Veridus The Walking Nightmare Playtest · published · build 25162142
• Added prominent animated glows to every elite enemy, making major threats easier to identify during crowded waves.
• Rebalanced elite health and damage so basic enemies remain satisfying to destroy while elite monsters require focus and careful dodging.
• Increased Vampire Lord durability and late-wave presence while keeping its direct damage manageable.
• Improved the Hollow Colossus charge distance and removed its ground-slam attack, sharpening its combat identity.
• Reduced excessive offensive Tombstone drops while making Double XP Tombstones more common.
• Added a glowing visual treatment to abilities that have reached maximum level.
• Improved the Tombstone power-up display and Nightmare Armory Forge interface.
• Fixed incorrect black areas and viewport gaps appearing around the main menu and gameplay screen.
• Additional interface polish, visual cleanup, stability improvements, and performance optimization.