Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Playtest 85 · Wend Playtest patch notes · SteamPeaks
Wend Playtest
›
Patches
›
Playtest 85
Playtest 85
Wend Playtest
· published
6 days ago
All events
Read on Steam
Tower upgrades now climb
Towers hit harder again, each tier is a bigger jump and a top tower kills far faster.
Every campaign mission now has its own difficulty, picked on the mission card.
Weave, Tangle and Knot difficulty unlock one after the other on each mission. Trophy icons are placeholder for now
A flawless run with no leaks earns a star on the trophy.
The Skellyboy Showdown finale plays again.
Story dialogue waits for the board to finish appearing, so you are never frozen on an empty field.
Characters now face the conversation, and the Wisp sits neatly above the dialogue box.
The rejoin prompt only appears for a match you can actually return to and stops nagging after you decline and play something else.
Rejoining a finished or vanished match is refused cleanly instead of hanging.