Early Access Update 0853 is now Live.

Responding · published · build 23066867

While our primary focus has been on improving core systems such as vehicle behavior, AI logic, and overall stability, this update continues to push toward a more consistent and reliable gameplay experience.

Alongside gameplay improvements, a significant amount of work over the past weeks has gone into strengthening the project internally, refining workflows and systems to better support future development and team expansion.


Vehicle Systems & Interaction

  • Overhauled vehicle compartment interaction, now fully integrated with persistent door states stored on the Mass entity.

  • The ambulance now utilizes the compartment inventory system, allowing dynamic spawning of props (currently supports the medical gurney).

  • Improved AI interaction with vehicle compartments and item retrieval.

  • Adjusted vehicle AI navigation logic for more consistent pathing toward destinations.

  • Fixed a bug where vehicle AI could get stuck indefinitely in a K-turn, now disabled when avoiding obstacles.

  • Fixed an issue where vehicles set to ignore traffic would ignore all traffic entirely.

  • When AI vehicles return to roam, they are now limited to 50 km/h (~31 mph) for more controlled behavior.


AI Behavior & Gameplay

  • Slightly reduced the chance of AI in vehicles to flee or attack, improving overall balance.

  • Player can now place a deceased AI onto a gurney using the interaction key.

  • Added dispatch behavior where dispatch checks in if the player does not update their status.

  • Fixed an issue where arrested suspects could not be seated in holding cells.


Performance, Stability & Systems

  • Improved project-wide hard reference management, reducing coupling and improving performance and iteration speed.

  • Ensured vehicle compartment props are included in the asset manager for proper memory handling.

  • Fixed multiple floor collision issues across the map.

  • Fixed DAS callout selection to always highlight the correct call.


Camera & Controls

  • Fixed third-person camera positioning for civilian vehicles.

  • Ensured the manual siren is disabled when exiting a vehicle.


World & Visual Improvements

  • Improved elevated subway textures and adjusted pillar proportions.


Settings & Misc.

  • Reintroduced a traffic and parked vehicle density slider (requires restart).

  • Removed traffic density dependency on foliage quality settings.

Early Access Update 0853 is now Live. · Responding patch notes · SteamPeaks