Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,338 in Early Access · 4,686 promises read · 1,471 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedTag: RogueliteClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3771,334433%2 months1,33697%58of 1,194 parsed
202557057000%14 months54696%220of 473 parsed
202429329300%2 years 1 month28397%173of 228 parsed
202315715700%3 years 2 months15096%96of 125 parsed
202210910900%4 years 2 months10495%65of 79 parsed
2021878700%5 years 2 months8193%54of 64 parsed
2020727200%6 years 2 months7199%42of 50 parsed
2019646400%7 years 3 months64100%37of 41 parsed
2018545400%8 years 3 months5296%39of 40 parsed
201711011000%9 years 4 months10999%73of 76 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
All But WeakHikyu · entered 15 Jul 2026All But WeakHikyu · entered 15 Jul 2026We expect the game to be in Early Access for about 6 to 9 months. This timeline will give us enough room to implement community feedback, deeply expand the item pool, add more elemental interactions, and polish the game's overall progression.read 13 Sep 20266–9 months2 months23%On the clock7 months left
DeckslingerTurtleFox Games · entered 26 Jun 2026DeckslingerTurtleFox Games · entered 26 Jun 2026We expect Decked Out to be in Early Access for around one year. This will give us the opportunity to add additional Classes, Enemies and Challenges to the game - as well as new features, quality of life changes and balance improvements driven by player feedback.read 15 Sep 2026about 12 months3 months23%On the clock9 months left
万世剑冢阿郎 · entered 30 Jun 2026万世剑冢阿郎 · entered 30 Jun 2026The current plan is for the Early Access phase to last 6 to 12 months. The exact duration will depend on content production progress, gameplay polish, and player feedback. If core content and overall completion meet expectations ahead of schedule, Early Access may end sooner; if further supplementation and optimization are needed, it may be appropriately extended.read 13 Sep 20266–12 months3 months22%On the clock9 months left
Bug AllianceEnt-Re Games · entered 14 May 2026Bug AllianceEnt-Re Games · entered 14 May 2026Bug Alliance entered Early Access on May 14, 2026, and we currently aim to reach full release during 2027. The exact timeline may change depending on development needs and community feedback. Our priority is to reach 1.0 when the planned story, progression systems, game modes and overall level of polish are ready.read 14 Sep 202620 monthsuntil 31 Dec 20274 months21%On the clock16 months left
SoulblazeCosmic Mocca · entered 29 May 2026SoulblazeCosmic Mocca · entered 29 May 20261 to 1.5 yearsread 16 Sep 202612–18 months4 months20%On the clock14 months left
末世信使Qingyuan PixelBox Network Co., Ltd. · entered 26 Jul 2026末世信使Qingyuan PixelBox Network Co., Ltd. · entered 26 Jul 2026Early Access will last about 6–9 months.read 16 Sep 20266–9 months2 months19%On the clock7 months left
Ascent Of EternitySeventh Eye Studio · entered 10 Jul 2026Ascent Of EternitySeventh Eye Studio · entered 10 Jul 2026The goal is a year or less but it depends on a variety of factors.read 16 Sep 20260–12 months2 months19%On the clock10 months left
BonkCity44G · entered 28 Jul 2026BonkCity44G · entered 28 Jul 2026Early Access is planned for approximately 6–9 months, targeting a 1.0 release in Q1 2027. That timeline could extend if community feedback surfaces a meaningful new direction — we'd rather ship something great than something on schedule. We'll always be transparent about the roadmap in-game and on the Steam community hub.read 15 Sep 20266–9 months2 months18%On the clock7 months left
Ashrun SurvivorsNicholas Schmitz · entered 14 Aug 2026Ashrun SurvivorsNicholas Schmitz · entered 14 Aug 2026We currently expect Ashrun Survivors to remain in Early Access for approximately six months. This estimate may change depending on player feedback, development progress, testing results, and the level of polish required for the full release.read 6 Sep 2026about 6 months1 month18%On the clock5 months left
三国志BONDGet Wrapped Up Inc. · entered 14 Jul 2026三国志BONDGet Wrapped Up Inc. · entered 14 Jul 2026We are planning to officially release the game in approximately 6 months to a year. However, our top priority is delivering a game that truly satisfies our players. Depending on the feedback we receive from the community and any requests for new features, there is a possibility that this period may be extended.read 16 Sep 20266–12 months2 months18%On the clock10 months left
VAULTRATSCOLD SIGNAL STUDIOS · entered 14 Jul 2026VAULTRATSCOLD SIGNAL STUDIOS · entered 14 Jul 2026We anticipate 6-12 months, though this depends on community feedback and development progress. We'd rather take the time to get it right than rush to a 1.0 label.read 7 Sep 20266–12 months2 months18%On the clock10 months left
Hell MaidenAstralShift · entered 16 Jul 2026Hell MaidenAstralShift · entered 16 Jul 2026Approximately an additional year, or more. While it is difficult to predict at this point in time, we will keep updating the community on Steam and other platforms about Hell Maiden's development.read 12 Sep 2026about 12 months2 months17%On the clock10 months left
Deep Rock Galactic: Rogue CoreGhost Ship Publishing · entered 20 May 2026Deep Rock Galactic: Rogue CoreGhost Ship Publishing · entered 20 May 2026We expect Rogue Core to be in Early Access for 18 to 24 months.read 16 Sep 202618–24 months4 months16%On the clock20 months left
Liminal ProtocolRabbit House Games · entered 23 Jul 2026Liminal ProtocolRabbit House Games · entered 23 Jul 2026I plan to keep the game in Early Access for about six to twelve months while I refine the netcode and build out the remaining features.read 15 Sep 20266–12 months2 months15%On the clock10 months left
SLAMPUNKSHALE GAMEWORKS UG · entered 13 Aug 2026SLAMPUNKSHALE GAMEWORKS UG · entered 13 Aug 2026We're aiming for roughly 6 to 9 months, though as a small team we'd rather ship it right than rush it out on a fixed date.read 6 Sep 20266–9 months1 month13%On the clock8 months left
Desktop GremlinsShuGhost · entered 6 Aug 2026Desktop GremlinsShuGhost · entered 6 Aug 2026We plan to stay in Early Access for approximately 6 to 12 months. The timeline depends on community feedback and how many new characters and features we're able to add. Once we feel the content is complete and stable, we'll move to full release.read 16 Sep 20266–12 months1 month11%On the clock11 months left
PESKY ORCS!Johannes Lott · entered 27 Aug 2026PESKY ORCS!Johannes Lott · entered 27 Aug 2026The early access phase will last circa half a year based on the currenct schedule.read 12 Sep 2026about 6 months3 weeks11%On the clock5 months left
Slaymeji: Roguelite Desktop SurvivorWazang Games · entered 31 Aug 2026Slaymeji: Roguelite Desktop SurvivorWazang Games · entered 31 Aug 2026I expect Early Access to last about four to five months. My current target for 1.0 is the end of 2026 or the start of 2027. That estimate is based on the work left in the current scope. Bosses and elites still need their own behavior. More wave types and skill tree branches are planned. Cosmetics and the wider balance pass also need to be finished. If player feedback shows that the game needs more time, I will extend the schedule.read 6 Sep 20264–5 months2 weeks11%On the clock4 months left
A Nibble TaleMaxouhell Studios · entered 8 Aug 2026A Nibble TaleMaxouhell Studios · entered 8 Aug 2026We expect A Nibble Tale to remain in Early Access for around 6 to 12 months. This may change depending on player feedback and the amount of polish and content needed before the full release.read 16 Sep 20266–12 months1 month11%On the clock11 months left
StonewardsBanana Tiger Studio · entered 11 Aug 2026StonewardsBanana Tiger Studio · entered 11 Aug 2026We currently plan for Stonewards to remain in Early Access for approximately 9 to 12 months. This timeline gives us enough room to steadily roll out new features, expand the game's scope, and properly implement community feedback without rushing the process.read 15 Sep 20269–12 months1 month10%On the clock11 months left
Echoes of MystraliaBorealys Games · entered 11 Aug 2026Echoes of MystraliaBorealys Games · entered 11 Aug 2026Our goal is to keep this Early Access period relatively short and community-focused, allowing us to finish and polish the game ahead of full release. We aim to deliver the final version within a year.read 16 Sep 20260–12 months1 month10%On the clock11 months left
SwordceryTemple Door Games · entered 11 Aug 2026SwordceryTemple Door Games · entered 11 Aug 2026Our current goal is to release Swordcery 1.0 within 8 to 12 months of entering Early Access. However, because development timelines can be influenced by player feedback, financial situations, and our desire to reach a level of polish we’re truly satisfied with, we’ll continue to reassess our plans as development progresses. Throughout Early Access, we’ll be as transparent as possible about our roadmap and updates.read 6 Sep 20268–12 months1 month10%On the clock11 months left
The Long Way UpFlytel · entered 12 Aug 2026The Long Way UpFlytel · entered 12 Aug 2026Roughly six to twelve months, with content and balance updates through that window. No fixed exit date until the post-summit content is where it should be.read 16 Sep 20266–12 months1 month10%On the clock11 months left
FlekkiaBubbleStorm · entered 31 Aug 2026FlekkiaBubbleStorm · entered 31 Aug 2026I plan to keep Flekkia in Early Access for roughly 6 months. That estimate depends on what the data and player feedback surface. I would rather leave Early Access when the balance and the co-op experience are solid than on a fixed date.read 6 Sep 2026about 6 months2 weeks9%On the clock5 months left
Memo to the UnderlordUnderlord Studios · entered 15 Aug 2026Memo to the UnderlordUnderlord Studios · entered 15 Aug 2026Memo to the Underlord has a finite plan for what content will be in 1.0, and we expect it to be in Early Access for approximately 12 months to reach that state.read 6 Sep 2026about 12 months1 month9%On the clock11 months left
Shifting SandsSilent Sun · entered 27 Aug 2026Shifting SandsSilent Sun · entered 27 Aug 2026Dr. Annelise: Around 6 to 8 months. Iddy: A crisp little estimate. Very brave of us. Ms. Smith: It is an estimate. If the game clearly needs more time to grow up properly, we'll give it more time. Nobody benefits from us sprinting to 1.0 with our shirt half buttoned.read 5 Sep 20266–8 months3 weeks8%On the clock7 months left
Guild LegendsLarger Than Average Games · entered 17 Aug 2026Guild LegendsLarger Than Average Games · entered 17 Aug 2026I expect it to leave early access in Summer of 2027.read 11 Sep 202612 monthsuntil 31 Aug 20271 month8%On the clock11 months left
修仙·卦象录Bixie Games · entered 18 Aug 2026修仙·卦象录Bixie Games · entered 18 Aug 2026We plan for the Early Access period to last approximately one year. The exact duration will depend on the pace of content updates and community feedback—we prioritize quality over rushing. We'll keep players informed of progress through regular update posts.read 6 Sep 2026about 12 months4 weeks8%On the clock11 months left
星を編んで空を描く直手有為 · entered 19 Aug 2026星を編んで空を描く直手有為 · entered 19 Aug 2026About one yearread 6 Sep 2026about 12 months4 weeks8%On the clock11 months left
White DwarfFortytwo · entered 20 Aug 2026White DwarfFortytwo · entered 20 Aug 2026We currently expect Early Access to last somewhere between six months and a year, depending on how the content and balance work develops. That timeframe is an estimate, not a deadline. The whole point of Early Access is being able to respond to what players actually experience, and some problems only become obvious once enough people are playing. If the game needs more time to get the balance right, we would rather take that time than leave Early Access on schedule with a game that is not ready.read 11 Sep 20266–12 months4 weeks8%On the clock11 months left
Roll to RuinPatcherZZZ · entered 20 Aug 2026Roll to RuinPatcherZZZ · entered 20 Aug 2026We plan for Early Access to last around 6 to 12 months, depending on player feedback and content completion. The core systems and all 7 chapters are already implemented in the Early Access build — the remaining time will be spent on balance iteration and quality-of-life polish.read 6 Sep 20266–12 months4 weeks8%On the clock11 months left
Food FightMidnight Pixel · entered 21 Aug 2026Food FightMidnight Pixel · entered 21 Aug 2026We expect at least six months to a year. We'd rather leave Early Access when the balance and content feel right than rush to meet a date.read 16 Sep 20266–12 months4 weeks7%On the clock11 months left
DEEP DIVERPEGAX Studios · entered 22 Aug 2026DEEP DIVERPEGAX Studios · entered 22 Aug 2026Deep Diver is planned to stay in Early Access for approximately one year.read 6 Sep 2026about 12 months4 weeks7%On the clock11 months left
Void DiscipleKabeza Kabrona S.A. · entered 4 Sep 2026Void DiscipleKabeza Kabrona S.A. · entered 4 Sep 2026Around 3 to 6 months (depending on the amount of feedback received). The game is already feature-complete, so this isn't about building missing content, it's about iterating on feedback. If the feedback settles quickly and the balance holds up, it will be closer to three months. I'd rather leave Early Access when the game genuinely feels finished than setting an arbitrary date.read 6 Sep 20263–6 months2 weeks7%On the clock6 months left
Lv Down RPGFlashForm · entered 24 Aug 2026Lv Down RPGFlashForm · entered 24 Aug 2026We currently expect Lv Down RPG to remain in Early Access for approximately 6 to 12 months. This estimate may change depending on development progress and player feedback.read 6 Sep 20266–12 months3 weeks6%On the clock11 months left
MoorageDaedalus Studios · entered 28 Aug 2026MoorageDaedalus Studios · entered 28 Aug 2026Moorage will have a full release mid-2027, exact quarter TBD.read 14 Sep 202610 monthsuntil 30 Jun 20273 weeks6%On the clock9 months left
Null and VoidSpace Dragon Games · entered 28 Aug 2026Null and VoidSpace Dragon Games · entered 28 Aug 20266 to 12 months.read 13 Sep 20266–12 months3 weeks5%On the clock11 months left
The Severed GodsTopebox · entered 10 Aug 2026The Severed GodsTopebox · entered 10 Aug 2026Based on our current development roadmap and community feedback, we expect the game to remain in Early Access for around 1–2 years.read 12 Sep 202612–24 months1 month5%On the clock23 months left
Car D GameKnuckky · entered 29 Aug 2026Car D GameKnuckky · entered 29 Aug 2026I expect roughly 6 to 12 months, though this may shift based on player feedback and how much content the community wants to see before calling it 1.0.read 16 Sep 20266–12 months3 weeks5%On the clock11 months left
雀神 -infinity-OwlGameStudio · entered 29 Aug 2026雀神 -infinity-OwlGameStudio · entered 29 Aug 2026At this point, we expect the game to remain in Early Access for about one year. This may change depending on development progress and player feedback, but our plan is to continue improving the game and adding content throughout that period.read 15 Sep 2026about 12 months3 weeks5%On the clock11 months left
DicewayfarerNightCracker · entered 8 Sep 2026DicewayfarerNightCracker · entered 8 Sep 2026We currently expect Dicewayfarer to remain in Early Access for approximately 3–6 months. However, this may change depending on player feedback and the amount of additional balancing and polish required.read 12 Sep 20263–6 months1 week5%On the clock6 months left
Rune Robin's DreamscapeChristopher Tedesco-Peresson · entered 25 Aug 2026Rune Robin's DreamscapeChristopher Tedesco-Peresson · entered 25 Aug 2026We roughly aim to finish it sometime next year, August of '27 at the latest. Any support we receive from purchases will go directly into finishing the project even earlier as well.read 6 Sep 202616 monthsuntil 31 Dec 20273 weeks5%On the clock15 months left
Automon ArenaGral · entered 31 Aug 2026Automon ArenaGral · entered 31 Aug 2026About a year.read 13 Sep 2026about 12 months2 weeks5%On the clock11 months left
Netherhuntmtrosin · entered 31 Aug 2026Netherhuntmtrosin · entered 31 Aug 2026We currently expect Netherhunt to remain in Early Access for approximately 12 months. This timeframe may change as we evaluate player feedback and the scope of improvements needed to deliver the best possible experience.read 15 Sep 2026about 12 months2 weeks5%On the clock11 months left
Level Up, Tiny King!Warband & Magic · entered 5 Sep 2026Level Up, Tiny King!Warband & Magic · entered 5 Sep 2026We plan for the game to stay in Early Access for around 6 to 12 months. This will give us enough time to gather feedback, improve balance, add content, and polish the overall experience without rushing development.read 6 Sep 20266–12 months2 weeks3%On the clock12 months left
Syntax:OverloadTallen games · entered 8 Sep 2026Syntax:OverloadTallen games · entered 8 Sep 2026I anticipate Early Access will last between 6 and 12 months. The actual duration will depend on the pace of community feedback—I would much rather take the extra time to polish the content to perfection than sacrifice quality just to rush a release. We will keep you updated on our progress regularly through our Roadmap.read 14 Sep 20266–12 months1 week2%On the clock12 months left
ThorgardNightscape Games · entered 13 Sep 2026ThorgardNightscape Games · entered 13 Sep 2026I currently expect Thorgard to remain in Early Access for approximately 6–12 months. However, this may change depending on player feedback and the development of the planned content.read 13 Sep 20266–12 months3 days1%On the clock12 months left
Apple Man Samboneheadlabss · entered 14 Sep 2026Apple Man Samboneheadlabss · entered 14 Sep 2026A range of 6 to 12 months post early access launch would be the duration of the Early access period.read 15 Sep 20266–12 months3 days1%On the clock12 months left
钟馗幸存者fanyifan · entered 16 Sep 2026钟馗幸存者fanyifan · entered 16 Sep 2026We currently plan for Early Access to last approximately three months. This estimate may change based on development progress and community feedback.read 12 Sep 2026about 3 months1 day1%On the clock3 months left
FleetbreakersLevel Up Gaming · entered 15 Sep 2026FleetbreakersLevel Up Gaming · entered 15 Sep 2026We are currently planning to be in early access for approximately one year.read 16 Sep 2026about 12 months2 days0%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.