Playtest 65

Wend Playtest · published

  • Co op no longer runs the game on the server. Your own machine runs it now, so what you see is what is happening.
  • Towers fire and mobs die the instant they should, with no waiting on the server.
  • Mobs at zero health no longer walk on until the server catches up.
  • Your mana can no longer drain from leaks you never saw.
  • A match can no longer end while everyone still has mobs on the board.
  • Losing your last mana now needs every player to agree before the run ends.
  • The purple line that split the board is gone.
  • Each player's section now has its own grass colour instead.
  • Bone, green, yellow and grey, with the two pale colours always on opposite corners.
  • The ready counter now shows every player in the party instead of just you.
  • You can see who has readied up and who you are waiting on.
  • A player leaving no longer stops the rest of you from starting the next round.
  • A stutter or a frame drop no longer leaves you behind for the rest of the round.
  • Building a tower no longer makes every other tower on the board jump.
Playtest 65 · Wend Playtest patch notes · SteamPeaks