Demo Changelog: 0.31

Terrorformer TD · published

Patch 0.31


New Stats by Round window is here: see what towers are performing the best and build on their success!

Bugfixes

  • Fix incorrect fallback keyword for skybox shader
  • Home tower will properly load XP when resuming a saved game
  • Fix alignment of Others line in Bestiary window
  • Fix dictionary errors in looking up stats by round
  • Fix possible error with tooltip not refreshing properly
  • Optimize tower targeting code for better performance at high game speeds
  • Optimize Tile Elevate code for better performance when map is large
  • Fix Gravity Tower using EMP Tower projectile
  • Fix error where the Achievements Tooltip wouldn't properly clear after MouseOut, leading to it accumulating more and more child elements until the in-game buttons were no longer usable 🙃

Gameplay & Balance Changes

  • All home towers have had Home added to their name to differentiate them in the stats windows
  • Highlight own score on Leaderboards
  • Show Highlight based on best round reached in a game mode on Game Over screen
  • Lower maximum game speed to 3
  • Change game speed increments to 0.25 from 0.5
  • Add ability to change maximums through unlocks for game speed, maximum map points, card draw size

New Content & Misc.

  • Enemy info in the Bestiary is now shrouded from the player until the enemy is encountered in-game
  • Add mysterious details about Enemy color-coding past round 25 to Bestiary
  • Replace Discord link with Demo Survey link on Main Menu
  • Add more perks for increased starting health, money
  • Add icons for Terror Level and Enemy Strength
  • Add separate skybox colors for each map mode
  • Add best round / score / current leaderboard rank to New Game Window

Known Issues

  • Toggleable Perks are off for now

Thanks for taking the time out to try the Terrorformer TD demo! We hope you enjoy it!