How long did they say Early Access would take, and how long has it been? · 3,287 in Early Access · 4,594 promises read · 1,442 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,363 | 1,325 | 383% | 2 months | 1,32197% | 58of 1,183 parsed | — |
| 2025 | 564 | 564 | 00% | 14 months | 54096% | 216of 467 parsed | — |
| 2024 | 289 | 289 | 00% | 2 years 1 month | 27896% | 170of 224 parsed | — |
| 2023 | 156 | 156 | 00% | 3 years 2 months | 14895% | 94of 123 parsed | — |
| 2022 | 108 | 108 | 00% | 4 years 2 months | 10395% | 65of 78 parsed | — |
| 2021 | 86 | 86 | 00% | 5 years 2 months | 7992% | 52of 62 parsed | — |
| 2020 | 70 | 70 | 00% | 6 years 2 months | 6999% | 40of 48 parsed | — |
| 2019 | 62 | 62 | 00% | 7 years 3 months | 62100% | 35of 39 parsed | — |
| 2018 | 54 | 54 | 00% | 8 years 3 months | 5296% | 39of 40 parsed | — |
| 2017 | 100 | 100 | 00% | 9 years 4 months | 9999% | 64of 67 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| DYSPLACEDDYSPLACED | We estimate the early-access period lasts between 9-12 months starting in March 2026.read 15 Sep 2026 | 9–12 months | 6 months | 53% | On the clock6 months left | |
| KromlechKromlech | The game will stay in Early Access until all the content and features are implemented. We are hoping to be in Early Access for approximately 12 months.read 16 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| Five FeetFive Feet | 6-12 months, depending on community feedback and development progress. I'll keep players updated on the roadmap through regular dev updates.read 11 Sep 2026 | 6–12 months | 6 months | 53% | On the clock6 months left | |
| Parking Garage SimulatorParking Garage Simulator | We plan to keep the game in Early Access for approximately six to twelve months, depending on the feedback we receive and the scope of additional features we decide to implement.read 14 Sep 2026 | 6–12 months | 6 months | 53% | On the clock6 months left | |
| S.A.M. - Stasis Asset ManagementS.A.M. - Stasis Asset Management | We're planning on under roughly 1-3 months. That said, this timeframe may be adjusted depending on community feedback and how stabilization progresses.read 13 Sep 2026 | 1–3 months | 2 months | 53% | On the clock1 month left | |
| AsteranovaAsteranova | We currently expect ASTERANOVA to remain in Early Access for approximately 1–3 months. The game is fully playable from start to finish. During Early Access, we will focus primarily on balancing gameplay, adjusting difficulty, and addressing player feedback before the full release. If no major issues are found, we plan to transition to the full release after these final refinements.read 16 Sep 2026 | 1–3 months | 2 months | 53% | On the clock1 month left | |
| Hive BlightHive Blight | Less than a year.read 10 Sep 2026 | 0–12 months | 6 months | 52% | On the clock6 months left | |
| Saw RushSaw Rush | We anticipate the game will be in Early Access for approximately 2 to 5 months. This timeframe may shift based on community feedback, the speed of content implementation, and the complexity of the new features requested by our players.read 15 Sep 2026 | 2–5 months | 3 months | 52% | On the clock2 months left | |
| Ranger’s Path: National Park SimulatorRanger’s Path: National Park Simulator | We are currently planning on staying in Early Access for about a year. However, development will continue as long as it’s needed to deliver the experience we and the community envision.read 16 Sep 2026 | about 12 months | 6 months | 52% | On the clock6 months left | |
| Computer RevolutionComputer Revolution | It is expected that the full version will be ready for release October 2026, containing all intended content and exercises. However, it's certainly possible that development will take longer. Development may be extended to implement features that are suggested by the users.read 12 Sep 2026 | 4 monthsuntil 31 Oct 2026 | 2 months | 52% | On the clock2 months left | |
| AetherdrifterAetherdrifter | We currently expect Early Access to last roughly one to three months. That said, we would rather ship the right update than a fast one - if the game needs more time to reach the bar we want, we plan to take it.read 10 Sep 2026 | 1–3 months | 2 months | 52% | On the clock1 month left | |
| DichrowarMeleeDichrowarMelee | We expect the Early Access period to last for approximately one year, with plans to conclude it before 2027.read 16 Sep 2026 | about 12 months | 6 months | 52% | On the clock6 months left | |
| Reaper ActualReaper Actual | We are hoping to be feature complete in 2026.read 15 Sep 2026 | 7 monthsuntil 31 Dec 2026 | 4 months | 52% | On the clock3 months left | |
| Solasta IISolasta II | We intend to stay in Early Access for about a year to adjust and polish the content of Solasta II for the 1.0 release - although the exact duration will depend on the amount of community requests we intend to tackle!read 16 Sep 2026 | about 12 months | 6 months | 52% | On the clock6 months left | |
| What'SubWhat'Sub | We're planning to release the full game before the end of this year. We have a roadmap in the works with further details!read 16 Sep 2026 | 8 monthsuntil 31 Dec 2026 | 4 months | 51% | On the clock4 months left | |
| OrbitaOrbita | We expect Orbita to remain in Early Access for around 6 to 12 months, depending on development progress and community feedback. The goal is not to rush to a “finished” state, but to iterate and expand the game’s systems until they feel complete and satisfying.read 12 Sep 2026 | 6–12 months | 6 months | 51% | On the clock6 months left | |
| ConsoleMeConsoleMe | We expect ConsoleMe to remain in Early Access for at most 12 months. This timeframe gives us room to expand systems, improve usability and presentation, and iterate on balance based on player feedback, without rushing major design decisions.read 14 Sep 2026 | 0–12 months | 6 months | 51% | On the clock6 months left | |
| Bow-wow BattleBow-wow Battle | Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 13 Sep 2026 | 6–9 months | 5 months | 51% | On the clock4 months left | |
| Idle XanxiaIdle Xanxia | We expect Idle Xanxia to remain in Early Access for several months. The focus during this period will be: - improving early and mid-game experience - expanding content beyond the current planes - refining systems such as Dao, Aspects, and long-term progression The timeline may evolve based on player feedback and development progress.read 15 Sep 2026 | 3–9 months | 5 months | 51% | On the clock4 months left | |
| ARB: Alien Races BattleARB: Alien Races Battle | The current plan is to leave Early Access sometime in 2026. The biggest variable isn’t building new features—it’s multiplayer testing. If the community grows and players keep finding bugs, balancing issues, and edge cases, I’ll be able to polish the game much faster. The goal isn’t to rush out of Early Access. The goal is to leave only when multiplayer feels rock solid.read 13 Sep 2026 | 7 monthsuntil 31 Dec 2026 | 4 months | 50% | On the clock3 months left | |
| PrimarchPrimarch | The goal is 1 year or less. This game's predecessor spent 10 months in Early Access, so I believe this is a realistic goal.read 16 Sep 2026 | 10–12 months | 6 months | 50% | On the clock6 months left | |
| Hotel Manager SimulatorHotel Manager Simulator | We plan to release the complete game within 12 months of the release date of early access, giving us enough time to develop it fully with all of our planned features.read 12 Sep 2026 | 0–12 months | 6 months | 50% | On the clock6 months left | |
| Camelot UnchainedCamelot Unchained | We intend for Camelot Unchained to remain in Early Access until we are at a point that the game reaches our standard for a fully complete user experience. At this time, we are targeting December 2026 to leave Early Access. We are working to achieve this goal every single day, and your participation in Early Access will play a huge part in us getting there!read 11 Sep 2026 | 7 monthsuntil 31 Dec 2026 | 3 months | 50% | On the clock4 months left | |
| Pirates: Rogue's FortunePirates: Rogue's Fortune | Our goal is to release the full version roughly by early 2027, once we’ve ensured a polished and satisfying experience for our players.read 12 Sep 2026 | 13 monthsuntil 31 Mar 2027 | 6 months | 50% | On the clock7 months left | |
| YOU ARE THE MONSTERYOU ARE THE MONSTER | Approximately 6 monthsread 15 Sep 2026 | about 6 months | 3 months | 49% | On the clock3 months left | |
| GomboGombo | We're planning for Gombo to be in Early Access for roughly 6 to 7 months, with our current target for a 1.0 release toward the end of the year. That timeline could shift depending on player feedback and how much we want to expand or refine along the way. We'd rather take a little longer and get it right than rush out of Early Access.read 15 Sep 2026 | 6–7 months | 3 months | 49% | On the clock4 months left | |
| Pound for PoundPound for Pound | Pound for Pound is planned to remain in Early Access while core systems are expanded, refined, and balanced with community feedback. We anticipate 6-12 months of Early Access.read 13 Sep 2026 | 6–12 months | 6 months | 49% | On the clock6 months left | |
| RosalieRosalie | We expect Early Access to last about 6 to 12 months, depending on player feedback and any exciting new ideas that emerge during development.read 15 Sep 2026 | 6–12 months | 6 months | 49% | On the clock6 months left | |
| Thor - God of ThunderThor - God of Thunder | We expect the game to remain in Early Access for approximately 9–12 months. This timeline allows us to expand enemy variety, polish combat systems, add additional armor sets and customization options, and complete the full ascent campaign to the Frost King summit.read 8 Sep 2026 | 9–12 months | 6 months | 49% | On the clock6 months left | |
| Fish & HikeFish & Hike | We plan to develop the game in Early Access for several months, with the goal of releasing the finished game later in 2026.the store says it leaves Early Access on 14 Oct 2026 | 7 monthsuntil 31 Dec 2026 | 3 months | 49% | On the clock4 months left | |
| Femboy SurvivalFemboy Survival | I expect Femboy Survival to remain in Early Access for approximately six months. During this time, I plan to focus on adding key features such as the town with NPC interactions, new enemy stages, and additional gameplay systems. Feedback from the community will help guide the development process to ensure a polished full release.read 15 Sep 2026 | about 6 months | 3 months | 49% | On the clock3 months left | |
| Z-IslandZ-Island | We therefore expect to complete the game by the end of 2026.read 8 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 3 months | 49% | On the clock3 months left | |
| Defi's DevotionDefi's Devotion | My goal is to keep Early Access to no more than six months.read 12 Sep 2026 | 0–6 months | 3 months | 49% | On the clock3 months left | |
| HeroIncHeroInc | We currently expect HeroInc to remain in Early Access for around 2 months. This timeline may change depending on community feedback and the scope of new features and content added during development.read 11 Sep 2026 | about 2 months | 4 weeks | 48% | On the clock1 month left | |
| Political Survival - Head of StatePolitical Survival - Head of State | We expect Political Survival to remain in Early Access for approximately 1 to 2 months, depending on community feedback and planned feature development.read 6 Sep 2026 | 1–2 months | 4 weeks | 48% | On the clock1 month left | |
| OMVROSOMVROS | It is expected to last for 6 to 12 months, depending on the development progress of subsequent chapters and community feedback.read 14 Sep 2026 | 6–12 months | 6 months | 48% | On the clock6 months left | |
| Blik BallBlik Ball | It is difficult to set an exact date; the players' desired suggestions and criticisms should be taken into account, and Blik Ball should run as flawlessly as possible. The plan is for 6 months.read 6 Sep 2026 | about 6 months | 3 months | 48% | On the clock3 months left | |
| Nova RomaNova Roma | We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 15 Sep 2026 | about 12 months | 6 months | 48% | On the clock6 months left | |
| Lilith WaifuLilith Waifu | We currently expect Lilith Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 15 Sep 2026 | 1–3 months | 1 month | 48% | On the clock2 months left | |
| Desert WaifuDesert Waifu | We currently expect Desert Waifu to remain in Early Access for around 1 to 3 months. This period is intended to give us enough time to collect feedback on the existing 10 puzzle levels, develop the remaining planned levels, and adjust the level order and difficulty curve before the full release.read 15 Sep 2026 | 1–3 months | 1 month | 48% | On the clock2 months left | |
| Raisin Word-ConnectRaisin Word-Connect | We plan to be in Early Access for approximately 6 to 12 months. This timeline allows us to polish the existing features and implement the most requested game modes from our community.read 13 Sep 2026 | 6–12 months | 6 months | 47% | On the clock6 months left | |
| Dino SlugDino Slug | Probably around 1 year. Maybe a bit less.read 15 Sep 2026 | about 12 months | 6 months | 47% | On the clock6 months left | |
| BodyWalk VR Motion MapperBodyWalk VR Motion Mapper | We estimate the Early Access phase will last roughly 4 to 6 months. This gives us the necessary time to implement the remaining features, polish the user interface.read 16 Sep 2026 | 4–6 months | 3 months | 47% | On the clock3 months left | |
| 明月专属传奇明月专属传奇 | Approximately one monthread 15 Sep 2026 | about 1 month | 2 weeks | 47% | On the clockDue this month | |
| Chrono CCGChrono CCG | Until late 2026.read 16 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 3 months | 47% | On the clock3 months left | |
| WyldernookWyldernook | We're currently expecting to be in Early Access about 6 months. We plan to exit Early Access when all the card artwork is completed, as that's the main development bottleneck, so you'll be able to track our velocity towards release over the course of Early Access.read 12 Sep 2026 | about 6 months | 3 months | 47% | On the clock3 months left | |
| 三国义三国义 | We expect Early Access to last 3 to 6 months, with the exact timeline adjusted based on content completeness and player feedback. Our goal is to fully deliver the eight provinces' unique content, the complete hero roster, and the full awakening paths for custom heroes. Once the core content is live and properly balanced, we'll move into full release.read 14 Sep 2026 | 3–6 months | 3 months | 47% | On the clock3 months left | |
| Sixth ForceSixth Force | Our current expectation is that Sixth Force will stay in Early Access for around 3 to 6 months. This may change depending on development progress, player feedback, testing, and the amount of additional content and polish needed before we feel the game is ready for a full release.read 16 Sep 2026 | 3–6 months | 3 months | 47% | On the clock3 months left | |
| CinderiaCinderia | Approximately 12 months. We move as fast as quality allows.read 16 Sep 2026 | about 12 months | 6 months | 47% | On the clock6 months left | |
| HYPHAEHYPHAE | 1 yearread 12 Sep 2026 | about 12 months | 6 months | 46% | On the clock6 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.