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The Big One - Pre-Alpha v0.3.9 · FishGame Playtest patch notes · SteamPeaks
FishGame Playtest
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Patches
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The Big One - Pre-Alpha v0.3.9
The Big One - Pre-Alpha v0.3.9
FishGame Playtest
· published
4 months ago
All events
Read on Steam
Audio
Added forest ambience
Added fight music
Added stone footstep sounds
Added bite, hook apex, and perfect catch SFX
Added a splash
Added a pop
Added reel sounds (speed based)
Fishing
Added tiered catch quality based on QTE timing and bait (still needs refinement, payouts can be low)
Added a bobber status label: dots while waiting, red X when no bite is possible, countdown while fishing
Fishing can now time out
Landing a perfect hook will start the fish in "rest"
Added FLAVOR to the fights
Reworked what fish bite when and where
Inventory
Rod upgrades are now slotted items
New UI for slotting
New UI for stats!
Added a slot to the hotbar
Improved drag in the inventory system
^ For instance, drag out to toss an item
Tab toggles the management panel
Saves should now persist inventories when leaving and returning
World
Added some ambience
Broke the day up further
Hot spring regen ramps now
Replaced the item shop with a vending machine
Starting money is now 0
Multiplayer
Kick button in the waiting room should now work
Fixed remote bobber water level at the lower pool (fingers crossed)
Settings
Added a reduce-motion option for fishing
Open Inventory is now rebindable
Fixes
Pickup prompt no longer sticks on claimed items
Hot spring and night overlay shaders should no longer leak between scenes
Fixed host disconnect cleanup
Strafing near static objects is smoother