Beta 2.50

Alnico Smithery · published · build 15943783

With this update i've been focusing on bug fixing and performance improvements.
A lot of under-the-hood changes have been made in a most-likely futile effort to get the game running faster on weaker machines, I hope it helps!

With that said, here's the changelog you all know and love:

Additions

  • New cleaning sphere item comes free with every save file
  • More crafting mingame sprites (WIP)
  • New/updated merchant dialogue
  • New info pop-ups for the tutorial and shop items
  • Cursor now locks to the game window during gameplay if edge-panning is enabled
  • Added discord join link and bug report button
  • New beta-tester exclusive item will spawn in every save file loaded from now until early access

Changes

  • Clicking "pin" on pinned scrolls now unpins the scroll
  • Many minor adjustments made to the tutorial
  • The merchant will now always carry all the items available for purchase
  • Crafted items have higher-pitched sounds
  • Big hammer grants slightly more progress with hits in crafting minigame
  • Brick spawns further left on new saves
  • Holiday rope friends are more obviously a result of the rope
  • Moved early access warning in main menu

Fixes

  • Game should no longer sound-blast you on save loading
  • Popups behave slightly better
  • Insense should no longer duplicate on save loading
  • Alloys are reading proportions properly now
  • Merchant dialogue doesn't speed up if holding an object

Under the Hood

  • Rewrote liquid shader code (thank you Pines)
  • Reduced the amount of work the camera has to do while zooming in/out
  • Deleted all the unused assets from the game files
  • Reduced frequency of various events (sound creation, object detection, etc)
  • Lots of miscellaneous improvements I don't feel like writing down

Early access is getting closer and closer, are you excited yet?
As always, please report any bugs you find ASAP in the discord, thanks!!!