Multiple fish added back in, values and weights need to be tuned drastically (lots of placeholder meshes right now)
Fishing system now calculates bites across two metrics:
Bite Tick Rate: fixed time step that rolls a dice to check whether or not a fish has bitten
Bite Percentage: The chance that roll lands as a success across the fish available in the water
Bait actually does something now and impacts the catch rate per fish species. This means that fishing without bait is much slower now. Expect ~25 seconds between bites on a bare hook, but you can still get lucky in a pinch. When multiple species can bite the same bait, rare fish get picked less often.
Predator fish added and it needs some big bait, baby
Inventory
Items drop better
Visual feedback added when attempting to pick up an item while your inventory is full
Bug Fixes
Fishing line stays attached at BOTH ends
Line stays attached during fish bite
Smooth transition on the fishing line
Small bait items no longer fall through the world when bouncing
Another Fishing Update, Of Course - Pre-Alpha v0.3.6 · FishGame Playtest patch notes · SteamPeaks