Starforged Legacy Demo Update 05.31.26

Starforged Legacy · published

This hotfix focuses on bug fixes, combat tuning, UI polish, and reward/progression fixes for the Demo version of Starforged Legacy.

Content

  • Added more narrative event variety.

  • Updated Map 8 boss tuning, enemy spawns, VFX, and SFX.

Balance Changes

  • Rebalanced Normal and Hard difficulty progression. Normal has been softened, especially early, while Hard has been retuned to stay challenging.

  • Removed overtuned Difficulty-category Challenges for now. They may return later with better difficulty gating.

  • Rebalanced several weapons, including Standard Missile, Cruise Missile, Plasma Arc, Swarm Missile, Phase Beam, Rail Gun, and Nuclear/Kinetic Field tuning where applicable.

  • Standard Missile now has homing.

  • Rail Gun now starts with more pierce.

  • Adjusted Luck scaling so early Luck is less explosive while later Luck remains meaningful.

  • Updated Nova Lance’s identity augment to better support its precision/critical-hit playstyle.

  • Tuned Hard difficulty enemy behavior and loadouts.

  • Adjusted several demo unlock requirements to better match demo pacing.

  • Improved several narrative, mission, and currency reward payouts so risky choices feel more worthwhile.

  • Improved shop value and clarity by adding a ship repair feature.


UI & Quality of Life

  • Improved the secondary mission widget so that optional objectives are clearer.

  • Improved Codex and ship customization flows, including locked loadout details and ship/loadout purchasing.

  • Added a Codex action to clear all new-item badges.

  • Improved weapon, ship component, and loadout stat displays.

  • Improved reward timing, card pop-ins, currency display, settings UI, boss health bar, and notification polish.

  • Updated player-facing terminology from “Movement Abilities” to “Tactical Abilities.”

  • Improved boss nameplates and boss HUD behavior in several cases.

  • Improved secondary mission readability and behavior.

  • Improved Merchant Escort, Merchant Rescue, Cargo Runner, and other mission reward/cleanup behavior.

Fixes

  • Fixed Phase Beam and Pulse Laser dealing much more damage than intended when hitting the same enemy through multiple collision primitives.

  • Fixed currency being duplicated after saving and reloading a run.

  • Fixed several reward confirmation pop-up softlocks.

  • Fixed manual fire sometimes getting stuck when using gamepad input, which caused auto-targeting to stop working on the gamepad.

  • Fixed enemy kill missions not properly tracking kills.

  • Fixed no-damage objectives not failing correctly after taking hull damage.

  • Fixed some bosses missing their Boss enemy tag, which could make them take too much damage.

  • Fixed skill tooltips sometimes staying on screen after returning to the main menu.

  • Fixed the first-time movement style popup not defaulting to the recommended ship-relative movement option.

  • Fixed the final boss not granting rewards correctly.

  • Fixed several augment issues, including Reactive Armor, Beam Efficiency, Heated Chamber, Hardened Bullets, and Critical Support.

  • Fixed a reward edge case where maxed-out weapon slots could block single prototype weapon rewards.

  • Fixed Cluster Warheads using full damage instead of its intended scaled damage, and rebalanced it with a fire-rate penalty and a fixed explosion count.

  • Fixed the first run always rolling the same secondary mission.