Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,713 in Early Access · 3,753 promises read · 1,243 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedTag: ActionClear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2121,187252%2 months1,15695%44of 1,041 parsed
202548248200%13 months45093%168of 385 parsed
202425325300%2 years 1 month23994%143of 193 parsed
202313313300%3 years 2 months12392%78of 101 parsed
2022898900%4 years 2 months8292%53of 63 parsed
2021727200%5 years 2 months6590%41of 50 parsed
2020575700%6 years 2 months5698%30of 37 parsed
2019535300%7 years 3 months53100%27of 30 parsed
2018363600%8 years 3 months3494%26of 27 parsed
2017464600%9 years 3 months4598%24of 26 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
ASTRALGURACORP® · entered 30 Jan 2026ASTRALGURACORP® · entered 30 Jan 2026ASTRAL intends to remain in Early Access until we’re confident it meets our quality standards and delivers a complete experience. Depending on progress, we intend to aim for full release around Q4 2026 / Q1 2027. This remains contingent on community feedback and our velocity in refining gameplay, adding content, and polishing the title.read 7 Sep 202614 monthsuntil 31 Mar 20277 months53%On the clock7 months left
Genome Guardian 2Alpherior · entered 5 Mar 2026Genome Guardian 2Alpherior · entered 5 Mar 20264-12 months.the store says it leaves Early Access on 11 Oct 20264–12 months6 months53%On the clock6 months left
KromlechPerun Creative · entered 5 Mar 2026KromlechPerun Creative · entered 5 Mar 2026The game will stay in Early Access until all the content and features are implemented. We are hoping to be in Early Access for approximately 12 months.read 12 Sep 2026about 12 months6 months53%On the clock6 months left
BRUTALISTICK VRKubunautilus · entered 31 Mar 2024BRUTALISTICK VRKubunautilus · entered 31 Mar 2024Currently there are no clear goals for when the full version should release except for reaching a certain level of polish and streamlining everything. The approximate release date for version 1.0 is 2027-2028.read 8 Sep 20264 years 9 monthsuntil 31 Dec 20282 years 5 months52%On the clock2 years 4 months left
Bow-wow BattleM.Katsu · entered 1 May 2026Bow-wow BattleM.Katsu · entered 1 May 2026Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 13 Sep 20266–9 months4 months50%On the clock5 months left
Thor - God of ThunderPixel Games · entered 20 Mar 2026Thor - God of ThunderPixel Games · entered 20 Mar 2026We expect the game to remain in Early Access for approximately 9–12 months. This timeline allows us to expand enemy variety, polish combat systems, add additional armor sets and customization options, and complete the full ascent campaign to the Frost King summit.read 8 Sep 20269–12 months6 months49%On the clock6 months left
Blik BallSoftware - made4you · entered 21 Jun 2026Blik BallSoftware - made4you · entered 21 Jun 2026It is difficult to set an exact date; the players' desired suggestions and criticisms should be taken into account, and Blik Ball should run as flawlessly as possible. The plan is for 6 months.read 6 Sep 2026about 6 months3 months47%On the clock3 months left
NEODRIVEsevencrane · entered 26 Jun 2026NEODRIVEsevencrane · entered 26 Jun 2026Six months, based on my current pace of track creation and its rate of acceleration as my internal tooling improves. I will spend most of that time finishing the campaign level set. Any remaining time will be spent implementing community feature requests.read 12 Sep 2026about 6 months3 months44%On the clock3 months left
Light the FireNonyx Games · entered 10 Apr 2026Light the FireNonyx Games · entered 10 Apr 2026I expect the game to remain in Early Access for approximately 9 to 12 months, depending on development progress and community feedback.read 6 Sep 20269–12 months5 months43%On the clock7 months left
Gamma BurstUlysses Blackjohn · entered 12 Nov 2025Gamma BurstUlysses Blackjohn · entered 12 Nov 2025I estimate this game will be in early access for approximately 2 years due to the amount of features needed to be added, along with my country's 1 year long mandatory military service which I will soon.. serve, in which updates will inevitably slow down a bit.read 11 Sep 202612–24 months10 months42%On the clock14 months left
Super Golden Odyssey: 3D Platformer WorldHard Shark Games · entered 30 Jan 2026Super Golden Odyssey: 3D Platformer WorldHard Shark Games · entered 30 Jan 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months7 months41%On the clock11 months left
AfallonStargazing interactive · entered 27 Nov 2025AfallonStargazing interactive · entered 27 Nov 2025While the nature of game development holds some inherent uncertainty regarding timelines, i anticipate that "Afallon" will be in Early Access for approximately between one and two years.read 11 Sep 202612–24 months10 months40%On the clock14 months left
The Riese ProjectMasashigeDev · entered 30 Nov 2025The Riese ProjectMasashigeDev · entered 30 Nov 2025The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 202618–24 months9 months39%On the clock15 months left
DREADHOLMDREADHOLM · entered 24 Apr 2026DREADHOLMDREADHOLM · entered 24 Apr 2026The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.read 13 Sep 2026about 12 months5 months39%On the clock7 months left
EavorQueble Games · entered 24 Apr 2026EavorQueble Games · entered 24 Apr 2026Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026about 12 months5 months39%On the clock7 months left
AHA Asset Horde ArenaVovaVoin · entered 7 Jul 2026AHA Asset Horde ArenaVovaVoin · entered 7 Jul 2026Until about the end of 2026.read 12 Sep 20266 monthsuntil 31 Dec 20262 months38%On the clock4 months left
Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp PhysicsXORWIRE Games · entered 26 Jun 2026Chemp Physics is planned to exit Early Access around January 2027.read 13 Sep 20267 monthsuntil 31 Jan 20273 months38%On the clock4 months left
Conquest DarkMad Mushroom · entered 30 Apr 2025Conquest DarkMad Mushroom · entered 30 Apr 2025We believe this game will be in Early Access until 2028.read 5 Sep 20263 years 8 monthsuntil 31 Dec 202816 months37%On the clock2 years 4 months left
MeatballsVexa Media · entered 31 Jul 2026MeatballsVexa Media · entered 31 Jul 2026Planned for 4 monthsread 13 Sep 2026about 4 months1 month37%On the clock3 months left
FareverShiro Games · entered 6 May 2026FareverShiro Games · entered 6 May 2026We expect Farever to remain in Early Access for about a year. The exact length will depend on the feedback we receive from our players and how our ideas for Farever progress. Our goal is to ensure that the game reaches a high standard of quality and depth of content before its full release. We are committed to taking the time necessary to make Farever the best it can be.read 12 Sep 2026about 12 months4 months36%On the clock8 months left
Truck Racing SimulatorHard Shark Games · entered 3 Mar 2026Truck Racing SimulatorHard Shark Games · entered 3 Mar 2026We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026about 18 months6 months36%On the clock12 months left
Oathbreak DungeonsMy Best Friend · entered 12 May 2026Oathbreak DungeonsMy Best Friend · entered 12 May 2026I plan to keep the game in Early Access for approximately 6 to 12 months. This period will give me enough time to polish the existing mechanics and implement new content based on community suggestions.read 13 Sep 20266–12 months4 months34%On the clock8 months left
No More MagesMax Campbell · entered 7 Jan 2026No More MagesMax Campbell · entered 7 Jan 2026The game will be in early access until it is content-complete, planned for some time in 2027.read 7 Sep 20262 yearsuntil 31 Dec 20278 months34%On the clock16 months left
Evil Doll 2RoyDev · entered 15 May 2026Evil Doll 2RoyDev · entered 15 May 2026I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 20266–12 months4 months33%On the clock8 months left
Halls of NyarlathotepBoared Dog · entered 15 May 2026Halls of NyarlathotepBoared Dog · entered 15 May 2026We expect the game to remain in Early Access for about a year, possibly a little longer. This timeline allows us to expand content, polish core systems, and integrate community feedback to deliver a complete and refined experience.read 11 Sep 2026about 12 months4 months33%On the clock8 months left
UNSEEN LAND: INTO THE MISTNetOps Inc. · entered 1 Feb 2026UNSEEN LAND: INTO THE MISTNetOps Inc. · entered 1 Feb 2026We expect to be in Early Access for about 1 to 2 years. We really want to use this time to listen to your feedback, add exciting new features, and polish every little detail to make the game the best it can be for players!read 12 Sep 202612–24 months7 months31%On the clock17 months left
G-RebelsSenatis · entered 20 Jul 2026G-RebelsSenatis · entered 20 Jul 2026We expect to stay in Early Access for roughly six months. That gives us time to gather meaningful feedback, iterate on core systems like performance, controls, combat, and make sure everything, from dogfights to VR, feels tight and polished.read 12 Sep 2026about 6 months2 months31%On the clock4 months left
Castleborne SurvivorsGameVerse · entered 20 Jul 2026Castleborne SurvivorsGameVerse · entered 20 Jul 2026We expect the game to remain in Early Access for around six months. During this period, we plan to expand the game with more content, features, and gameplay systems.read 12 Sep 2026about 6 months2 months31%On the clock4 months left
SpellersAvidar · entered 2 Feb 2026SpellersAvidar · entered 2 Feb 2026We are planning for the game to be in early-access for 1 to 2 years, the time for us to adjust the game with help from the community and make the most out of the game's potential.read 11 Sep 202612–24 months7 months31%On the clock17 months left
FLESHCANCERNoQuarter · entered 27 May 2026FLESHCANCERNoQuarter · entered 27 May 2026Most likely about one year. We plan for the full game to be finished in Q2 2027.read 12 Sep 2026about 12 months4 months30%On the clock8 months left
RustPlowHASFOUR · entered 22 Jul 2026RustPlowHASFOUR · entered 22 Jul 2026We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026about 6 months2 months30%On the clock4 months left
Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Anomaly Zone RenovationMALSER LLC · entered 29 May 2026Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 10 Sep 2026about 12 months4 months30%On the clock8 months left
TrakoniusTeneke Kafalar · entered 29 May 2026TrakoniusTeneke Kafalar · entered 29 May 2026Within 1 year we want to go to Full Release.read 13 Sep 20260–12 months4 months30%On the clock8 months left
Nexus WarsAjion Entertainment · entered 4 Apr 2025Nexus WarsAjion Entertainment · entered 4 Apr 2025Approximately 5 years. This timeline allows us to refine mechanics, expand the galaxy’s lore, and perfect the experience with player input, ensuring a polished, immersive sci-fi odyssey by the end. Implement all of the next stages of game development, and putting it all together as one of a kind game experience.read 10 Sep 2026about 5 years17 months29%On the clock3 years 7 months left
Blue Guy Must DieGravistar Games · entered 19 Aug 2026Blue Guy Must DieGravistar Games · entered 19 Aug 2026We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 20262–3 months4 weeks29%On the clock2 months left
Battleship CommandMicroProse Software · entered 2 Jun 2026Battleship CommandMicroProse Software · entered 2 Jun 2026The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026about 12 months3 months29%On the clock9 months left
Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026Girlsnite - Anime Building Battle TPSJohnSmith · entered 2 Jun 2026We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 9 Sep 20266–12 months3 months29%On the clock9 months left
Medic: Pacific WarIZilla Games · entered 4 Jun 2026Medic: Pacific WarIZilla Games · entered 4 Jun 2026We plan to be in early access for roughly 1 year.read 12 Sep 2026about 12 months3 months28%On the clock9 months left
AlehundredAlehundred Studios · entered 4 Jun 2026AlehundredAlehundred Studios · entered 4 Jun 2026Approximately 1 year, depending on community feedback.read 13 Sep 2026about 12 months3 months28%On the clock9 months left
Lords Of HeckSmokey Chill Games · entered 5 Jun 2026Lords Of HeckSmokey Chill Games · entered 5 Jun 20266 to 12 monthsread 10 Sep 20266–12 months3 months28%On the clock9 months left
IronWoodCheeseStick Studios · entered 25 Jun 2026IronWoodCheeseStick Studios · entered 25 Jun 2026We're planning on fully releasing IronWood sometime in early 2027. We plan to focus on other games and projects while we're continually updating IronWood, but at the moment our deadline for releasing IronWood out of Early Access will take place in either March or April of 2027, though of course it could possibly take more or less time depending on how the development process goes.read 13 Sep 202610 monthsuntil 30 Apr 20273 months27%On the clock7 months left
GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026GastroNomiconTH3 NΔKOMΔ PROTOCOL · entered 29 Aug 2026I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026about 2 months2 weeks26%On the clock1 month left
STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026STARSEEKER: Astroneer ExpeditionsDevolver Digital · entered 11 Jun 2026Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 12 Sep 2026about 12 months3 months26%On the clock9 months left
Sudden Attack Zero PointNEXON · entered 29 Jul 2026Sudden Attack Zero PointNEXON · entered 29 Jul 2026We currently plan to remain in Early Access for approximately 6 months. During this period, we will actively incorporate community feedback before transitioning to the official release.read 12 Sep 2026about 6 months2 months26%On the clock4 months left
Bad PixelsDadako · entered 31 Jul 2026Bad PixelsDadako · entered 31 Jul 20263 to 6 monthsread 11 Sep 20263–6 months1 month25%On the clock5 months left
Run! And Don't StopCrimson Monolith Studios · entered 15 Apr 2026Run! And Don't StopCrimson Monolith Studios · entered 15 Apr 2026Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 202621 monthsuntil 31 Dec 20275 months24%On the clock16 months left
'83Blue Dot Games · entered 23 Apr 2026'83Blue Dot Games · entered 23 Apr 2026We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.read 13 Sep 202620 monthsuntil 31 Dec 20275 months24%On the clock15 months left
RotenSolarBlue · entered 26 Mar 2026RotenSolarBlue · entered 26 Mar 2026We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 202618–24 months6 months24%On the clock18 months left
FOURVIVE JerkyCandy · entered 27 Mar 2026FOURVIVE JerkyCandy · entered 27 Mar 2026Based on our current plans, we expect the game to remain in Early Access for approximately one to two years. However, this timeframe may be adjusted depending on development progress and the pace at which feedback is collected and reflected.read 14 Sep 202612–24 months6 months23%On the clock18 months left
Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026Ludus Magnatus: Gladiator Manager SimulatorContec Games · entered 21 Jul 2026The target is 6–8 months of Early Access.read 12 Sep 20266–8 months2 months23%On the clock6 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.