Starforged Legacy Hotfix 02.19.26

Starforged Legacy · published

Critical Fixes

  • Gamepad navigation on the Star Map now works correctly. Players using controllers can properly continue to the next map.

Augments

New Augments

  • Offensive Evasion (Subsystem): Dodge Chance increased. On Dodge, gain Global Damage for a duration. Stacks.

  • Evasive Maneuvers (Subsystem): Dodge Chance increased. On Dodge, Dodge Chance increased further. Stacks.

  • Evasive Overload (Subsystem): On Dodge, restore Max Shields and release a Plasma pulse dealing damage based on Current Shields.

  • Charged Barrier (Shield): While Shields are active, builds Global Damage over time. Stacks are lost when Shields break.

  • Shield Burst (Shield): When Shields begin recharging, deal damage based on Max Shield in an area.

  • Overclocked Capacitors (Shield): Shield Recharge Cooldown reduced, but Max Shields reduced.

  • Reinforced Bulkheads (Hull): Increases Base Health but reduces Movement Speed.

  • Last Stand (Hull): When Health drops below the threshold, gain Global Damage and damage resistance. Has a cooldown.

  • Red Line (Subsystem): Global Fire Rate increased, but Health drains over time. Deactivates at low health.

Functionality Changes

  • Evasive Fire (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, all weapons gain Fire Rate.

  • Glancing Blows (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, Knockback, and Slow nearby enemies.

  • Gravitational Tether (Thruster): Using Movement Ability creates an Anomaly that pulls in and stuns/slows multiple enemies.

Balance Changes

  • Added one more floor to the Star Map, giving you one extra map before the final boss fight.

  • Mini-bosses now have spawn cooldowns: 45 seconds on Normal, 25 on Hard, 10 on Impossible.

  • Augments can now drop at higher levels (2-5) instead of always level 1, with higher levels being increasingly rare.

  • Slow status effect now also reduces enemy weapon attack speed, making it effective against ranged enemies.

  • Breach Detonation damage and radius reduced.

  • Contaminator boss damage scaling reduced.

  • When enemies collide with your ship, they now spin after being stunned for better visual feedback.

  • Higher-tier enhancements are now rarer.

  • All kill-based loadout unlocks have been reduced from 10,000 kills to 5,000.

  • Most secondary missions now reward small Materials or Science drops upon completion.

  • Special Target mission duration increased from 30s to 45s, and base health reduced from 1000 to 750.

  • Space Station base health reduced from 1000 to 500.

Quality of Life Changes

  • Health and Shield damage splashes are now less opaque in the center, improving visibility during heavy damage scenarios.

  • Audio no longer plays while the game is paused.