How long did they say Early Access would take, and how long has it been? · 3,455 in Early Access · 4,861 promises read · 1,518 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,401 | 1,356 | 453% | 2 months | 1,36297% | 59of 1,216 parsed | — |
| 2025 | 589 | 589 | 00% | 14 months | 56696% | 227of 493 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5598% | 40of 41 parsed | — |
| 2017 | 149 | 149 | 00% | 9 years 5 months | 14899% | 102of 105 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| BMX BastardsBMX Bastards | Based on my current development plans, I anticipate that BMX Bastards will remain in Early Access until the end of 2025. However, this estimate may change depending on the feedback received and any additional features or improvements that arise during development. My goal is to ensure that all content and mechanics are as polished as possible before the full release.read 8 Sep 2026 | 14 monthsuntil 31 Dec 2025 | 22 months | 159% | Overdueby 8 months | |
| WeedEx: Drug Express DeliveryWeedEx: Drug Express Delivery | Our current goal is to stay in Early Access for about six months. This period should provide enough time to polish the main systems, add new content, and respond to community suggestions. However, this timeframe may shift depending on development progress and the feedback we receive from players.read 14 Sep 2026 | about 6 months | 9 months | 157% | Overdueby 3 months | |
| Cine Tracer 2Cine Tracer 2 | Cine Tracer 2 will be in Early Access for approximately 2 years.read 16 Sep 2026 | about 2 years | 3 years 2 months | 156% | Overdueby 14 months | |
| Rat OverflowRat Overflow | 2-4 months.read 9 Sep 2026 | 2–4 months | 6 months | 155% | Overdueby 2 months | |
| Sky End MarketSky End Market | The early access period is scheduled for one year, but may change depending on community feedback.read 15 Sep 2026 | about 12 months | 19 months | 155% | Overdueby 7 months | |
| Hard BulletHard Bullet | After we finish our newest RIDE mode in summer 2024, we’ll focus on the next and final game mode that will bring larger locations, more randomness, new AI, and (hopefully) a more story-driven narrative to the game. Stay tuned and join our communities for more info: Discordread 15 Sep 2026 | 3 years 10 monthsuntil 31 Aug 2024 | 5 years 11 months | 154% | Overdueby 2 years 1 month | |
| Tennis LifeTennis Life | We anticipate we’ll be in Early Access for about a year, but this can change depending on the community’s response and feedback.read 16 Sep 2026 | about 12 months | 18 months | 153% | Overdueby 6 months | |
| Tawa : Lost in TimeTawa : Lost in Time | We expect the game to remain in Early Access for several months, but this may change depending on player feedback and development progress.read 8 Sep 2026 | 3–9 months | 14 months | 152% | Overdueby 5 months | |
| Bunker Constructor SimulatorBunker Constructor Simulator | At this moment, the release is planned about six months after the start of early access. However, this deadline can be changed if there are many interesting requests from the players. Any release date changes will be posted on the game's page.read 6 Sep 2026 | about 6 months | 9 months | 151% | Overdueby 3 months | |
| Wreckfest 2Wreckfest 2 | We expect a minimum timeframe of 12 months. But because development time heavily depends on the community feedback we are getting during early access, the real duration can vary.read 16 Sep 2026 | about 12 months | 18 months | 150% | Overdueby 6 months | |
| TowerfolkTowerfolk | I don't want to give a precise timeframe, but I estimate that the development process may be completed within approximately 4–5 months. The pace of development will depend on community feedback, the scope of the systems we plan to add, and the balancing needs of the game. I plan to move Towerfolk to full release once it feels stable and complete.the store says it leaves Early Access on 9 Oct 2026 | 4–5 months | 7 months | 149% | Overdueby 2 months | |
| Heroes' Vow: Three KingdomsHeroes' Vow: Three Kingdoms | It may take us a year to perfect the subsequent content of the game, or maybe longer.read 17 Sep 2026 | about 12 months | 18 months | 148% | Overdueby 6 months | |
| Farm Supply Simulator 25Farm Supply Simulator 25 | Farm Supply Simulator 25 will be in Early Access for about 6 months. During this time, we will focus on improving the core gameplay experience and adding new features based on player feedback.read 8 Sep 2026 | about 6 months | 9 months | 146% | Overdueby 3 months | |
| Remote Reaper: FPV DroneRemote Reaper: FPV Drone | A game can be in early access for up to a year.the store says it leaves Early Access on 14 Oct 2026 | 0–12 months | 17 months | 145% | Overdueby 5 months | |
| Football Life SimulatorFootball Life Simulator | We estimate that Football Life Simulator will remain in Early Access for about a year. However, this timeline may change based on community feedback and the pace of development.read 16 Sep 2026 | about 12 months | 17 months | 144% | Overdueby 5 months | |
| Diesel Railcar SimulatorDiesel Railcar Simulator | The simulator is expected to be in Early Access for several years.read 13 Sep 2026 | 36–72 months | 8 years 6 months | 142% | Overdueby 2 years 6 months | |
| FlyoutFlyout | Flyout will be ready to exit Early Access once all current and planned editor and sandbox features have been implemented and polished and the game has been made more accessible to a wider audience. This will take approximately two years.read 5 Sep 2026 | about 2 years | 2 years 10 months | 142% | Overdueby 10 months | |
| Gardener: Master of Trees and FlowersGardener: Master of Trees and Flowers | The game should be out of Early Access at the beginning of 2026.read 11 Sep 2026 | 13 monthsuntil 31 Mar 2026 | 18 months | 141% | Overdueby 5 months | |
| Soul MatesSoul Mates | We expect somewhere between 6-8 months depending on how many script changes need to happen, audio that has to be re-recorded, and game balance that needs adjusting.read 16 Sep 2026 | 6–8 months | 11 months | 141% | Overdueby 3 months | |
| Car Service SimulatorCar Service Simulator | We expect Early Access to last at least several months, but the exact duration will depend on feedback and development progress.read 8 Sep 2026 | 3–9 months | 13 months | 140% | Overdueby 4 months | |
| RailroaderRailroader | Our current estimate is 12 to 24 months.read 15 Sep 2026 | 12–24 months | 2 years 9 months | 139% | Overdueby 9 months | |
| Chernobyl: SimulatorChernobyl: Simulator | We're planning for roughly one year in Early Access. During that time, we'll be shipping smaller, frequent updates on a regular basis, alongside larger systems-wide updates every 3–4 months. Keeping a consistent update cadence isn't just a goal — it's central to how we're building the game, ensuring there's always something new for players to dig into as development progresses.read 15 Sep 2026 | 3–4 months | 5 months | 137% | Overdueby 1 month | |
| Planetary GovernorPlanetary Governor | The target is that it should hopefully only be in Early Access for about roughly 3 or 4 months, however the more important focus is on getting the game balanced and polished, and filled out with content, so if that is done sooner or later then it will change the timeline to full release, and making this solo means changes to personal circumstances will have a large effect (e.g. ongoing pain issues). Announcements on the change-over to full release will be posted ahead of time both on Steam and on the linked social media.read 15 Sep 2026 | 3–4 months | 5 months | 137% | Overdueby 1 month | |
| R2V Rev to VertexR2V Rev to Vertex | Until fall of 2025, "Rev To Vertex Early Access" will continue for players to purchase on STEAM.read 10 Sep 2026 | 2 years 3 monthsuntil 30 Nov 2025 | 3 years 1 month | 137% | Overdueby 10 months | |
| Tabletop PlaygroundTabletop Playground | We expect our early access period to end in 2024, with regular updates and new features added regularly until release. We plan to continue to support the game following it’s full release too of course with features and content, our early access period will be for adding features we consider integral for the core experience of Tabletop Playground.read 13 Sep 2026 | 4 years 8 monthsuntil 31 Dec 2024 | 6 years 4 months | 136% | Overdueby 20 months | |
| ObserveObserve | Longer than I first said, When I wrote this page I guessed a year. That year came and went, because each update kept opening up something more worth doing than shipping 1.0 on schedule. So instead of a date, here's the condition. Observe leaves Early Access when the systems that decide whether a nation survives (economy, stability and rebellion, war, the nuclear age) are all in place and balanced against each other, when the tutorial teaches all of them, and when the Arena has run a full ranked season from start to finish. My honest estimate for that is another year. If it slips again, the updates keep coming in the meantime, which is the part I can actually promise.read 13 Sep 2026 | about 12 months | 16 months | 134% | Overdueby 4 months | |
| Call to Arms: Panzer EliteCall to Arms: Panzer Elite | The game is scheduled for release nine months after the start of Early Access, and we are working with discipline toward that goal. However, our top priority is to ensure it reaches its full potential, both for the community and our team. We stick to our internal deadlines as closely as possible, but quality always comes first. If needed, we’ll make slight adjustments to our plans. Our goal is to strike the right balance between staying on schedule and taking more time when it results in a better experience for players.read 16 Sep 2026 | about 9 months | 12 months | 133% | Overdueby 3 months | |
| Doodle EmpiresDoodle Empires | I'm currently thinking a few months to a year.read 7 Sep 2026 | about 12 months | 16 months | 130% | Overdueby 4 months | |
| Vending Dokan!: Kozy KioskVending Dokan!: Kozy Kiosk | We estimate Vending Dokan! will be in Early Access for approximately a year. However, this timeline may change as we respond to player feedback and refine the game. We’ll keep players informed of any updates to the schedule.read 14 Sep 2026 | about 12 months | 15 months | 128% | Overdueby 3 months | |
| Football CommissionerFootball Commissioner | Planning for a month or two, but depending on scope/unexpected bugs could extend to three months.read 10 Sep 2026 | 1–2 months | 3 months | 127% | Overdueby 2 weeks | |
| X-POINTX-POINT | Early Access will continue for several more years. Development progresses deliberately, without rushing decisions at the expense of depth or quality. Players who require quick completion, immediate results, or a fixed release date should be aware that X-POINT evolves at its own pace and does not adapt to impatient expectations.read 13 Sep 2026 | 36–72 months | 7 years 7 months | 126% | Overdueby 19 months | |
| Drive Thru Miami - Restaurant SimulatorDrive Thru Miami - Restaurant Simulator | We expect our game release in 18 Months. Our main focus is to collect as much feedback and suggestion as possible from as many players as possible by the time. However, the roadmap is subject to change according to how the game will progress with the community feedback.the store says it leaves Early Access on 31 Aug 2026 | about 18 months | 23 months | 126% | Overdueby 5 months | |
| DRAPLINEDRAPLINE | We’re aiming for a development period of 6 months to 1 year, targeting a full release between late 2025 and summer 2026. That said, the timeline may be adjusted depending on content volume and player feedback. We will share a roadmap with each major update and notify players in advance if an extension becomes necessary.the store says it leaves Early Access on 24 Sep 2026 | 6–12 months | 15 months | 122% | Overdueby 3 months | |
| PrimordialisPrimordialis | I'm estimating that it will be in early access for about 1 year, however estimating development time is hard so this is very approximate.read 5 Sep 2026 | about 12 months | 15 months | 121% | Overdueby 3 months | |
| Princess Maker: Children of RevelationPrincess Maker: Children of Revelation | We plan to complete the game by the first half of 2026. During the Early Access period, we plan to approximately 2-3 major updates to gradually complete the game.the store says it leaves Early Access on 30 Sep 2026 | 12 monthsuntil 30 Jun 2026 | 14 months | 121% | Overdueby 2 months | |
| your wife, mother and daughteryour wife, mother and daughter | About 6 months to 1 yearread 7 Sep 2026 | 6–12 months | 14 months | 119% | Overdueby 2 months | |
| Console Shop SimulatorConsole Shop Simulator | Our goal is to release the full version within 12 months. This timeline allows us to implement all the features we initially planned and further enhance the game.read 16 Sep 2026 | 0–12 months | 14 months | 116% | Overdueby 2 months | |
| Motorcycle Ride: InfinityMotorcycle Ride: Infinity | I plan for the Early Access period to last around 6 to 9 months. During this time, I’ll be expanding the core systems, adding new content, and working on performance and UX improvements. Of course, development is flexible and may evolve, but my goal is to implement all planned features and reach full release within this timeframe.read 12 Sep 2026 | 6–9 months | 10 months | 115% | Overdueby 1 month | |
| Move My MocMove My Moc | Between 1-2 years.read 16 Sep 2026 | 12–24 months | 2 years 3 months | 114% | Overdueby 3 months | |
| Tower Networking Inc.Tower Networking Inc. | 1 year. The timing will change based on the number of interests, ideas and feedback that we may get during early-access.read 11 Sep 2026 | about 12 months | 14 months | 113% | Overdueby 2 months | |
| BallardoBallardo | We aim to keep Ballardo in Early Access for about 12 months, depending on how quickly we can complete the planned updates and integrate player feedback.read 9 Sep 2026 | about 12 months | 14 months | 113% | Overdueby 2 months | |
| Gauley : Experience NepalGauley : Experience Nepal | 5 monthsread 16 Sep 2026 | about 5 months | 6 months | 111% | Overdueby 2 weeks | |
| GovernanceGovernance | We are aiming to have the full game ready for all players by the end of the summer 2026. We want a fairly short and structured Early Access process for the Game Edition.read 16 Sep 2026 | 4 monthsuntil 31 Aug 2026 | 4 months | 111% | Overdueby 2 weeks | |
| Calculate ItCalculate It | The planned time for the game to be in early access is around one-two year.read 16 Sep 2026 | 12–24 months | 2 years 2 months | 110% | Overdueby 2 months | |
| Pro Wrestling SimPro Wrestling Sim | The game will hopefully come out of Early Access by Early 2026.read 16 Sep 2026 | 5 yearsuntil 31 Mar 2026 | 5 years 6 months | 109% | Overdueby 6 months | |
| Christian MotherChristian Mother | Around 4 months.read 12 Sep 2026 | about 4 months | 4 months | 109% | Overdueby 2 weeks | |
| Hacker Evolution IMMERSIONHacker Evolution IMMERSION | We expect the game to be finished and launched before the end of 2025read 7 Sep 2026 | 9 years 5 monthsuntil 31 Dec 2025 | 10 years 2 months | 108% | Overdueby 9 months | |
| Captain of IndustryCaptain of Industry | Our timeline is still uncertain, but we expect 2-4 more years in EA (as of 2026). We’ll leave Early Access when the game is feature-complete to our vision and meets our quality bar.read 16 Sep 2026 | 24–48 months | 4 years 4 months | 107% | Overdueby 4 months | |
| The Emperor and StateThe Emperor and State | It is roughly estimated that it will take about 1-2 years to reach the official 1.0 version, I'll be collecting feedback from players, optimizing and updating the game.read 14 Sep 2026 | 12–24 months | 2 years 2 months | 107% | Overdueby 2 months | |
| System.ExecuteSystem.Execute | Targeting 3 to 6 months. The game is already fully playable end-to-end, so this isn't about finishing it. It's about refining it with real player feedback before calling it 1.0.read 7 Sep 2026 | 3–6 months | 6 months | 106% | Overdueby 2 weeks |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.