Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,300 in Early Access · 3,054 promises read · 1,036 announced, not started

Export CSVHow this is readQuestionnaires read up to 12 Sep 2026
AppliedTag: ExplorationClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,1161,093232%2 months1,04193%34of 935 parsed
202541241200%13 months37090%135of 319 parsed
202421121100%2 years 1 month19191%111of 153 parsed
202311911900%3 years 2 months10891%65of 87 parsed
2022808000%4 years 2 months7189%47of 55 parsed
2021575700%5 years 2 months5088%28of 37 parsed
2020474700%6 years 1 month4289%21of 26 parsed
2019454500%7 years 3 months45100%23of 26 parsed
2018242400%8 years 1 month2292%13of 14 parsed
2017252500%9 years 2 months2496%14of 16 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
DarkShineDScorp · entered 22 Jul 2025DarkShineDScorp · entered 22 Jul 2025The most challenging part of development namely, building the foundation is now complete. The game is currently in the phase of introducing the story and the key characters involved in it. But, as we all know, good things take time, and the game world will expand gradually, offering a small surprise with each update. The estimated development time is several years until the project is fully completed.read 10 Sep 202636–72 months14 months19%On the clock4 years 10 months left
Funnel RunnersSupernova Studios LLC · entered 16 Jul 2026Funnel RunnersSupernova Studios LLC · entered 16 Jul 2026Approximately 1 year.read 11 Sep 2026about 12 months2 months16%On the clock10 months left
ExoTrainHarpoon Games · entered 20 Jul 2026ExoTrainHarpoon Games · entered 20 Jul 2026About one year. However, we may significantly expand our plans based on player feedback and requests.read 8 Sep 2026about 12 months2 months15%On the clock10 months left
Tellus: Echo of the VoidNightwolf Games · entered 30 Apr 2026Tellus: Echo of the VoidNightwolf Games · entered 30 Apr 2026About between 24 months 30 months since release of the game as early access.read 9 Sep 202624–30 months4 months15%On the clock2 years 2 months left
MistakenStorken · entered 28 May 2026MistakenStorken · entered 28 May 2026The current estimate is for Mistaken to remain in Early Access for roughly 1–2 years. As development continues, this timeline may evolve depending on player feedback and the scope of future updates and improvements.read 7 Sep 202612–24 months4 months15%On the clock20 months left
Subspace: ReduxNlaak Studios · entered 30 Aug 2026Subspace: ReduxNlaak Studios · entered 30 Aug 2026We expect Early Access to run for approximately 2-3 months, depending on how ship balance, Battlegrounds modes, and the Ship Enhancements store evolve based on player feedback.read 6 Sep 20262–3 months2 weeks15%On the clock3 months left
守护我的大火箭Gugu Studio · entered 19 Aug 2026守护我的大火箭Gugu Studio · entered 19 Aug 2026We expect the game to remain in Early Access for approximately six months. The exact timeline may change depending on player feedback and the amount of additional content we plan to add during development.read 7 Sep 2026about 6 months3 weeks13%On the clock5 months left
Last BreathMx · entered 7 Jul 2026Last BreathMx · entered 7 Jul 2026The game will remain in Early Access for as long as needed to properly develop its core systems and respond to player feedback. Our estimate is roughly 12–18 months, but I prefer to focus on quality rather than a strict deadline.read 10 Sep 202612–18 months2 months12%On the clock16 months left
Destiny of Immortal2P Games · entered 8 Jul 2026Destiny of Immortal2P Games · entered 8 Jul 2026We expect the Early Access phase to last approximately 12 to 18 months. This timeline is based on the workload required to complete the remaining two core storylines and the time needed for content polishing and quality assurance based on player feedback.read 8 Sep 202612–18 months2 months12%On the clock16 months left
Subnautica 2Unknown Worlds Entertainment · entered 14 May 2026Subnautica 2Unknown Worlds Entertainment · entered 14 May 2026It is difficult to accurately predict how long Early Access will last. Based on previous Early Access games we have developed, we expect it to take about 2 to 3 years. We have a number of goals that we are adamantly working towards. We are focusing on delivering quality at a reasonable pace. At the end of the day, we're dedicated to completing Subnautica 2 and making it the best game possible.read 12 Sep 202624–36 months4 months11%On the clock2 years 8 months left
Stay: Your Forever Pet!Windup Minds · entered 14 Jul 2026Stay: Your Forever Pet!Windup Minds · entered 14 Jul 2026Early Access will continue as we refine and polish the core experience.We anticipate being in Early Access for approximately 12–18 months, while development will continue afterward with ongoing updates and long-term plans.read 11 Sep 202612–18 months2 months11%On the clock16 months left
Sea DrifterXerxz Gaming · entered 6 Aug 2026Sea DrifterXerxz Gaming · entered 6 Aug 2026Roughly 6–12 months, depending on how much the community's feedback changes course.read 9 Sep 20266–12 months1 month10%On the clock11 months left
MEOWMIPurr Dev · entered 7 Aug 2026MEOWMIPurr Dev · entered 7 Aug 2026Expect the game to remain in Early Access for approximately 6–12 months, depending on feedback and development progress.read 6 Sep 20266–12 months1 month10%On the clock11 months left
Dead Air CountyKaveman · entered 8 Aug 2026Dead Air CountyKaveman · entered 8 Aug 2026We currently expect Dead Air County to remain in Early Access for approximately 6 to 12 months. That timeline may change depending on player feedback, bug fixing, balancing, performance work, and the amount of additional content needed before the full release. The goal is not to rush out of Early Access, but to use the period to improve stability, expand contracts, add more room variety, refine enemy behavior, improve atmosphere, and make the extraction loop more replayable. If major systems or content additions take longer than expected, we may extend Early Access to make sure the final release is stronger.read 6 Sep 20266–12 months1 month10%On the clock11 months left
LuminaryRefractive Entertainment · entered 11 Aug 2026LuminaryRefractive Entertainment · entered 11 Aug 2026We are initially planning for 1 year until an official 1.0 release. But if the early access is a bigger success than expected and the community wants us to go bigger with our content, we may add an additional time for that.read 8 Sep 2026about 12 months1 month9%On the clock11 months left
CHEMISTS: Dead ZoneRPAX GAMING · entered 10 Jul 2026CHEMISTS: Dead ZoneRPAX GAMING · entered 10 Jul 2026We haven't set an exact date at the moment, but we expect the game to exit Early Access in approximately 1-2 years. This timeframe will be needed to implement all the content as a whole.read 10 Sep 202612–24 months2 months9%On the clock22 months left
Airport Manager Simulator 2026IORDER · entered 12 Aug 2026Airport Manager Simulator 2026IORDER · entered 12 Aug 2026We plan around six to twelve months. This gives us time to expand terminals, add aircraft and equipment, and polish core systems based on player feedback.read 6 Sep 20266–12 months1 month9%On the clock11 months left
智探Hooroometa · entered 12 Aug 2026智探Hooroometa · entered 12 Aug 2026We expect Early Access to last around 6 to 12 months. The exact duration may change based on player feedback, content development, and system improvements. Our goal is to leave Early Access once the core gameplay, case content, stability, and overall experience reach our full release standard.read 6 Sep 20266–12 months1 month9%On the clock11 months left
Infinite Backrooms@OverrideGameStudio · entered 14 Aug 2026Infinite Backrooms@OverrideGameStudio · entered 14 Aug 2026We plan to remain in Early Access for approximately 6 to 12 months. Our roadmap includes new environments, additional entities, an escape mechanic, and an expanded multiplayer experience. When we feel the game truly delivers the definitive infinite Backrooms experience, we will move to full release.read 8 Sep 20266–12 months4 weeks8%On the clock11 months left
Driftscape: VoidThree Brothers Games · entered 14 Aug 2026Driftscape: VoidThree Brothers Games · entered 14 Aug 2026We currently expect Early Access to last between 6 months and 1 year, though development timelines may change based on community feedback and the needs of the project.read 5 Sep 20266–12 months4 weeks8%On the clock11 months left
DawnBloomskull · entered 24 Apr 2026DawnBloomskull · entered 24 Apr 2026We want to avoid giving specific time frames as we are a very small development team. The early access release provides us with a foundation to build off of and update/add to until we feel that the game is in a fully finished state. We are estimating the game will spend 4-5 years in early access, but this is indefinite.read 6 Sep 202648–60 months5 months8%On the clock4 years 7 months left
Princess of Frozen FlowersBloodkin · entered 22 Aug 2026Princess of Frozen FlowersBloodkin · entered 22 Aug 2026We currently expect Princess of Frozen Flowers to remain in Early Access for approximately one year. This estimate may change depending on player feedback, development needs, and the amount of testing and polish required before the full release.read 11 Sep 2026about 12 months3 weeks6%On the clock11 months left
The CoreElectric Machine Games · entered 13 Aug 2026The CoreElectric Machine Games · entered 13 Aug 2026We estimate 12 to 18 months. During the early access period, we plan to release a story update (new chapter) every 4-6 months, and new trials every month.read 9 Sep 202612–18 months4 weeks6%On the clock17 months left
Backrooms Manager - TogetherNyxtails Studio · entered 14 Aug 2026Backrooms Manager - TogetherNyxtails Studio · entered 14 Aug 2026We currently expect Backrooms Manager - Together to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on development progress, player feedback, and the amount of content we decide to add before the full release.read 6 Sep 202612–18 months4 weeks5%On the clock17 months left
Morhval: RavenglaireSeven Weeks Studios · entered 5 Aug 2026Morhval: RavenglaireSeven Weeks Studios · entered 5 Aug 2026We currently expect Morhval to remain in Early Access for approximately 18 to 24 months. This is an estimate rather than a guaranteed deadline. Morhval is a solo-developed, systems-heavy RPG, and the duration may change depending on technical challenges, community feedback and the scope of the features developed during Early Access.read 9 Sep 202618–24 months1 month5%On the clock23 months left
Mazey VillageSlappy Inc. · entered 5 Aug 2026Mazey VillageSlappy Inc. · entered 5 Aug 2026We currently expect Mazey Village to remain in Early Access for around 1–2 years. During this time, we plan to expand the game with additional content, features, polish, and at least two brand-new biomes for players to explore. Development timelines may change depending on community feedback and the scope of planned updates.read 7 Sep 202612–24 months1 month5%On the clock23 months left
不劳则死Nano0 · entered 20 Aug 2026不劳则死Nano0 · entered 20 Aug 2026I plan to advance development toward the full release through approximately 14 medium-sized updates. Based on the current update cadence (roughly one every 40 days), the Early Access phase is expected to last about 18 months.read 6 Sep 20261–18 months3 weeks4%On the clock17 months left
Pleiades ZeroGidgex · entered 25 Aug 2026Pleiades ZeroGidgex · entered 25 Aug 2026We plan to stay in Early Access until the full seven-star journey is complete and polished to the standard we're aiming for. We'd rather take the time needed to expand the levels, refine the puzzles, and get performance and presentation right. Our goal is to leave Early Access when the game is ready, not before. We expect the game to remain in Early Access by roughly late 2027.read 12 Sep 202616 monthsuntil 31 Dec 20273 weeks4%On the clock15 months left
Fossil BoundFossil Studios · entered 24 Aug 2026Fossil BoundFossil Studios · entered 24 Aug 2026We currently expect Fossil Bound to remain in Early Access for approximately 12–18 months. During this time we plan to expand the number of dig sites, fossils, museum features, and gameplay systems while continuing to refine the core excavation mechanics based on player feedback.read 8 Sep 202612–18 months3 weeks4%On the clock17 months left
Nuktedan: The Forgotten EmotionsSaydexi · entered 8 Sep 2026Nuktedan: The Forgotten EmotionsSaydexi · entered 8 Sep 2026I'm planning for the Early Access period to last around 3 to 4 months.read 10 Sep 20263–4 months4 days3%On the clock4 months left
Survival Dimensionacl studios · entered 31 Aug 2026Survival Dimensionacl studios · entered 31 Aug 2026We plan to keep our game in early access for one year.read 6 Sep 2026about 12 months2 weeks3%On the clock12 months left
Artificial BloodlineShanghai Baitongshan Information Technology Co., Ltd. · entered 31 Aug 2026Artificial BloodlineShanghai Baitongshan Information Technology Co., Ltd. · entered 31 Aug 2026We estimate the Early Access phase will last approximately one year, though this timeline may be adjusted flexibly based on development progress and community feedback.read 6 Sep 2026about 12 months2 weeks3%On the clock12 months left
Midwinter Fan RemasterTitanium Helix Games · entered 7 Sep 2026Midwinter Fan RemasterTitanium Helix Games · entered 7 Sep 2026Around 6 months. The goal is 1.0 once the full campaign is complete and stable across the whole island and at various difficulty levels.read 8 Sep 2026about 6 months5 days3%On the clock6 months left
Project: Stationbat32 · entered 28 Aug 2026Project: Stationbat32 · entered 28 Aug 2026We currently estimate Project: Station will remain in Early Access for approximately 12 to 18 months. During this time we plan to expand content, add new enemies, stations, and quests, and refine core systems based on community feedback. This timeline may shift as the game evolves with player input.read 6 Sep 202612–18 months2 weeks3%On the clock17 months left
Idiots in the DASRBIE · entered 31 Aug 2026Idiots in the DASRBIE · entered 31 Aug 2026one to two years.read 10 Sep 202612–24 months2 weeks2%On the clock2 years left
Rocket EngineerXavier B. · entered 28 Aug 2026Rocket EngineerXavier B. · entered 28 Aug 2026Our timeline for Early Access is dictated by our content milestones rather than a strict calendar. We anticipate development taking a couple of years. The first major phase will focus on polishing the existing 2D physics and resource systems based on your feedback, followed by the rollout of entirely new mechanics. We are committed to supporting Rocket Engineer well beyond its 1.0 launch.read 6 Sep 202624–36 months2 weeks1%On the clock2 years 11 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.