How long did they say Early Access would take, and how long has it been? · 2,754 in Early Access · 3,813 promises read · 1,259 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,218 | 1,193 | 252% | 2 months | 1,16395% | 46of 1,048 parsed | — |
| 2025 | 488 | 488 | 00% | 13 months | 45693% | 170of 390 parsed | — |
| 2024 | 257 | 257 | 00% | 2 years 1 month | 24395% | 147of 197 parsed | — |
| 2023 | 136 | 136 | 00% | 3 years 2 months | 12693% | 81of 104 parsed | — |
| 2022 | 93 | 93 | 00% | 4 years 2 months | 8692% | 55of 66 parsed | — |
| 2021 | 73 | 73 | 00% | 5 years 2 months | 6690% | 42of 51 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 37 | 37 | 00% | 8 years 3 months | 3595% | 27of 28 parsed | — |
| 2017 | 47 | 47 | 00% | 9 years 3 months | 4698% | 25of 27 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| CHEMISTS: Dead ZoneCHEMISTS: Dead Zone | We haven't set an exact date at the moment, but we expect the game to exit Early Access in approximately 1-2 years. This timeframe will be needed to implement all the content as a whole.read 13 Sep 2026 | 12–24 months | 2 months | 9% | On the clock22 months left | |
| UpgradiaUpgradia | Scheduled release 2027.read 7 Sep 2026 | 17 monthsuntil 31 Dec 2027 | 1 month | 8% | On the clock16 months left | |
| SubmergeSubmerge | We plan to remain in Early Access for around 6–12 months, depending on community feedback and development progress. This timeframe may change as we continue improving the game and expanding its features.read 14 Sep 2026 | 6–12 months | 4 weeks | 8% | On the clock11 months left | |
| 骷髅传奇骷髅传奇 | Approximately one month.read 13 Sep 2026 | about 1 month | 2 days | 8% | On the clockDue this month | |
| Caribbean Side QuestsCaribbean Side Quests | We currently expect Caribbean Side Quests to reach full release in Summer 2028. Until then, we will continue expanding the game with new content, features, and improvements based on development progress and player feedback.read 12 Sep 2026 | 2 years 1 monthuntil 31 Aug 2028 | 2 months | 7% | On the clock23 months left | |
| Deep Blue SushiDeep Blue Sushi | We currently expect Deep Blue Sushi to remain in Early Access for approximately 6 to 12 months. However, this timeframe may change depending on player feedback, development progress, and the amount of additional polish and content the game requires.read 14 Sep 2026 | 6–12 months | 4 weeks | 7% | On the clock11 months left | |
| OccultoOcculto | We estimate that Occulto will remain in Early Access for approximately 1.5 to 2 years. Because we are a small independent team crafting hand-drawn levels and intricate puzzles, this timeframe allows us to release new content in cohesive, polished groups of levels while ensuring we have enough time to implement player feedback and properly test each update.read 13 Sep 2026 | 18–24 months | 1 month | 6% | On the clock23 months left | |
| Artificial BloodlineArtificial Bloodline | We estimate the Early Access phase will last approximately one year, though this timeline may be adjusted flexibly based on development progress and community feedback.read 12 Sep 2026 | about 12 months | 3 weeks | 6% | On the clock11 months left | |
| Mazey VillageMazey Village | We currently expect Mazey Village to remain in Early Access for around 1–2 years. During this time, we plan to expand the game with additional content, features, polish, and at least two brand-new biomes for players to explore. Development timelines may change depending on community feedback and the scope of planned updates.read 7 Sep 2026 | 12–24 months | 1 month | 6% | On the clock23 months left | |
| D.E.C.A.Y.D.E.C.A.Y. | It will take roughly about one year to implement everything I have planned.read 13 Sep 2026 | about 12 months | 3 weeks | 5% | On the clock11 months left | |
| Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026 | half a year, max one yearread 13 Sep 2026 | 6–12 months | 3 weeks | 5% | On the clock11 months left | |
| Frozen ShipFrozen Ship | The duration of Early Access will depend on the scope of the planned changes and player feedback. Our current goal is to complete the Early Access period within 1–2 years.read 13 Sep 2026 | 12–24 months | 1 month | 5% | On the clock23 months left | |
| Slime WellSlime Well | We currently estimate that Slime Well will remain in Early Access for approximately 6 to 9 months. This is only an approximate timeframe and may change depending on player feedback, the amount of content that requires adjustment, technical issues, and the overall progress of development. We would prefer to leave Early Access when the game provides a sufficiently stable and complete experience rather than commit to a fixed release date too early.read 8 Sep 2026 | 6–9 months | 2 weeks | 5% | On the clock9 months left | |
| SweetSin - Season 1SweetSin - Season 1 | SweetSin is designed as a three-season experience. Season 1 will consist of three chapters. The first chapter has already been released, and the remaining chapters of Season 1 will be included in this product. The game will remain in Early Access until Season 1 is complete, meaning until all three chapters have been released. We plan to release new episodes approximately every six months, with the goal of launching the full version in about 12 months.read 13 Sep 2026 | 6–12 months | 2 weeks | 5% | On the clock11 months left | |
| 不劳则死不劳则死 | I plan to advance development toward the full release through approximately 14 medium-sized updates. Based on the current update cadence (roughly one every 40 days), the Early Access phase is expected to last about 18 months.read 6 Sep 2026 | 1–18 months | 4 weeks | 5% | On the clock17 months left | |
| Unknown ZoneUnknown Zone | We expect the game to remain in Early Access for approximately 12 to 24 months. This timeframe may change depending on development progress and player feedback. Our goal is to gradually expand the game with new systems, content, and improvements while maintaining a stable and playable experience throughout development.read 11 Sep 2026 | 12–24 months | 1 month | 4% | On the clock23 months left | |
| Bounty Hunters: The 4th DimensionBounty Hunters: The 4th Dimension | We currently expect the game to remain in Early Access for around two years. However, this timeline could be shorter depending on the level of community support and the feedback we receive. Our goal is to use Early Access to continuously improve the game, add new content, refine existing systems, and deliver the best possible experience before the full release.read 5 Sep 2026 | about 2 years | 4 weeks | 4% | On the clock23 months left | |
| GatheraGathera | The game is planned for 1 year of early access.read 13 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| Survival DimensionSurvival Dimension | We plan to keep our game in early access for one year.read 6 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| Exo's CYOAExo's CYOA | The current plan is around 12 months. Exo's CYOA has already been in development for about a year before its initial Early Access release, and I expect to spend at least another year expanding and refining it. That said, this is a highly systemic and open-ended game, so the exact timing will depend on how development progresses and what feedback comes in. I want to leave Early Access when the game feels truly ready, not just when a fixed date is reached.read 6 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| Real backroomsReal backrooms | We expect the game to be in early access for approximately one or two years. I prefer to take the time to develop the game to version 1.0 in order to minimize bugs and other issues, and thus offer a more stable and complete experience to players.read 5 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| Nomën IpsaNomën Ipsa | We are giving ourselves roughly one year. The date of October 14th holds special meaning for us, as it's the day the first lines of code were written, and we'd be stoked to leave Early Access exactly on October 14th, 2026.read 9 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| The Windzen LegendThe Windzen Legend | We have a one year roadmap before the game has all of the content that we envision for it. Ten floors of Ruins, four Sub-Gates, nine Pirate battles on the surface, three sets of NPC quest lines, and many other bits and bobs that will hopefully give The Windzen Legend a similar level of charm to the The Other Legend that it takes after. Game creation is a troublesome process so it's difficult to say if one year will be enough, but we work fast and we can iterate on our work even faster. It's possible that our schedule slips or our plans change, particularly as feedback starts coming in from gamers, but we don't believe it will take much more than a year to complete the game at the pace that we've been able to develop it thus far.read 8 Sep 2026 | about 12 months | 2 weeks | 4% | On the clock12 months left | |
| 冒险者公会冒险者公会 | It lasts approximately 2 to 3 months.read 13 Sep 2026 | 2–3 months | 3 days | 4% | On the clock3 months left | |
| UltradimensionalUltradimensional | We expect Early Access to last around 1–2 years.read 11 Sep 2026 | 12–24 months | 4 weeks | 4% | On the clock23 months left | |
| Fog of War: Book TwoFog of War: Book Two | 2-3 years.read 14 Sep 2026 | 24–36 months | 1 month | 3% | On the clock2 years 11 months left | |
| My Demonic Jungle QuestMy Demonic Jungle Quest | 6 months to 1 year.read 11 Sep 2026 | 6–12 months | 2 weeks | 3% | On the clock12 months left | |
| FunorbitFunorbit | I currently expect Funorbit to remain in Early Access for approximately 6 to 12 months. As a solo developer, the exact timeline may depend on development progress and community feedback. My goal is to leave Early Access once the main gameplay systems and planned content feel complete and polished enough for a full release.read 12 Sep 2026 | 6–12 months | 2 weeks | 3% | On the clock12 months left | |
| RuinRuin | While we cannot provide an exact timeframe, we anticipate Ruin to remain in Early Access for approximately 3 more years. This extended period allows us to incorporate player feedback, refine features, and ensure a polished and immersive experience.read 12 Sep 2026 | about 3 years | 1 month | 3% | On the clock2 years 11 months left | |
| Last Light: SurvivalLast Light: Survival | We expect Last Light: Survival to remain in Early Access for approximately 12 to 18 months. This timeframe allows us to steadily expand the game with new content, features, and improvements while carefully incorporating player feedback and ensuring overall stability and quality. Development progress may vary depending on community input and testing results, but our focus is on delivering a polished and complete full release rather than rushing the process.read 6 Sep 2026 | 12–18 months | 2 weeks | 3% | On the clock18 months left | |
| ScottsideScottside | Approximately 3–5 years.read 11 Sep 2026 | 36–60 months | 2 months | 3% | On the clock4 years 10 months left | |
| Backrooms: The EntityBackrooms: The Entity | We plan to have the game in early access for about three monthsread 13 Sep 2026 | about 3 months | 2 days | 3% | On the clock3 months left | |
| GrimveilGrimveil | 1-2 yearsread 13 Sep 2026 | 12–24 months | 3 weeks | 3% | On the clock23 months left | |
| Skye's ReposeSkye's Repose | I expect this Early Access to last 1-2 years.read 6 Sep 2026 | 12–24 months | 2 weeks | 2% | On the clock23 months left | |
| Wandering BardWandering Bard | We currently expect Early Access to last around 12 months, although development and community feedback may change that schedule. We plan to leave Early Access when the expanded modes, content and polish meet the standard we want for the full version.read 7 Sep 2026 | about 12 months | 1 week | 2% | On the clock12 months left | |
| Not Quite Dead: Open World SurvivalNot Quite Dead: Open World Survival | 1 - 2 years.read 13 Sep 2026 | 12–24 months | 2 weeks | 2% | On the clock2 years left | |
| 图灵证言图灵证言 | We expect the Early Access period to last approximately 6 to 12 months. The actual duration may change depending on player feedback, content development, and technical optimization. We plan to leave Early Access once the main storyline, gameplay systems, and overall experience have reached the level of quality we are aiming for.read 13 Sep 2026 | 6–12 months | 6 days | 2% | On the clock12 months left | |
| Delicious TravelingsDelicious Travelings | Early access will last until all planned features are implemented. At a rate of one chapter per year, it will take 4 years before the release of version 1.0.read 6 Sep 2026 | about 4 years | 3 weeks | 1% | On the clock3 years 11 months left | |
| Code Name: BoogeymanCode Name: Boogeyman | The product will remain in Early Access for a while longer. It is expected to leave this state at the end of 2026 or the beginning of 2027 unless otherwise indicated.read 13 Sep 2026 | 7 monthsuntil 31 Mar 2027 | 2 days | 1% | On the clock7 months left | |
| Random ShitRandom Shit | This game will be in Early Access for roughly 18 months. This is an estimate rather than a promise — my solo development timeline will most likely shift, and I'd rather extend Early Access than leave it before the game is ready.read 9 Sep 2026 | about 18 months | 5 days | 1% | On the clock18 months left | |
| La mansión de CampanillasLa mansión de Campanillas | We estimate the game will remain in Early Access for between six months and one year, depending on the final scope of the project.read 13 Sep 2026 | 6–12 months | 2 days | 1% | On the clock12 months left | |
| Kingdom ComeKingdom Come | The game is planned as a long-term chapter-based project with six chapters in total. At the current stage, Chapter 1 is complete, and future chapters are planned to be developed and released over time. Because each chapter requires writing, design, art, testing, bug fixing, and polishing, major chapter updates are currently estimated to take approximately two to three years per chapter. Our current estimate is that the game may remain in Early Access for several years, potentially until around the end of 2030 or longer depending on development progress, player feedback, and the scope of future chapters. This schedule is an estimate and may change as development continues. We will keep players informed through updates and announcements.read 14 Sep 2026 | 24–36 months | 3 days | 0% | On the clock3 years left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.