Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Wend Playtest
›
Patches
›
Playtest 63
Playtest 63
Wend Playtest
· published
27 days ago
All events
Read on Steam
Enemies hit harder from the very first round.
Skeletons now push much deeper into your maze before they die.
Late rounds ramp up faster so a long run stays dangerous.
Maps have fewer rocks and trees, giving you more room to build.
Trials now shares gold with every player, which was never actually working.
Trials scales properly for two, three and four players.
Team matches send fewer but far tougher skeletons, so rounds run quicker.
You can rejoin a Trials match after losing connection.
Your towers are all still there on every board when you come back.
Towers now fire a continuous beam that pulses with each hit.
The beam jumps straight to a new target the moment one dies.
Zone bonus numbers no longer vanish behind towers and trees.
Enemies are called skeletons everywhere now.
Checkpoints are called mana wells.