With this update i've been focusing on bug fixing and performance improvements.
A lot of under-the-hood changes have been made in a most-likely futile effort to get the game running faster on weaker machines, I hope it helps!
With that said, here's the changelog you all know and love:
Additions
- New cleaning sphere item comes free with every save file
- More crafting mingame sprites (WIP)
- New/updated merchant dialogue
- New info pop-ups for the tutorial and shop items
- Cursor now locks to the game window during gameplay if edge-panning is enabled
- Added discord join link and bug report button
- New beta-tester exclusive item will spawn in every save file loaded from now until early access
Changes
- Clicking "pin" on pinned scrolls now unpins the scroll
- Many minor adjustments made to the tutorial
- The merchant will now always carry all the items available for purchase
- Crafted items have higher-pitched sounds
- Big hammer grants slightly more progress with hits in crafting minigame
- Brick spawns further left on new saves
- Holiday rope friends are more obviously a result of the rope
- Moved early access warning in main menu
Fixes
- Game should no longer sound-blast you on save loading
- Popups behave slightly better
- Insense should no longer duplicate on save loading
- Alloys are reading proportions properly now
- Merchant dialogue doesn't speed up if holding an object
Under the Hood
- Rewrote liquid shader code (thank you Pines)
- Reduced the amount of work the camera has to do while zooming in/out
- Deleted all the unused assets from the game files
- Reduced frequency of various events (sound creation, object detection, etc)
- Lots of miscellaneous improvements I don't feel like writing down
Early access is getting closer and closer, are you excited yet?
As always, please report any bugs you find ASAP in the discord, thanks!!!