How long did they say Early Access would take, and how long has it been? · 3,338 in Early Access · 4,686 promises read · 1,471 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,377 | 1,334 | 433% | 2 months | 1,33697% | 58of 1,194 parsed | — |
| 2025 | 570 | 570 | 00% | 14 months | 54696% | 220of 473 parsed | — |
| 2024 | 293 | 293 | 00% | 2 years 1 month | 28397% | 173of 228 parsed | — |
| 2023 | 157 | 157 | 00% | 3 years 2 months | 15096% | 96of 125 parsed | — |
| 2022 | 109 | 109 | 00% | 4 years 2 months | 10495% | 65of 79 parsed | — |
| 2021 | 87 | 87 | 00% | 5 years 2 months | 8193% | 54of 64 parsed | — |
| 2020 | 72 | 72 | 00% | 6 years 2 months | 7199% | 42of 50 parsed | — |
| 2019 | 64 | 64 | 00% | 7 years 3 months | 64100% | 37of 41 parsed | — |
| 2018 | 54 | 54 | 00% | 8 years 3 months | 5296% | 39of 40 parsed | — |
| 2017 | 110 | 110 | 00% | 9 years 4 months | 10999% | 73of 76 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| All But WeakAll But Weak | We expect the game to be in Early Access for about 6 to 9 months. This timeline will give us enough room to implement community feedback, deeply expand the item pool, add more elemental interactions, and polish the game's overall progression.read 13 Sep 2026 | 6–9 months | 2 months | 23% | On the clock7 months left | |
| DeckslingerDeckslinger | We expect Decked Out to be in Early Access for around one year. This will give us the opportunity to add additional Classes, Enemies and Challenges to the game - as well as new features, quality of life changes and balance improvements driven by player feedback.read 15 Sep 2026 | about 12 months | 3 months | 23% | On the clock9 months left | |
| 万世剑冢万世剑冢 | The current plan is for the Early Access phase to last 6 to 12 months. The exact duration will depend on content production progress, gameplay polish, and player feedback. If core content and overall completion meet expectations ahead of schedule, Early Access may end sooner; if further supplementation and optimization are needed, it may be appropriately extended.read 13 Sep 2026 | 6–12 months | 3 months | 22% | On the clock9 months left | |
| Bug AllianceBug Alliance | Bug Alliance entered Early Access on May 14, 2026, and we currently aim to reach full release during 2027. The exact timeline may change depending on development needs and community feedback. Our priority is to reach 1.0 when the planned story, progression systems, game modes and overall level of polish are ready.read 14 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 4 months | 21% | On the clock16 months left | |
| SoulblazeSoulblaze | 1 to 1.5 yearsread 16 Sep 2026 | 12–18 months | 4 months | 20% | On the clock14 months left | |
| 末世信使末世信使 | Early Access will last about 6–9 months.read 16 Sep 2026 | 6–9 months | 2 months | 19% | On the clock7 months left | |
| Ascent Of EternityAscent Of Eternity | The goal is a year or less but it depends on a variety of factors.read 16 Sep 2026 | 0–12 months | 2 months | 19% | On the clock10 months left | |
| BonkCityBonkCity | Early Access is planned for approximately 6–9 months, targeting a 1.0 release in Q1 2027. That timeline could extend if community feedback surfaces a meaningful new direction — we'd rather ship something great than something on schedule. We'll always be transparent about the roadmap in-game and on the Steam community hub.read 15 Sep 2026 | 6–9 months | 2 months | 18% | On the clock7 months left | |
| Ashrun SurvivorsAshrun Survivors | We currently expect Ashrun Survivors to remain in Early Access for approximately six months. This estimate may change depending on player feedback, development progress, testing results, and the level of polish required for the full release.read 6 Sep 2026 | about 6 months | 1 month | 18% | On the clock5 months left | |
| 三国志BOND三国志BOND | We are planning to officially release the game in approximately 6 months to a year. However, our top priority is delivering a game that truly satisfies our players. Depending on the feedback we receive from the community and any requests for new features, there is a possibility that this period may be extended.read 16 Sep 2026 | 6–12 months | 2 months | 18% | On the clock10 months left | |
| VAULTRATSVAULTRATS | We anticipate 6-12 months, though this depends on community feedback and development progress. We'd rather take the time to get it right than rush to a 1.0 label.read 7 Sep 2026 | 6–12 months | 2 months | 18% | On the clock10 months left | |
| Hell MaidenHell Maiden | Approximately an additional year, or more. While it is difficult to predict at this point in time, we will keep updating the community on Steam and other platforms about Hell Maiden's development.read 12 Sep 2026 | about 12 months | 2 months | 17% | On the clock10 months left | |
| Deep Rock Galactic: Rogue CoreDeep Rock Galactic: Rogue Core | We expect Rogue Core to be in Early Access for 18 to 24 months.read 16 Sep 2026 | 18–24 months | 4 months | 16% | On the clock20 months left | |
| Liminal ProtocolLiminal Protocol | I plan to keep the game in Early Access for about six to twelve months while I refine the netcode and build out the remaining features.read 15 Sep 2026 | 6–12 months | 2 months | 15% | On the clock10 months left | |
| SLAMPUNKSSLAMPUNKS | We're aiming for roughly 6 to 9 months, though as a small team we'd rather ship it right than rush it out on a fixed date.read 6 Sep 2026 | 6–9 months | 1 month | 13% | On the clock8 months left | |
| Desktop GremlinsDesktop Gremlins | We plan to stay in Early Access for approximately 6 to 12 months. The timeline depends on community feedback and how many new characters and features we're able to add. Once we feel the content is complete and stable, we'll move to full release.read 16 Sep 2026 | 6–12 months | 1 month | 11% | On the clock11 months left | |
| PESKY ORCS!PESKY ORCS! | The early access phase will last circa half a year based on the currenct schedule.read 12 Sep 2026 | about 6 months | 3 weeks | 11% | On the clock5 months left | |
| Slaymeji: Roguelite Desktop SurvivorSlaymeji: Roguelite Desktop Survivor | I expect Early Access to last about four to five months. My current target for 1.0 is the end of 2026 or the start of 2027. That estimate is based on the work left in the current scope. Bosses and elites still need their own behavior. More wave types and skill tree branches are planned. Cosmetics and the wider balance pass also need to be finished. If player feedback shows that the game needs more time, I will extend the schedule.read 6 Sep 2026 | 4–5 months | 2 weeks | 11% | On the clock4 months left | |
| A Nibble TaleA Nibble Tale | We expect A Nibble Tale to remain in Early Access for around 6 to 12 months. This may change depending on player feedback and the amount of polish and content needed before the full release.read 16 Sep 2026 | 6–12 months | 1 month | 11% | On the clock11 months left | |
| StonewardsStonewards | We currently plan for Stonewards to remain in Early Access for approximately 9 to 12 months. This timeline gives us enough room to steadily roll out new features, expand the game's scope, and properly implement community feedback without rushing the process.read 15 Sep 2026 | 9–12 months | 1 month | 10% | On the clock11 months left | |
| Echoes of MystraliaEchoes of Mystralia | Our goal is to keep this Early Access period relatively short and community-focused, allowing us to finish and polish the game ahead of full release. We aim to deliver the final version within a year.read 16 Sep 2026 | 0–12 months | 1 month | 10% | On the clock11 months left | |
| SwordcerySwordcery | Our current goal is to release Swordcery 1.0 within 8 to 12 months of entering Early Access. However, because development timelines can be influenced by player feedback, financial situations, and our desire to reach a level of polish we’re truly satisfied with, we’ll continue to reassess our plans as development progresses. Throughout Early Access, we’ll be as transparent as possible about our roadmap and updates.read 6 Sep 2026 | 8–12 months | 1 month | 10% | On the clock11 months left | |
| The Long Way UpThe Long Way Up | Roughly six to twelve months, with content and balance updates through that window. No fixed exit date until the post-summit content is where it should be.read 16 Sep 2026 | 6–12 months | 1 month | 10% | On the clock11 months left | |
| FlekkiaFlekkia | I plan to keep Flekkia in Early Access for roughly 6 months. That estimate depends on what the data and player feedback surface. I would rather leave Early Access when the balance and the co-op experience are solid than on a fixed date.read 6 Sep 2026 | about 6 months | 2 weeks | 9% | On the clock5 months left | |
| Memo to the UnderlordMemo to the Underlord | Memo to the Underlord has a finite plan for what content will be in 1.0, and we expect it to be in Early Access for approximately 12 months to reach that state.read 6 Sep 2026 | about 12 months | 1 month | 9% | On the clock11 months left | |
| Shifting SandsShifting Sands | Dr. Annelise: Around 6 to 8 months. Iddy: A crisp little estimate. Very brave of us. Ms. Smith: It is an estimate. If the game clearly needs more time to grow up properly, we'll give it more time. Nobody benefits from us sprinting to 1.0 with our shirt half buttoned.read 5 Sep 2026 | 6–8 months | 3 weeks | 8% | On the clock7 months left | |
| Guild LegendsGuild Legends | I expect it to leave early access in Summer of 2027.read 11 Sep 2026 | 12 monthsuntil 31 Aug 2027 | 1 month | 8% | On the clock11 months left | |
| 修仙·卦象录修仙·卦象录 | We plan for the Early Access period to last approximately one year. The exact duration will depend on the pace of content updates and community feedback—we prioritize quality over rushing. We'll keep players informed of progress through regular update posts.read 6 Sep 2026 | about 12 months | 4 weeks | 8% | On the clock11 months left | |
| 星を編んで空を描く星を編んで空を描く | About one yearread 6 Sep 2026 | about 12 months | 4 weeks | 8% | On the clock11 months left | |
| White DwarfWhite Dwarf | We currently expect Early Access to last somewhere between six months and a year, depending on how the content and balance work develops. That timeframe is an estimate, not a deadline. The whole point of Early Access is being able to respond to what players actually experience, and some problems only become obvious once enough people are playing. If the game needs more time to get the balance right, we would rather take that time than leave Early Access on schedule with a game that is not ready.read 11 Sep 2026 | 6–12 months | 4 weeks | 8% | On the clock11 months left | |
| Roll to RuinRoll to Ruin | We plan for Early Access to last around 6 to 12 months, depending on player feedback and content completion. The core systems and all 7 chapters are already implemented in the Early Access build — the remaining time will be spent on balance iteration and quality-of-life polish.read 6 Sep 2026 | 6–12 months | 4 weeks | 8% | On the clock11 months left | |
| Food FightFood Fight | We expect at least six months to a year. We'd rather leave Early Access when the balance and content feel right than rush to meet a date.read 16 Sep 2026 | 6–12 months | 4 weeks | 7% | On the clock11 months left | |
| DEEP DIVERDEEP DIVER | Deep Diver is planned to stay in Early Access for approximately one year.read 6 Sep 2026 | about 12 months | 4 weeks | 7% | On the clock11 months left | |
| Void DiscipleVoid Disciple | Around 3 to 6 months (depending on the amount of feedback received). The game is already feature-complete, so this isn't about building missing content, it's about iterating on feedback. If the feedback settles quickly and the balance holds up, it will be closer to three months. I'd rather leave Early Access when the game genuinely feels finished than setting an arbitrary date.read 6 Sep 2026 | 3–6 months | 2 weeks | 7% | On the clock6 months left | |
| Lv Down RPGLv Down RPG | We currently expect Lv Down RPG to remain in Early Access for approximately 6 to 12 months. This estimate may change depending on development progress and player feedback.read 6 Sep 2026 | 6–12 months | 3 weeks | 6% | On the clock11 months left | |
| MoorageMoorage | Moorage will have a full release mid-2027, exact quarter TBD.read 14 Sep 2026 | 10 monthsuntil 30 Jun 2027 | 3 weeks | 6% | On the clock9 months left | |
| Null and VoidNull and Void | 6 to 12 months.read 13 Sep 2026 | 6–12 months | 3 weeks | 5% | On the clock11 months left | |
| The Severed GodsThe Severed Gods | Based on our current development roadmap and community feedback, we expect the game to remain in Early Access for around 1–2 years.read 12 Sep 2026 | 12–24 months | 1 month | 5% | On the clock23 months left | |
| Car D GameCar D Game | I expect roughly 6 to 12 months, though this may shift based on player feedback and how much content the community wants to see before calling it 1.0.read 16 Sep 2026 | 6–12 months | 3 weeks | 5% | On the clock11 months left | |
| 雀神 -infinity-雀神 -infinity- | At this point, we expect the game to remain in Early Access for about one year. This may change depending on development progress and player feedback, but our plan is to continue improving the game and adding content throughout that period.read 15 Sep 2026 | about 12 months | 3 weeks | 5% | On the clock11 months left | |
| DicewayfarerDicewayfarer | We currently expect Dicewayfarer to remain in Early Access for approximately 3–6 months. However, this may change depending on player feedback and the amount of additional balancing and polish required.read 12 Sep 2026 | 3–6 months | 1 week | 5% | On the clock6 months left | |
| Rune Robin's DreamscapeRune Robin's Dreamscape | We roughly aim to finish it sometime next year, August of '27 at the latest. Any support we receive from purchases will go directly into finishing the project even earlier as well.read 6 Sep 2026 | 16 monthsuntil 31 Dec 2027 | 3 weeks | 5% | On the clock15 months left | |
| Automon ArenaAutomon Arena | About a year.read 13 Sep 2026 | about 12 months | 2 weeks | 5% | On the clock11 months left | |
| NetherhuntNetherhunt | We currently expect Netherhunt to remain in Early Access for approximately 12 months. This timeframe may change as we evaluate player feedback and the scope of improvements needed to deliver the best possible experience.read 15 Sep 2026 | about 12 months | 2 weeks | 5% | On the clock11 months left | |
| Level Up, Tiny King!Level Up, Tiny King! | We plan for the game to stay in Early Access for around 6 to 12 months. This will give us enough time to gather feedback, improve balance, add content, and polish the overall experience without rushing development.read 6 Sep 2026 | 6–12 months | 2 weeks | 3% | On the clock12 months left | |
| Syntax:OverloadSyntax:Overload | I anticipate Early Access will last between 6 and 12 months. The actual duration will depend on the pace of community feedback—I would much rather take the extra time to polish the content to perfection than sacrifice quality just to rush a release. We will keep you updated on our progress regularly through our Roadmap.read 14 Sep 2026 | 6–12 months | 1 week | 2% | On the clock12 months left | |
| ThorgardThorgard | I currently expect Thorgard to remain in Early Access for approximately 6–12 months. However, this may change depending on player feedback and the development of the planned content.read 13 Sep 2026 | 6–12 months | 3 days | 1% | On the clock12 months left | |
| Apple Man SamApple Man Sam | A range of 6 to 12 months post early access launch would be the duration of the Early access period.read 15 Sep 2026 | 6–12 months | 3 days | 1% | On the clock12 months left | |
| 钟馗幸存者钟馗幸存者 | We currently plan for Early Access to last approximately three months. This estimate may change based on development progress and community feedback.read 12 Sep 2026 | about 3 months | 1 day | 1% | On the clock3 months left | |
| FleetbreakersFleetbreakers | We are currently planning to be in early access for approximately one year.read 16 Sep 2026 | about 12 months | 2 days | 0% | On the clock12 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.