Another Fishing Update, Of Course - Pre-Alpha v0.3.6

FishGame Playtest · published

Gameplay

    Fishing Overhaul

    • Multiple fish added back in, values and weights need to be tuned drastically (lots of placeholder meshes right now)
    • Fishing system now calculates bites across two metrics:
      • Bite Tick Rate: fixed time step that rolls a dice to check whether or not a fish has bitten
      • Bite Percentage: The chance that roll lands as a success across the fish available in the water

    • Bait actually does something now and impacts the catch rate per fish species. This means that fishing without bait is much slower now. Expect ~25 seconds between bites on a bare hook, but you can still get lucky in a pinch. When multiple species can bite the same bait, rare fish get picked less often.
    • Predator fish added and it needs some big bait, baby

    Inventory

    • Items drop better
    • Visual feedback added when attempting to pick up an item while your inventory is full

    Bug Fixes

    • Fishing line stays attached at BOTH ends
    • Line stays attached during fish bite
    • Smooth transition on the fishing line
    • Small bait items no longer fall through the world when bouncing
Another Fishing Update, Of Course - Pre-Alpha v0.3.6 · FishGame Playtest patch notes · SteamPeaks