How long did they say Early Access would take, and how long has it been? · 2,777 in Early Access · 3,849 promises read · 1,269 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,223 | 1,198 | 252% | 2 months | 1,16896% | 46of 1,053 parsed | — |
| 2025 | 493 | 493 | 00% | 13 months | 46294% | 173of 395 parsed | — |
| 2024 | 261 | 261 | 00% | 2 years 1 month | 24795% | 148of 200 parsed | — |
| 2023 | 138 | 138 | 00% | 3 years 2 months | 12893% | 82of 105 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 73 | 73 | 00% | 5 years 2 months | 6690% | 42of 51 parsed | — |
| 2020 | 58 | 58 | 00% | 6 years 2 months | 5798% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 37 | 37 | 00% | 8 years 3 months | 3595% | 27of 28 parsed | — |
| 2017 | 48 | 48 | 00% | 9 years 3 months | 4798% | 26of 28 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| RuinRuin | While we cannot provide an exact timeframe, we anticipate Ruin to remain in Early Access for approximately 3 more years. This extended period allows us to incorporate player feedback, refine features, and ensure a polished and immersive experience.read 12 Sep 2026 | about 3 years | 1 month | 3% | On the clock2 years 11 months left | |
| Life in red lineLife in red line | We currently expect Life in Red Line to remain in Early Access for approximately 12 to 18 months. This is an estimate and may change depending on development progress and community feedback.read 14 Sep 2026 | 12–18 months | 2 weeks | 2% | On the clock18 months left | |
| Guilds of MountgateGuilds of Mountgate | We currently expect Guilds of Mountgate to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on player feedback, the scope of upcoming systems, and the amount of testing and balancing required. We would rather give important features the time they need than rush the game toward Version 1.0 before it is ready. Development will continue throughout Early Access with regular updates, additional content, balancing changes, quality-of-life improvements, and larger system expansions.read 14 Sep 2026 | 12–18 months | 2 weeks | 2% | On the clock18 months left | |
| GIANTESS PLAYGROUNDGIANTESS PLAYGROUND | Many months to a few years. We have a lot of improvements and continue to expand our scope for the games "playground." We will not be leaving Early Access for a long time, as we want to add a lot of content and functionality to the Giantess community via this software (Custom characters via VRM Importing, custom animations as well.)read 8 Sep 2026 | 24–48 months | 1 month | 2% | On the clock3 years 11 months left | |
| DEMO IT!DEMO IT! | We are aiming for somewhere around a year to eighteen months, and we do not plan for it to run beyond the end of 2027. That is an estimate rather than a promise. We would rather leave Early Access when the game is genuinely finished than leave it on a date we picked before anyone had played it. How long it really takes will depend a great deal on what players ask for once they are in — if the feedback points somewhere we did not expect, we would rather follow it than hold to a schedule.read 6 Sep 2026 | 12–18 months | 2 weeks | 2% | On the clock18 months left | |
| Tower LabTower Lab | We expect early access to last between 6 and 12 months.read 13 Sep 2026 | 6–12 months | 1 week | 2% | On the clock12 months left | |
| Arcaneering: Beyond AutomationArcaneering: Beyond Automation | We expect the Early Access period to last less than 1 year, with the exact duration depending on the amount of feedback we receive during Early Access.read 13 Sep 2026 | 0–12 months | 1 week | 2% | On the clock12 months left | |
| ShipShaper: Falconeer ChroniclesShipShaper: Falconeer Chronicles | At least 3 months, Generally my games get two years of full content and update support. But likely it won't be that long the core feature set for ShipShaper is already quite complete. Make ships, share them and sail them.read 14 Sep 2026 | 3–24 months | 2 weeks | 2% | On the clock2 years left | |
| Rocket EngineerRocket Engineer | Our timeline for Early Access is dictated by our content milestones rather than a strict calendar. We anticipate development taking a couple of years. The first major phase will focus on polishing the existing 2D physics and resource systems based on your feedback, followed by the rollout of entirely new mechanics. We are committed to supporting Rocket Engineer well beyond its 1.0 launch.read 13 Sep 2026 | 24–36 months | 2 weeks | 2% | On the clock2 years 11 months left | |
| Code: TerraformCode: Terraform | I currently expect Code: Terraform to remain in Early Access for approximately one year. This is an estimate, and the timing may change depending on player feedback and the progress of development.read 13 Sep 2026 | about 12 months | 5 days | 1% | On the clock12 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.