How long did they say Early Access would take, and how long has it been? · 2,713 in Early Access · 3,753 promises read · 1,243 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,212 | 1,187 | 252% | 2 months | 1,15695% | 44of 1,041 parsed | — |
| 2025 | 482 | 482 | 00% | 13 months | 45093% | 168of 385 parsed | — |
| 2024 | 253 | 253 | 00% | 2 years 1 month | 23994% | 143of 193 parsed | — |
| 2023 | 133 | 133 | 00% | 3 years 2 months | 12392% | 78of 101 parsed | — |
| 2022 | 89 | 89 | 00% | 4 years 2 months | 8292% | 53of 63 parsed | — |
| 2021 | 72 | 72 | 00% | 5 years 2 months | 6590% | 41of 50 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 36 | 36 | 00% | 8 years 3 months | 3494% | 26of 27 parsed | — |
| 2017 | 46 | 46 | 00% | 9 years 3 months | 4598% | 24of 26 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| ASTRALASTRAL | ASTRAL intends to remain in Early Access until we’re confident it meets our quality standards and delivers a complete experience. Depending on progress, we intend to aim for full release around Q4 2026 / Q1 2027. This remains contingent on community feedback and our velocity in refining gameplay, adding content, and polishing the title.read 7 Sep 2026 | 14 monthsuntil 31 Mar 2027 | 7 months | 53% | On the clock7 months left | |
| Genome Guardian 2Genome Guardian 2 | 4-12 months.the store says it leaves Early Access on 11 Oct 2026 | 4–12 months | 6 months | 53% | On the clock6 months left | |
| KromlechKromlech | The game will stay in Early Access until all the content and features are implemented. We are hoping to be in Early Access for approximately 12 months.read 12 Sep 2026 | about 12 months | 6 months | 53% | On the clock6 months left | |
| BRUTALISTICK VRBRUTALISTICK VR | Currently there are no clear goals for when the full version should release except for reaching a certain level of polish and streamlining everything. The approximate release date for version 1.0 is 2027-2028.read 8 Sep 2026 | 4 years 9 monthsuntil 31 Dec 2028 | 2 years 5 months | 52% | On the clock2 years 4 months left | |
| Bow-wow BattleBow-wow Battle | Approximately 6-9 months. We plan to transition to full release once we feel the game has enough content and features based on player feedback.read 13 Sep 2026 | 6–9 months | 4 months | 50% | On the clock5 months left | |
| Thor - God of ThunderThor - God of Thunder | We expect the game to remain in Early Access for approximately 9–12 months. This timeline allows us to expand enemy variety, polish combat systems, add additional armor sets and customization options, and complete the full ascent campaign to the Frost King summit.read 8 Sep 2026 | 9–12 months | 6 months | 49% | On the clock6 months left | |
| Blik BallBlik Ball | It is difficult to set an exact date; the players' desired suggestions and criticisms should be taken into account, and Blik Ball should run as flawlessly as possible. The plan is for 6 months.read 6 Sep 2026 | about 6 months | 3 months | 47% | On the clock3 months left | |
| NEODRIVENEODRIVE | Six months, based on my current pace of track creation and its rate of acceleration as my internal tooling improves. I will spend most of that time finishing the campaign level set. Any remaining time will be spent implementing community feature requests.read 12 Sep 2026 | about 6 months | 3 months | 44% | On the clock3 months left | |
| Light the FireLight the Fire | I expect the game to remain in Early Access for approximately 9 to 12 months, depending on development progress and community feedback.read 6 Sep 2026 | 9–12 months | 5 months | 43% | On the clock7 months left | |
| Gamma BurstGamma Burst | I estimate this game will be in early access for approximately 2 years due to the amount of features needed to be added, along with my country's 1 year long mandatory military service which I will soon.. serve, in which updates will inevitably slow down a bit.read 11 Sep 2026 | 12–24 months | 10 months | 42% | On the clock14 months left | |
| Super Golden Odyssey: 3D Platformer WorldSuper Golden Odyssey: 3D Platformer World | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 7 months | 41% | On the clock11 months left | |
| AfallonAfallon | While the nature of game development holds some inherent uncertainty regarding timelines, i anticipate that "Afallon" will be in Early Access for approximately between one and two years.read 11 Sep 2026 | 12–24 months | 10 months | 40% | On the clock14 months left | |
| The Riese ProjectThe Riese Project | The Riese Project will be in Early Access for approximately 18–24 months. This time frame may change depending on the results of testing and the feedback from the community. Each update will bring new locations, chapters, and deeper narrative elements, and we want to ensure that the game evolves naturally, based on the community’s feedback.read 7 Sep 2026 | 18–24 months | 9 months | 39% | On the clock15 months left | |
| DREADHOLMDREADHOLM | The plan is to continue to add content and systems until the game feels complete. More zones, more dungeons, more classes, more endgame. A year or so depending on how things go.read 13 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| EavorEavor | Depending on how interersted the community is in the game obviously - but I'm planning to have the game in early access for around a year before version 1.0 comes outread 6 Sep 2026 | about 12 months | 5 months | 39% | On the clock7 months left | |
| AHA Asset Horde ArenaAHA Asset Horde Arena | Until about the end of 2026.read 12 Sep 2026 | 6 monthsuntil 31 Dec 2026 | 2 months | 38% | On the clock4 months left | |
| Chemp PhysicsChemp Physics | Chemp Physics is planned to exit Early Access around January 2027.read 13 Sep 2026 | 7 monthsuntil 31 Jan 2027 | 3 months | 38% | On the clock4 months left | |
| Conquest DarkConquest Dark | We believe this game will be in Early Access until 2028.read 5 Sep 2026 | 3 years 8 monthsuntil 31 Dec 2028 | 16 months | 37% | On the clock2 years 4 months left | |
| MeatballsMeatballs | Planned for 4 monthsread 13 Sep 2026 | about 4 months | 1 month | 37% | On the clock3 months left | |
| FareverFarever | We expect Farever to remain in Early Access for about a year. The exact length will depend on the feedback we receive from our players and how our ideas for Farever progress. Our goal is to ensure that the game reaches a high standard of quality and depth of content before its full release. We are committed to taking the time necessary to make Farever the best it can be.read 12 Sep 2026 | about 12 months | 4 months | 36% | On the clock8 months left | |
| Truck Racing SimulatorTruck Racing Simulator | We estimate that the game will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 6 months | 36% | On the clock12 months left | |
| Oathbreak DungeonsOathbreak Dungeons | I plan to keep the game in Early Access for approximately 6 to 12 months. This period will give me enough time to polish the existing mechanics and implement new content based on community suggestions.read 13 Sep 2026 | 6–12 months | 4 months | 34% | On the clock8 months left | |
| No More MagesNo More Mages | The game will be in early access until it is content-complete, planned for some time in 2027.read 7 Sep 2026 | 2 yearsuntil 31 Dec 2027 | 8 months | 34% | On the clock16 months left | |
| Evil Doll 2Evil Doll 2 | I plan for Evil Doll 2 to remain in Early Access for approximately 6-12 months. This timeframe will allow us to implement all planned environments and polish the AI systems based on community feedback.read 8 Sep 2026 | 6–12 months | 4 months | 33% | On the clock8 months left | |
| Halls of NyarlathotepHalls of Nyarlathotep | We expect the game to remain in Early Access for about a year, possibly a little longer. This timeline allows us to expand content, polish core systems, and integrate community feedback to deliver a complete and refined experience.read 11 Sep 2026 | about 12 months | 4 months | 33% | On the clock8 months left | |
| UNSEEN LAND: INTO THE MISTUNSEEN LAND: INTO THE MIST | We expect to be in Early Access for about 1 to 2 years. We really want to use this time to listen to your feedback, add exciting new features, and polish every little detail to make the game the best it can be for players!read 12 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| G-RebelsG-Rebels | We expect to stay in Early Access for roughly six months. That gives us time to gather meaningful feedback, iterate on core systems like performance, controls, combat, and make sure everything, from dogfights to VR, feels tight and polished.read 12 Sep 2026 | about 6 months | 2 months | 31% | On the clock4 months left | |
| Castleborne SurvivorsCastleborne Survivors | We expect the game to remain in Early Access for around six months. During this period, we plan to expand the game with more content, features, and gameplay systems.read 12 Sep 2026 | about 6 months | 2 months | 31% | On the clock4 months left | |
| SpellersSpellers | We are planning for the game to be in early-access for 1 to 2 years, the time for us to adjust the game with help from the community and make the most out of the game's potential.read 11 Sep 2026 | 12–24 months | 7 months | 31% | On the clock17 months left | |
| FLESHCANCERFLESHCANCER | Most likely about one year. We plan for the full game to be finished in Q2 2027.read 12 Sep 2026 | about 12 months | 4 months | 30% | On the clock8 months left | |
| RustPlowRustPlow | We plan to run Early Access for about 6 months before officially releasing the full game.read 6 Sep 2026 | about 6 months | 2 months | 30% | On the clock4 months left | |
| Anomaly Zone RenovationAnomaly Zone Renovation | Roughly 12 months; but everything will depend on how things go based on your feedback. We'll keep you updated!read 10 Sep 2026 | about 12 months | 4 months | 30% | On the clock8 months left | |
| TrakoniusTrakonius | Within 1 year we want to go to Full Release.read 13 Sep 2026 | 0–12 months | 4 months | 30% | On the clock8 months left | |
| Nexus WarsNexus Wars | Approximately 5 years. This timeline allows us to refine mechanics, expand the galaxy’s lore, and perfect the experience with player input, ensuring a polished, immersive sci-fi odyssey by the end. Implement all of the next stages of game development, and putting it all together as one of a kind game experience.read 10 Sep 2026 | about 5 years | 17 months | 29% | On the clock3 years 7 months left | |
| Blue Guy Must DieBlue Guy Must Die | We plan for Early Access to last roughly 2-3 months, depending on feedback and how development goes. That timeline may shift as we learn what players care about most.read 6 Sep 2026 | 2–3 months | 4 weeks | 29% | On the clock2 months left | |
| Battleship CommandBattleship Command | The current plan is to be in Early Access for 12 months. Should that change based on feedback and things beyond our control we will update you through Steam blogs.read 7 Sep 2026 | about 12 months | 3 months | 29% | On the clock9 months left | |
| Girlsnite - Anime Building Battle TPSGirlsnite - Anime Building Battle TPS | We plan to keep the game in Early Access for approximately 6 to 12 months. During this time, we will focus on improving game balance, adding new features, and refining the overall gameplay experience based on player feedback.read 9 Sep 2026 | 6–12 months | 3 months | 29% | On the clock9 months left | |
| Medic: Pacific WarMedic: Pacific War | We plan to be in early access for roughly 1 year.read 12 Sep 2026 | about 12 months | 3 months | 28% | On the clock9 months left | |
| AlehundredAlehundred | Approximately 1 year, depending on community feedback.read 13 Sep 2026 | about 12 months | 3 months | 28% | On the clock9 months left | |
| Lords Of HeckLords Of Heck | 6 to 12 monthsread 10 Sep 2026 | 6–12 months | 3 months | 28% | On the clock9 months left | |
| IronWoodIronWood | We're planning on fully releasing IronWood sometime in early 2027. We plan to focus on other games and projects while we're continually updating IronWood, but at the moment our deadline for releasing IronWood out of Early Access will take place in either March or April of 2027, though of course it could possibly take more or less time depending on how the development process goes.read 13 Sep 2026 | 10 monthsuntil 30 Apr 2027 | 3 months | 27% | On the clock7 months left | |
| GastroNomiconGastroNomicon | I expect to be in Early Access for exactly 2 months, October 28, 2026. My goal is to use this short window to gather player feedback on weapon and tower balance while I finishing the roll out of the environment sets, currently just a few are available but each week I will be adding more. The full release is planned for a few days before Halloween, giving the game room to breathe before the holiday rush. That timeline gives me enough space to refine content, respond to feedback, and add a few surprise updates leading up to launch.read 6 Sep 2026 | about 2 months | 2 weeks | 26% | On the clock1 month left | |
| STARSEEKER: Astroneer ExpeditionsSTARSEEKER: Astroneer Expeditions | Although it is hard to give a solid date, based on the goals we have, we estimate that the campaign will last around 1 year. We want to work sustainably while leaving enough time to respond to player feedback.read 12 Sep 2026 | about 12 months | 3 months | 26% | On the clock9 months left | |
| Sudden Attack Zero PointSudden Attack Zero Point | We currently plan to remain in Early Access for approximately 6 months. During this period, we will actively incorporate community feedback before transitioning to the official release.read 12 Sep 2026 | about 6 months | 2 months | 26% | On the clock4 months left | |
| Bad PixelsBad Pixels | 3 to 6 monthsread 11 Sep 2026 | 3–6 months | 1 month | 25% | On the clock5 months left | |
| Run! And Don't StopRun! And Don't Stop | Our current goal is to keep developing the game through Early Access and move toward a full release sometime in 2027. That said, we do not want to rush it. We would rather take the time needed to improve the game properly, based on player feedback, balance changes, new content, and performance work.read 12 Sep 2026 | 21 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock16 months left | |
| '83'83 | We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.read 13 Sep 2026 | 20 monthsuntil 31 Dec 2027 | 5 months | 24% | On the clock15 months left | |
| RotenRoten | We currently expect ROTEN to remain in Early Access for approximately 18 to 24 months. The exact duration may change depending on development progress, feedback, and technical considerations.read 11 Sep 2026 | 18–24 months | 6 months | 24% | On the clock18 months left | |
| FOURVIVEFOURVIVE | Based on our current plans, we expect the game to remain in Early Access for approximately one to two years. However, this timeframe may be adjusted depending on development progress and the pace at which feedback is collected and reflected.read 14 Sep 2026 | 12–24 months | 6 months | 23% | On the clock18 months left | |
| Ludus Magnatus: Gladiator Manager SimulatorLudus Magnatus: Gladiator Manager Simulator | The target is 6–8 months of Early Access.read 12 Sep 2026 | 6–8 months | 2 months | 23% | On the clock6 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.