Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,777 in Early Access · 3,849 promises read · 1,269 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedTag: SandboxClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2231,198252%2 months1,16896%46of 1,053 parsed
202549349300%13 months46294%173of 395 parsed
202426126100%2 years 1 month24795%148of 200 parsed
202313813800%3 years 2 months12893%82of 105 parsed
2022939300%4 years 2 months8692%55of 66 parsed
2021737300%5 years 2 months6690%42of 51 parsed
2020585800%6 years 2 months5798%30of 37 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018373700%8 years 3 months3595%27of 28 parsed
2017484800%9 years 3 months4798%26of 28 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
RuinEcho · entered 12 Aug 2026RuinEcho · entered 12 Aug 2026While we cannot provide an exact timeframe, we anticipate Ruin to remain in Early Access for approximately 3 more years. This extended period allows us to incorporate player feedback, refine features, and ensure a polished and immersive experience.read 12 Sep 2026about 3 years1 month3%On the clock2 years 11 months left
Life in red linePecha games · entered 1 Sep 2026Life in red linePecha games · entered 1 Sep 2026We currently expect Life in Red Line to remain in Early Access for approximately 12 to 18 months. This is an estimate and may change depending on development progress and community feedback.read 14 Sep 202612–18 months2 weeks2%On the clock18 months left
Guilds of MountgateBeaver Fever Games · entered 2 Sep 2026Guilds of MountgateBeaver Fever Games · entered 2 Sep 2026We currently expect Guilds of Mountgate to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on player feedback, the scope of upcoming systems, and the amount of testing and balancing required. We would rather give important features the time they need than rush the game toward Version 1.0 before it is ready. Development will continue throughout Early Access with regular updates, additional content, balancing changes, quality-of-life improvements, and larger system expansions.read 14 Sep 202612–18 months2 weeks2%On the clock18 months left
GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026GIANTESS PLAYGROUNDAGGRESSIVE MASTERY INC · entered 13 Aug 2026Many months to a few years. We have a lot of improvements and continue to expand our scope for the games "playground." We will not be leaving Early Access for a long time, as we want to add a lot of content and functionality to the Giantess community via this software (Custom characters via VRM Importing, custom animations as well.)read 8 Sep 202624–48 months1 month2%On the clock3 years 11 months left
DEMO IT!CrossAge Studio · entered 3 Sep 2026DEMO IT!CrossAge Studio · entered 3 Sep 2026We are aiming for somewhere around a year to eighteen months, and we do not plan for it to run beyond the end of 2027. That is an estimate rather than a promise. We would rather leave Early Access when the game is genuinely finished than leave it on a date we picked before anyone had played it. How long it really takes will depend a great deal on what players ask for once they are in — if the feedback points somewhere we did not expect, we would rather follow it than hold to a schedule.read 6 Sep 202612–18 months2 weeks2%On the clock18 months left
Tower LabDevon Powell · entered 7 Sep 2026Tower LabDevon Powell · entered 7 Sep 2026We expect early access to last between 6 and 12 months.read 13 Sep 20266–12 months1 week2%On the clock12 months left
Arcaneering: Beyond AutomationSundrop Games · entered 7 Sep 2026Arcaneering: Beyond AutomationSundrop Games · entered 7 Sep 2026We expect the Early Access period to last less than 1 year, with the exact duration depending on the amount of feedback we receive during Early Access.read 13 Sep 20260–12 months1 week2%On the clock12 months left
ShipShaper: Falconeer ChroniclesWired Productions · entered 2 Sep 2026ShipShaper: Falconeer ChroniclesWired Productions · entered 2 Sep 2026At least 3 months, Generally my games get two years of full content and update support. But likely it won't be that long the core feature set for ShipShaper is already quite complete. Make ships, share them and sail them.read 14 Sep 20263–24 months2 weeks2%On the clock2 years left
Rocket EngineerXavier B. · entered 28 Aug 2026Rocket EngineerXavier B. · entered 28 Aug 2026Our timeline for Early Access is dictated by our content milestones rather than a strict calendar. We anticipate development taking a couple of years. The first major phase will focus on polishing the existing 2D physics and resource systems based on your feedback, followed by the rollout of entirely new mechanics. We are committed to supporting Rocket Engineer well beyond its 1.0 launch.read 13 Sep 202624–36 months2 weeks2%On the clock2 years 11 months left
Code: TerraformAppsMafia · entered 9 Sep 2026Code: TerraformAppsMafia · entered 9 Sep 2026I currently expect Code: Terraform to remain in Early Access for approximately one year. This is an estimate, and the timing may change depending on player feedback and the progress of development.read 13 Sep 2026about 12 months5 days1%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.