Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,782 in Early Access · 3,857 promises read · 1,271 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedTag: ActionClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2241,199252%2 months1,16996%46of 1,053 parsed
202549449400%13 months46494%175of 397 parsed
202426226200%2 years 1 month24895%149of 201 parsed
202313813800%3 years 2 months12893%82of 105 parsed
2022939300%4 years 2 months8692%55of 66 parsed
2021737300%5 years 2 months6690%42of 51 parsed
2020585800%6 years 2 months5798%30of 37 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018373700%8 years 3 months3595%27of 28 parsed
2017494900%9 years 3 months4898%27of 29 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
ZedFall: OutbreakCaptainJaySolo · entered 4 Sep 2026ZedFall: OutbreakCaptainJaySolo · entered 4 Sep 2026Up to a year, but hopefully less. The game is already playable start to finish, so the length of Early Access comes down to how much feedback arrives and how far it points. If players are happy with where it lands, it's possible to leave Early Access quicker.read 13 Sep 20260–12 months1 week3%On the clock12 months left
The Last ShootoutMinus One · entered 4 Sep 2026The Last ShootoutMinus One · entered 4 Sep 20266 months up to a year. It'll be enough time to polish the game further, add more features, more maps, more characters etc.read 10 Sep 20266–12 months1 week3%On the clock12 months left
Runetome: Battle PracticeBathrobe Wizard · entered 27 Aug 2026Runetome: Battle PracticeBathrobe Wizard · entered 27 Aug 2026It's difficult to predict how long a project will take. Considering how long it took to reach the current level of gameplay I would estimate 1 to 2 years.read 6 Sep 202612–24 months3 weeks3%On the clock23 months left
Breathedge 2HypeTrain Digital · entered 31 Aug 2026Breathedge 2HypeTrain Digital · entered 31 Aug 2026We currently expect Breathedge 2 to remain in Early Access for roughly 16–20 months, though that may change depending on how development progresses, player feedback, and the scope of any changes we decide to make along the way. We plan to leave Early Access once the game is close enough to the full Breathedge 2 experience we have in mind and we’re happy with its overall state. We’ll also do our best to polish everything to a blinding shine and deprive players of at least some of the bugs they love so dearly.read 13 Sep 202616–20 months2 weeks2%On the clock20 months left
First SinOHO Games · entered 6 Sep 2026First SinOHO Games · entered 6 Sep 2026Our current plan is to remain in Early Access for 6 to 12 months. This window gives us enough time to expand the open world, introduce additional shop types, refine the crime systems, improve AI behavior, and test new content such as vehicles, online features, and advanced missions. However, we prefer transparency: if the community requests more features or deeper systems than initially planned, we may extend Early Access to deliver the best possible full release. We will provide regular updates, roadmap adjustments, and detailed communication throughout the entire process. The goal is not to stay in Early Access longer than necessary, but long enough to ensure a stable, feature-rich, and polished final game.read 12 Sep 20266–12 months1 week2%On the clock12 months left
GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026Many months to a few years. We have a lot of improvements and continue to expand our scope for the games "playground." We will not be leaving Early Access for a long time, as we want to add a lot of content and functionality to the Giantess community via this software (Custom characters via VRM Importing, custom animations as well.)read 8 Sep 202624–48 months1 month2%On the clock3 years 11 months left
Town DiggersAlin Games · entered 4 Sep 2026Town DiggersAlin Games · entered 4 Sep 2026Town Diggers will be in early access for approximately 18 months.read 6 Sep 2026about 18 months1 week2%On the clock18 months left
Not Quite Dead: Open World SurvivalVoidecho Studio · entered 1 Sep 2026Not Quite Dead: Open World SurvivalVoidecho Studio · entered 1 Sep 20261 - 2 years.read 13 Sep 202612–24 months2 weeks2%On the clock2 years left
Wiz-HerdCorner Campers · entered 8 Sep 2026Wiz-HerdCorner Campers · entered 8 Sep 2026We estimate that Wiz-herd will be in Early Access for a year. Our schedule is not very rigid as Wiz-herd is a passion project for all of us while we take on full-time responsibilities in other roles.read 8 Sep 2026about 12 months6 days2%On the clock12 months left
Infected EscapedALG_Game Studio · entered 27 Aug 2026Infected EscapedALG_Game Studio · entered 27 Aug 2026About 2 to 3 yearsread 14 Sep 202624–36 months3 weeks2%On the clock2 years 11 months left
Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026Tales Of Glory 4 : RagnarokBlackTale Games · entered 9 Sep 2026The game will stay in Early Access for 1 yearread 14 Sep 2026about 12 months5 days1%On the clock12 months left
Bunker RatsPerrone · entered 7 Sep 2026Bunker RatsPerrone · entered 7 Sep 2026As a solo developer, I currently expect Bunker Rats to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on player feedback, testing results, and the amount of work required to properly develop and polish additional content.read 13 Sep 202612–18 months1 week1%On the clock18 months left
Code Name: BoogeymanMM3 production · entered 12 Sep 2026Code Name: BoogeymanMM3 production · entered 12 Sep 2026The product will remain in Early Access for a while longer. It is expected to leave this state at the end of 2026 or the beginning of 2027 unless otherwise indicated.read 13 Sep 20267 monthsuntil 31 Mar 20272 days1%On the clock7 months left
Random ShitShittyDev · entered 9 Sep 2026Random ShitShittyDev · entered 9 Sep 2026This game will be in Early Access for roughly 18 months. This is an estimate rather than a promise — my solo development timeline will most likely shift, and I'd rather extend Early Access than leave it before the game is ready.read 9 Sep 2026about 18 months5 days1%On the clock18 months left
NEONFALLVOIDBLOOM · entered 12 Sep 2026NEONFALLVOIDBLOOM · entered 12 Sep 2026We expect NEONFALL to be in Early Access for roughly 6 to 9 months. The core game is already feature-complete, so this window is for balance passes, co-op stability, controller and rebinding support, and the additional biomes — not for building the game from scratch.read 13 Sep 20266–9 months2 days1%On the clock9 months left
TheoSyncZoma Games · entered 8 Sep 2026TheoSyncZoma Games · entered 8 Sep 2026Our plan is for an Early Access period of ~2 years, giving us ample time to realize the complete vision for TheoSync without sacrificing content or quality.read 12 Sep 2026about 2 years6 days1%On the clock2 years left
WARDOGSTeam17 · entered 10 Sep 2026WARDOGSTeam17 · entered 10 Sep 2026We expect WARDOGS to remain in Early Access for around 1 to 2 years. We are adamant that we do not want to be in Early Access for a long time. That time is planned for expanding content, improving systems, refining balance, and responding to player feedback. The exact duration may change depending on how development and community feedback evolves.read 14 Sep 202612–24 months4 days1%On the clock2 years left
Friendly FireHuntForge · entered 13 Sep 2026Friendly FireHuntForge · entered 13 Sep 2026Approximately 6 to 12 months. The actual timeline depends on how quickly we can process player feedback and our content update cadence. The window may shorten or extend depending on how much the game needs to be reworked.read 10 Sep 20266–12 months1 day0%On the clock12 months left
Showing 201218 of 218 · 50 per page

A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.