Early Access 0.852.3

Responding · published · build 22818110

This patch focuses on improving vehicle AI navigation reliability, traffic stability, and fixing several edge cases that could lead to crashes or inconsistent behavior.


Vehicle AI & Traffic

  • Improved advanced vehicle pathfinding to be more consistent and properly avoid traffic where applicable.

  • Fixed multiple issues in the traffic emergency response processor, ensuring entity tracking and linking remain stable when vehicles are pushed through intersections.

  • Fixed a bug in the vehicle yield system where offsets could be applied twice, causing conflicts.

  • Fixed pull-over logic so AI vehicles now correctly consider all valid lanes instead of only forward lanes.

  • Re-enabled collision on medium LOD traffic vehicles to prevent overlapping with players and AI.

  • Vehicles removed from Mass Traffic now remain high-resolution actors.

  • Adjusted entity detection logic for avoidance to fix issues in packaged builds.


AI Behavior & Gameplay Logic

  • Slightly increased likelihood of fleeing behavior over direct threat engagement.

  • Improved callout location cooldown logic, now correctly including indoor locations.

  • Added a debug option to clear nearby or all callouts (developer menu only, does not affect vehicles).


Stability & Fixes

  • Minor adjustment to threat reference tracking to prevent nullptr-related crashes.

  • Fixed a stair collision issue in the 929 apartment that caused AI to get stuck.

  • Fixed issues with traffic stop vehicle spawn offsets.

  • Disabled input when the player is ejected from a vehicle.


Player & Vehicle Interaction

  • Increased the force required for player ejection from vehicles.

  • Adjusted ejection force behavior for more consistent results.


Settings & Misc.

  • Disabled the traffic density slider.

  • Several fixes and stability improvements.


Early Access 0.852.3 · Responding patch notes · SteamPeaks