Patches 0.26a, 0.27a/b/c/d/e
0.27a: Soft launch demo. Enjoy!
Bugfixes
- Fix bug where home tower weapon wouldn't properly clear on game load
- Fix bug where selecting a new tower or spell wouldn't change what was shown in the Info Window immediately
- Fix bug where enemy spawn list was always cumulative and didn't reset after each round
- Fix bug with Black Hole warp status not working
- Attempt to fix bug where player gets stuck in modal window such as Card Unlock Progress during tutorial
- Fix bug where map points not properly re-set when loading a game/hitting undo all
- Fix bug where bottom menu panel is re-set to base management phase when exiting to menu and resuming during enemy attack phase
Gameplay & Balance Changes
- Split out Unlockables into separate window from Achievements
- Change Enhancements to be Roguelite perks, rather than Loadout items to assign
- Adjust and rebalance Spell and Tower unlocks upto level 32
- Remove One-Round Boosts from Post Round Window; add Science->Health Exchange
- Add max tile height for Elevate terraform ability
- Change spatial partitioning for enemies to favor a more balanced spawn
- Add per tick regen to all 3 bosses
New Content & Misc.
- Tweak skybox and lighting transitions one more time
- Update main menu logo to higher res version
- Add Home Tower Preview to New Game window
- Add/change all Spells in-game; bring all 13 Spells into game
- Add new achievements based on Tower type
- Add more detail to Leaderboard entries
- Change Leaderboard Score formula to result in much more reasonable numbers
- Change Steam Cloud to use Auto-Cloud, rather than Cloud API calls
- Add before->after tower level in Info Window when Elevating Tile with Tower on top
Known Issues
- Post Round Window is blank when reopened during a loaded saved game
- Spell buttons are not re-enabled when exiting to main menu and returning to game during Enemy Attack phase
Thanks for taking the time out to try the Terrorformer TD demo! We hope you enjoy it!