v0.5.0 - Melee weapons update

major update

Colorless Odyssey Demo · published

Refactor of the version number to be coherent, like it's now major.monthly update.fix update

Major

  • True melee weapons and better weapon animations have come, changing some weapons

  • Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback

  • Enemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing

  • Rays have been completely remodelled, from the graphics to the gameplay, to make something I'm proud of today

  • Spark has been renamed to Chain Lightning and completely refactored, like rays

  • Refactored how relic tags work, this system is used to not give the player a useless relic or unusable. Now it's way better, like if you are in a case where you have only aoe, you will not get relics that affect only the projectiles or rays

  • New exterior levels in fortresses and walls remake

  • The game has a new background on main menu and it's way better

  • You can reroll weapons from chests

  • A glossary has been added (in game wiki) for more detailed info about relics, weapons and ability

  • Him can now use both first and second passives of other classes in both slots

  • Rework first passive and ability of the snowman

  • Change one of tier 3 yellow altar relics to a lottery-like relic

Added

  • (Re) Added Thermal Ray rare weapon that shoot a controllable and growing ray

  • Now **Thunder** aoe has a 30% chance to apply **Paralysis** debuff, both for the player and enemies depending on who launch it

  • New exclusive yellow weapon Izanagi with 5 stab attacks followed by a spin attack and 15% chance to trigger a chain lightning

  • Now elite and boss drop a few runes on death

Quality of Life

  • Rotation speed of growing ray weapons increase with speed percentage stat now

  • Weapons that shoot things at the mouse position will do it with a better range

  • Falling projectiles now fall with way more precision where the mouse was

  • Added spread per projectiles from weapons spawning projectile on mouse position

  • Removed the purple color applied to homing projectiles

  • If a projectile can stick to an enemy but has pierce, it will stick only when it cannot pierce more enemies

  • When dashing, you go through decorations as flames and boxes

  • Relics discovered displayed on save are not counting anymore the levels of each ones

  • Improved synthetizer menu with weapon ordered by rarity

  • Make piercing projectiles able to apply knockback, so melee weapons can too

  • Make monarch fight less unfair

  • Refactor enemies and allies patterns, making them better as well

  • Make shops wider, increase back room place for it

  • Circle that show incoming danger in an area are way more precise

  • Make homing possible for projectiles turning around something (souls swords from Soul Reaper class mainly)

  • Change relic selector menu a bit

  • Add an alert when an enemy will shoot a projectile

  • When your dash would drag you in a hole, if by extending the dash time it can save you, it will

  • Score timer is stopped when the room is cleared

  • You can now cancel your dash to remake one

Balancing

  • Weapons that received a melee attack have been buffed due to their shorter range

  • A lot of other balancing not tracked (changelog max characters)

  • Balance enemies health, contact and projectile damage

  • Increase boss stats for each additional fortresses past 1

  • Boss can be knockback (reduce by 80%)

Fixs

  • Now stats from weapons are correctly applied to aoe launched by them

  • Weapons that shoot projectiles/rays that pass through walls now won't prevent them from spawning inside


Next update will add a lot of weapons and relics, as well adding things we didn't have time to add and continue to rework textures !

v0.5.0 - Melee weapons update · Colorless Odyssey Demo patch notes · SteamPeaks