v0.6.0 - Mass content update

major update

Colorless Odyssey Demo · published

Major

  • Separate damage into different types: normal, fire, poison, frost, electric and soul
  • Enemies got an animation on their health bar when taking damage
  • Refactor weapon levels into Mastery Level, increase slowly but is saved between runs, max level 30
  • You can leave a game run and return to it later (save in a room clear of enemies), save everything

Enemies armor

  • Some enemies have now an armor bar in addition with their life bar.
  • The armor reduce elemental damage taken by 30% (all type except normal and soul damage) and the debuffs that aren't pure stat debuff have their chance to apply divided by 5
  • Bleeding and Poison effect ignore armor

Effects combo

  • Burn + Frost Burn has been changed to: apply a **Thermal Explosion** effect (1.5s, reset time when reapply) when the two are present and a new one is applied, at expiration, trigger a **Thermal Explosion**, dealing damage based on the number of stacks x total effect time passed x 2% of the health lost during that time.
  • New Frost Burn + Poison: Poison will not expire and Frost Burn will increase his damage 50% faster
  • New Burn + Poison: Apply Acide, deals 0.01% of the max armor per stacks 4 times per second and increase damage done to health by 1% per stacks
  • New Short-Circuit + Burn: Increases the execution rate per short-circuit stack multiplied by movement speed by 0.5%, fire damage is inflicted twice as often (0.25s instead of 0.5s)
  • New Short-Circuit + Frost Burn: Weakens, increasing damage taken by 2.5% per stack of both effects
  • New Short-Circuit + Poison: While moving, deals additional poison damage per meter traveled equal to the number of poison stacks

Levels

  • Enemies and allies have now a level that determine their health and damage
  • Enemies have a random level around the average one
  • Allies earn experience when an enemy is killed to level up
  • Summon weapon give their level to summons, also no more projectiles for spawn, spawn on cursor position

Added

  • Total damage done in the run, with detailed per damage type in pause menu and at the end of a run
  • Max Summon stat, limit max summons (exclude weak summon like thunder spirit)
  • Added 21 new summon related relics and 17 other relics
  • Added a new type of weapon named Charged Weapons, they need to be charged instead of naturally recovering their cooldown, modifying a lot of weapons with this
  • Added to some charged weapon a way to shoot with a Perfect Timing if you release the attack key 0.15s before fully charge, enhancing the shoot by 100% damage, 50% speed and size
  • Added 13 new weapons
  • Added a way to test discovered relics in the hub, renaming the Weapon Synthetizer just the Synthetizer

Quality of life

  • Compact stats displayed in pause menu and improve it
  • In endless, enemies will drop 20% of color shards amount (instead of nothing)
  • Prevent weapon shoot when position is not viable, will now not trigger the weapon cooldown
  • Summons spawned by weapon will get their stats and color power
  • Loots drop with a bouncing animation from the same position and should not go in holes or walls now
  • Change how projectile turn around another object like soul swords to make it better
  • Prevents having two healing rooms in a row
  • Add animation when a gold/reroll/color shard/relic is pickup
  • Pickup all collectible when entering a door
  • Added an option (can be disabled) to follow the mouse with the camera
  • Give color shard at the end of the run based on your items (increase with low clear time and perfect rooms)
  • Able to scroll in interface while being hover weapons/relics
  • Improve DPS to show it on the last 5s
  • Disable particles and other effects for 1s if the game is under 15fps
  • Able to dash while falling to cancel it
  • Improve knockback system
  • Started to redraw old weapons

Balancing and fixs

  • Not fully tracked until early access (changelog texts are limited in characters)
v0.6.0 - Mass content update · Colorless Odyssey Demo patch notes · SteamPeaks