Starforged Legacy · published · build 24882597
This hotfix expands Combat Circuit shops, strengthens several augments, and addresses reward, progression, combat, and UI issues.
Added Reroll, Banish, and Lock to Combat Circuit shops. Refresh replaces offers, Banish removes an item from future offers for the run, and Lock carries an offer into the next shop at its current price.
Shop prices now scale with run depth in Campaign and Combat Circuit, while boss Credit rewards increase with progression.
Fixed missing starting choices and action charges, prototype signature augments disappearing after equip, and failed offer rolls consuming charges or leaving empty slots.
Selected-ship Luck and rolled Ship Upgrade values now survive starts, restarts, resumes, and map travel.
Players are now protected from damage while using in-map shops. Press On now continues directly into Endless instead of opening another shop.
Ablative Plating - Healing increased from 3.5% to 6% Max Health and now activates every 30 kills instead of 50.
Pulsing Plating - Damage increased from 25% to 100% Max Health, its radius increased from 27.5m to 50m, and its cooldown decreased from 5 seconds to 2 seconds.
Reinforced Bulkheads - Now grants 100 Base Health instead of 65, with a 10% Movement Speed penalty instead of 20%.
Power Surge - Damage increased from 25% to 50% Max Shields and can now hit up to 4 enemies.
Arc Amplification - Now stacks up to 5 times per magazine, and Plasma Arc chains are capped at 32 bounces.
DREADWING's Reprisal Wing - Now deploys 4 Fighters per Shield threshold, supports 12 Fighters, gives each Fighter 75 base Health, and keeps them closer.
STARWARD's Aegis Capacitor Array - Now recharges every 3s instead of 6s.
Missions & Rewards
Boss missions now complete reliably at zero Health and award their reward once. Fixed reward screens becoming stuck, reopening, or appearing out of order.
Fixed XP bonuses applying twice and XP or Credits earned before death being lost.
Ship Upgrade choices no longer appear when every affected stat is maxed, and displayed values now match the final applied values.
Fixed an issue where the unlock condition for SUNDER's Shock Front loadout could not be completed.
Gameplay
Restored Trader Rescue NPC weapon damage and fixed interrupted or reused NPC projectiles becoming stuck or dealing incorrect damage.
Fixed Charger collisions launching enemies across the battlefield.
Cluster Warhead secondary explosions no longer critically hit.
Guaranteed mini-bosses no longer spawn in blocked areas, and overlapping field weapons no longer interfere with one another.
Fixed Irradiated cruiser shields becoming invisible or failing to block shots and corrected the Junkyard cruiser’s shield setup.
Fixed weapons attaching to incorrect ship sockets after changing or restoring a loadout.
UI & Progression
Fixed repeated or failed input during Run Setup, Ship Customization, and Star Map travel causing duplicate transitions, lost resumable progress, or disabled controls.
A/Cross now reliably confirms the selected ship and opens Difficulty Select.
Protected progression from being lost after unlock-data changes and fixed Codex unlocks updating only one matching entry.
Fixed leaderboard run details losing ship or difficulty information.
Stability
Fixed Windows startup when Steam is unavailable and improved FSR Frame Generation stability during map transitions.
Added dedicated icons and updated Arsenal and Ship Customization entries for Arc Cutter, Compression Field, Flak Cannon, and Gravity Missile.
Clarified Emergency Protocol’s total Repair Drone healing and Plating’s damage reduction and stack limit.