Playtest 63

Wend Playtest · published

  • Enemies hit harder from the very first round.
  • Skeletons now push much deeper into your maze before they die.
  • Late rounds ramp up faster so a long run stays dangerous.
  • Maps have fewer rocks and trees, giving you more room to build.
  • Trials now shares gold with every player, which was never actually working.
  • Trials scales properly for two, three and four players.
  • Team matches send fewer but far tougher skeletons, so rounds run quicker.
  • You can rejoin a Trials match after losing connection.
  • Your towers are all still there on every board when you come back.
  • Towers now fire a continuous beam that pulses with each hit.
  • The beam jumps straight to a new target the moment one dies.
  • Zone bonus numbers no longer vanish behind towers and trees.
  • Enemies are called skeletons everywhere now.
  • Checkpoints are called mana wells.