqibrahim · entered 1 May 2026I anticipate the game will remain in Early Access for about a year. However, this timeline may shift depending on the feedback I receive and the complexity of the features the community is most excited to see added. My priority is quality over a rushed release.read 16 Sep 2026about 12 months5 months38%On the clock7 months left
BetrayedAlmost Good Games · entered 1 May 2026BetrayedAlmost Good Games · entered 1 May 2026We currently plan 6–12 months, depending on the scale of the features the community requests. If we see strong demand for larger systems (new roles, bigger maps, additional modes etc.), the Early Access period may be extended to deliver them properly.read 12 Sep 20266–12 months5 months38%On the clock7 months left
Vtuber AssistantDraven · entered 2 May 2026Vtuber AssistantDraven · entered 2 May 2026We plan for Early Access to last 6–12 months, depending on community feedback and feature pace. The goal is to reach a stable 1.0 with core polish, expanded reactivity, and robust pluggable support, but the timeline will flex based on what matters most to users.read 9 Sep 20266–12 months5 months38%On the clock7 months left
TorquonomicsKyberlife · entered 26 May 2026TorquonomicsKyberlife · entered 26 May 202610 monthsread 11 Sep 2026about 10 months4 months38%On the clock6 months left
HALFTIME ManagerLazybraindev · entered 14 Aug 2026HALFTIME ManagerLazybraindev · entered 14 Aug 2026Early Access ends on 1 November 2026, when the full version releases. Until then it's about polish and balance, not big new additions. If that date does shift after all, you'll hear it here, not after the fact.the store says it leaves Early Access on 1 Nov 20263 monthsuntil 1 Nov 20261 month37%On the clock2 months left
Global Conflict Blue: HorizonWardstone Games · entered 26 Feb 2026Global Conflict Blue: HorizonWardstone Games · entered 26 Feb 2026We expect Global Conflict Blue: Horizon to remain in Early Access for 12 to 18 months. This timeframe allows us to expand content, refine the simulation engine, and integrate community feedback directly into development. Our goal is to deliver a stable, intuitive experience that supports long‑term play, customization, and modding.read 13 Sep 202612–18 months7 months37%On the clock11 months left
Dead as DiscoBrain Jar Games, Inc. · entered 5 May 2026Dead as DiscoBrain Jar Games, Inc. · entered 5 May 2026We estimate around a year, and will adjust based on the feedback we receive. We also plan to update Early Access consistently with fixes, new idols, moves, music, and even more surprises.read 16 Sep 2026about 12 months4 months37%On the clock8 months left
Peace IslandTBA · entered 27 Feb 2026Peace IslandTBA · entered 27 Feb 2026We anticipate 12-18 months of development remain, with: Regular updates to the Demo Act 1 released on July 4, 2026 Act 2 released on Feb 4 2027 Act 3 released on July 4 2027 We understand that this schedule is a bit longer than both our oudeince (and ourselves) would prefer. However, we are a tiny team of just three people making a game that would usually require a staff of hundreds. Fortunately, our team is very creative, and dedicated to the mission we set out on, in November of 2017.read 15 Sep 202612–18 months7 months37%On the clock11 months left
FareverShiro Games · entered 6 May 2026FareverShiro Games · entered 6 May 2026We expect Farever to remain in Early Access for about a year. The exact length will depend on the feedback we receive from our players and how our ideas for Farever progress. Our goal is to ensure that the game reaches a high standard of quality and depth of content before its full release. We are committed to taking the time necessary to make Farever the best it can be.read 16 Sep 2026about 12 months4 months37%On the clock8 months left
Warped UniverseWarped Games · entered 6 May 2026Warped UniverseWarped Games · entered 6 May 2026While the exact duration is uncertain, we estimate that Warped Universe will remain in Early Access for approximately 6 to 12 months. Season Zero will go through multiple iterations as we refine key systems, including Random Map Systems, Itemization, Stat Balance, and Multiplayer gameplay across all game modes.read 16 Sep 20266–12 months4 months37%On the clock8 months left
Dalasito ArquitectositoDalas · entered 6 May 2026Dalasito ArquitectositoDalas · entered 6 May 2026I estimate the game will remain in Early Access for approximately 6 to 12 months. This timeframe will allow us to implement new levels, additional game modes, and polish all mechanics based on user experience to ensure the final version is as complete as possible.read 13 Sep 20266–12 months4 months37%On the clock8 months left
Besetmere ForestPaper Cut Studio · entered 26 Aug 2026Besetmere ForestPaper Cut Studio · entered 26 Aug 2026We're hoping to only remain in early access for a month or two, although we are entirely uncertain.read 10 Sep 20261–2 months3 weeks36%On the clock1 month left
Aeternum InfectiBeyonDivision Studios · entered 24 Jul 2026Aeternum InfectiBeyonDivision Studios · entered 24 Jul 2026We expect the game to remain in Early Access until Q4 2026, with the full release planned for around the same period. The timeline may adjust slightly based on development progress and community feedback, but our goal is to move to full release once the core systems are polished, stable, and expanded to meet the intended scope.read 14 Sep 20265 monthsuntil 31 Dec 20262 months36%On the clock3 months left
Fire FieldRobe of Fire · entered 8 May 2026Fire FieldRobe of Fire · entered 8 May 2026Approximately one year. The timeline may change depending on community feedback and the pace of content additions, including new floors, enemies, items, and story elements.read 14 Sep 2026about 12 months4 months36%On the clock8 months left
Gridiron Masters '98Software98 · entered 8 May 2026Gridiron Masters '98Software98 · entered 8 May 2026~1 yearthe store says it leaves Early Access on 4 May 2027about 12 months4 months36%On the clock8 months left
Billiards Pro SimulatorHard Shark Games · entered 3 Mar 2026Billiards Pro SimulatorHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026about 18 months7 months36%On the clock11 months left
City Builder ProHard Shark Games · entered 3 Mar 2026City Builder ProHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026about 18 months7 months36%On the clock11 months left
Hangman ProHard Shark Games · entered 3 Mar 2026Hangman ProHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 14 Sep 2026about 18 months7 months36%On the clock11 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.