Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,573 in Early Access · 3,535 promises read · 1,188 announced, not started

Export CSVHow this is readQuestionnaires read up to 13 Sep 2026
AppliedTag: RPGClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1791,154252%2 months1,11795%42of 1,005 parsed
202545245200%13 months41892%154of 358 parsed
202424624600%2 years 1 month23093%138of 186 parsed
202312712700%3 years 2 months11792%72of 95 parsed
2022878700%4 years 2 months7991%52of 62 parsed
2021656500%5 years 2 months5889%35of 44 parsed
2020545400%6 years 2 months5194%26of 33 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018323200%8 years 2 months3094%21of 22 parsed
2017393900%9 years 3 months3897%19of 21 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Eslabongshirowita · entered 24 Aug 2026Eslabongshirowita · entered 24 Aug 2026I expect the game to remain in Early Access for approximately 3 to 9 months. The game is already close to the experience I want to deliver, but I will use Early Access to gather feedback and make improvements based on what the community wants and expects. As a player, I dislike Early Access games that remain unfinished for years or make unrealistic promises. My goal is to avoid that and keep the development process transparent and focused.read 12 Sep 20263–9 months3 weeks7%On the clock8 months left
IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026IDLEPUNK - Ghost LinkIDLEPUNK Games · entered 4 Aug 2026We currently expect Early Access to last around 12–18 months, although this may change depending on development progress and community feedback.read 7 Sep 202612–18 months1 month7%On the clock17 months left
3876 AD: CorruptionOpenSplit · entered 29 May 20263876 AD: CorruptionOpenSplit · entered 29 May 2026It depends on funding. This will ultimatively determine if I can continue having this as my only employment or not. If I can work full-time on this project I want to have a final version 1.0 done in about 2 years. Otherwise it will take maybe 3-4 years for the full feature set because I will only be able to work on this part-time.read 6 Sep 202636–48 months4 months7%On the clock3 years 8 months left
DeadEye: A Roguelike ShooterAliceCatto · entered 20 Aug 2026DeadEye: A Roguelike ShooterAliceCatto · entered 20 Aug 2026DeadEye is currently expected to remain in Early Access for approximately one year. This is an estimate rather than a fixed deadline and may change depending on development progress, technical circumstances, and the direction of the project.read 6 Sep 2026about 12 months3 weeks7%On the clock11 months left
SCP Foundation: Universe Horror Great Ave Games · entered 21 Aug 2026SCP Foundation: Universe Horror Great Ave Games · entered 21 Aug 2026We currently plan to remain in Early Access for approximately six to twelve months. This time will allow us to polish core systems, improve AI behavior, expand content, and balance the overall survival experience based on community feedback.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
[WoG] War of Genesis: Idle LootNew Normal Soft Inc. · entered 10 Sep 2026[WoG] War of Genesis: Idle LootNew Normal Soft Inc. · entered 10 Sep 2026We anticipate roughly up to two months, depending on circumstances. This period may be flexibly adjusted based on how content development and community feedback progress. Our goal is not to hit a fixed date, but to deliver a sufficiently complete experience.read 13 Sep 20260–2 months3 days6%On the clock2 months left
Lv Down RPGFlashForm · entered 24 Aug 2026Lv Down RPGFlashForm · entered 24 Aug 2026We currently expect Lv Down RPG to remain in Early Access for approximately 6 to 12 months. This estimate may change depending on development progress and player feedback.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
Morhval: RavenglaireSeven Weeks Studios · entered 5 Aug 2026Morhval: RavenglaireSeven Weeks Studios · entered 5 Aug 2026We currently expect Morhval to remain in Early Access for approximately 18 to 24 months. This is an estimate rather than a guaranteed deadline. Morhval is a solo-developed, systems-heavy RPG, and the duration may change depending on technical challenges, community feedback and the scope of the features developed during Early Access.read 9 Sep 202618–24 months1 month5%On the clock23 months left
Raven ErrantYorkshireRifles · entered 4 Sep 2026Raven ErrantYorkshireRifles · entered 4 Sep 2026About 6 months for the planned features to be finalized, this is mostly new warband factions and additional weapons, armor and equipment. Depending on the level of player feedback and feature/gameplay requests this could be longer.read 12 Sep 2026about 6 months1 week5%On the clock6 months left
D.E.C.A.Y.AGaming+ · entered 26 Aug 2026D.E.C.A.Y.AGaming+ · entered 26 Aug 2026It will take roughly about one year to implement everything I have planned.read 10 Sep 2026about 12 months3 weeks5%On the clock11 months left
暗黑修个仙亦如小草 · entered 9 Sep 2026暗黑修个仙亦如小草 · entered 9 Sep 2026We estimate the Early Access phase will last roughly 2‑3 months. The actual timeline will be adjusted according to player feedback, test results and development progress. We will prioritize core gameplay, stability and overall experience, and we do not commit to a fixed date for exiting Early Access.read 13 Sep 2026about 3 months4 days5%On the clock3 months left
BreakEven - IdleNKnives · entered 27 Aug 2026BreakEven - IdleNKnives · entered 27 Aug 2026I anticipate BreakEven being in Early Access for approximately 6–12 months. This timeline may evolve based on player feedback and ongoing development. As Early Access approaches, I'll share a detailed roadmap and keep you updated on my development plan.read 10 Sep 20266–12 months2 weeks5%On the clock11 months left
Netherhuntmtrosin · entered 28 Aug 2026Netherhuntmtrosin · entered 28 Aug 2026We currently expect Netherhunt to remain in Early Access for approximately 12 months. This timeframe may change as we evaluate player feedback and the scope of improvements needed to deliver the best possible experience.read 8 Sep 2026about 12 months2 weeks5%On the clock11 months left
不劳则死Nano0 · entered 20 Aug 2026不劳则死Nano0 · entered 20 Aug 2026I plan to advance development toward the full release through approximately 14 medium-sized updates. Based on the current update cadence (roughly one every 40 days), the Early Access phase is expected to last about 18 months.read 6 Sep 20261–18 months3 weeks4%On the clock17 months left
Junkyard Saints: ScrapstormAdenga Games · entered 12 Aug 2026Junkyard Saints: ScrapstormAdenga Games · entered 12 Aug 2026The current plan is to remain in Early Access for approximately 12–24 months, depending on community feedback and development progress.read 6 Sep 202612–24 months1 month4%On the clock23 months left
Star Corsairs: Fractured FrontierTagir Nabiullin · entered 29 Aug 2026Star Corsairs: Fractured FrontierTagir Nabiullin · entered 29 Aug 2026Roughly one year. That should be enough to finish the story campaign, rebalance the economy against player feedback and polish the technical rough edges. If players show me it needs longer, I'll say so openly and update this estimate rather than quietly let it slip.read 6 Sep 2026about 12 months2 weeks4%On the clock11 months left
MECH DISTRICTStands to Reason Games · entered 11 Sep 2026MECH DISTRICTStands to Reason Games · entered 11 Sep 2026Early Access for approximately one to two months. This timeframe may change depending on player feedback, testing results, technical issues, and the amount of refinement required before full release.read 12 Sep 20261–2 months2 days4%On the clock2 months left
DOGS of the DARKfwugSoftware · entered 16 Aug 2026DOGS of the DARKfwugSoftware · entered 16 Aug 2026Estimating about 1-2 more years, but this could shorten or lengthen later.read 6 Sep 202612–24 months4 weeks4%On the clock23 months left
Zhong Kui: Survivorfanyifan · entered 10 Sep 2026Zhong Kui: Survivorfanyifan · entered 10 Sep 2026We currently plan for Early Access to last approximately three months. This estimate may change based on development progress and community feedback.read 12 Sep 2026about 3 months3 days4%On the clock3 months left
Exo's CYOAStephan Birkl · entered 31 Aug 2026Exo's CYOAStephan Birkl · entered 31 Aug 2026The current plan is around 12 months. Exo's CYOA has already been in development for about a year before its initial Early Access release, and I expect to spend at least another year expanding and refining it. That said, this is a highly systemic and open-ended game, so the exact timing will depend on how development progresses and what feedback comes in. I want to leave Early Access when the game feels truly ready, not just when a fixed date is reached.read 6 Sep 2026about 12 months2 weeks4%On the clock12 months left
Dungeons And AnimalsQuartXone Studios · entered 31 Aug 2026Dungeons And AnimalsQuartXone Studios · entered 31 Aug 2026We expect the game to remain in Early Access for approximately one year. During this time, we plan to continue improving the game and make it a better experience for our players.read 6 Sep 2026about 12 months2 weeks4%On the clock12 months left
67 Simulatorclose2 Entertainment · entered 6 Sep 202667 Simulatorclose2 Entertainment · entered 6 Sep 2026We estimate 67 Simulator will remain in Early Access for approximately 6 to 7 months, depending on community feedback and development progress.read 6 Sep 20266–7 months1 week4%On the clock7 months left
Withering RealmsMoonless Formless · entered 4 Sep 2026Withering RealmsMoonless Formless · entered 4 Sep 2026The game is planned to leave Early Access approximately in May 2027, alongside a release on consoles.read 12 Sep 20269 monthsuntil 31 May 20271 week3%On the clock9 months left
Nomën IpsaJESTEM CZARODZIEJEM · entered 1 Sep 2026Nomën IpsaJESTEM CZARODZIEJEM · entered 1 Sep 2026We are giving ourselves roughly one year. The date of October 14th holds special meaning for us, as it's the day the first lines of code were written, and we'd be stoked to leave Early Access exactly on October 14th, 2026.read 9 Sep 2026about 12 months2 weeks3%On the clock12 months left
The Windzen LegendWindzen · entered 1 Sep 2026The Windzen LegendWindzen · entered 1 Sep 2026We have a one year roadmap before the game has all of the content that we envision for it. Ten floors of Ruins, four Sub-Gates, nine Pirate battles on the surface, three sets of NPC quest lines, and many other bits and bobs that will hopefully give The Windzen Legend a similar level of charm to the The Other Legend that it takes after. Game creation is a troublesome process so it's difficult to say if one year will be enough, but we work fast and we can iterate on our work even faster. It's possible that our schedule slips or our plans change, particularly as feedback starts coming in from gamers, but we don't believe it will take much more than a year to complete the game at the pace that we've been able to develop it thus far.read 8 Sep 2026about 12 months2 weeks3%On the clock12 months left
OpenSheet 3.5e SRDArcane Systems Inc. · entered 27 Aug 2026OpenSheet 3.5e SRDArcane Systems Inc. · entered 27 Aug 2026We expect OpenSheet 3.5e SRD to remain in Early Access for approximately 12 to 18 months. This timeline may change as development progresses and as we continue improving the application based on community feedback.read 10 Sep 202612–18 months2 weeks3%On the clock17 months left
MergeCasterShingan_Games · entered 8 Sep 2026MergeCasterShingan_Games · entered 8 Sep 2026Approximately six months. We plan to conclude the Early Access period in February 2027.read 8 Sep 2026about 6 months5 days3%On the clock6 months left
RuinEcho · entered 12 Aug 2026RuinEcho · entered 12 Aug 2026While we cannot provide an exact timeframe, we anticipate Ruin to remain in Early Access for approximately 3 more years. This extended period allows us to incorporate player feedback, refine features, and ensure a polished and immersive experience.read 12 Sep 2026about 3 years1 month3%On the clock2 years 11 months left
My Demonic Jungle QuestGladius Writing · entered 3 Sep 2026My Demonic Jungle QuestGladius Writing · entered 3 Sep 20266 months to 1 year.read 11 Sep 20266–12 months1 week3%On the clock12 months left
GrimveilAdaptive IT Solutions · entered 27 Aug 2026GrimveilAdaptive IT Solutions · entered 27 Aug 20261-2 yearsread 10 Sep 202612–24 months2 weeks2%On the clock23 months left
Guilds of MountgateBeaver Fever Games · entered 2 Sep 2026Guilds of MountgateBeaver Fever Games · entered 2 Sep 2026We currently expect Guilds of Mountgate to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on player feedback, the scope of upcoming systems, and the amount of testing and balancing required. We would rather give important features the time they need than rush the game toward Version 1.0 before it is ready. Development will continue throughout Early Access with regular updates, additional content, balancing changes, quality-of-life improvements, and larger system expansions.read 9 Sep 202612–18 months2 weeks2%On the clock18 months left
Wandering BardFossil Studios · entered 7 Sep 2026Wandering BardFossil Studios · entered 7 Sep 2026We currently expect Early Access to last around 12 months, although development and community feedback may change that schedule. We plan to leave Early Access when the expanded modes, content and polish meet the standard we want for the full version.read 7 Sep 2026about 12 months6 days2%On the clock12 months left
Not Quite Dead: Open World SurvivalVoidecho Studio · entered 1 Sep 2026Not Quite Dead: Open World SurvivalVoidecho Studio · entered 1 Sep 20261 - 2 years.read 13 Sep 202612–24 months2 weeks2%On the clock2 years left
Between Adventures IDLERogue Duck Interactive · entered 8 Sep 2026Between Adventures IDLERogue Duck Interactive · entered 8 Sep 2026We currently expect Between Adventures IDLE to remain in Early Access for approximately one year. During this time, we plan to release several major updates that gradually add new activities, progression systems, acts, seasonal content, and the endgame. This timeline may change depending on development needs and player feedback. We will continue sharing roadmap updates so players can follow the game’s progress and see what we are working on next.read 13 Sep 2026about 12 months5 days2%On the clock12 months left
图灵证言Why_Studio · entered 8 Sep 2026图灵证言Why_Studio · entered 8 Sep 2026We expect the Early Access period to last approximately 6 to 12 months. The actual duration may change depending on player feedback, content development, and technical optimization. We plan to leave Early Access once the main storyline, gameplay systems, and overall experience have reached the level of quality we are aiming for.read 13 Sep 20266–12 months5 days2%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.