Astral Court DX · published
RNG BEGONE:
The Dragon Dogs from the Holy Trial and DJ Septic's rhythm laser blasts have been changed to not use RNG. These are the instances of RNG that I think only hurt them as mechanics.
- The laser blasts now come in only 2 formations that it switches between consistently, meaning you can plan ahead of time where not to be standing (which is very important given how quick their indicator goes).
- Dragon Dog's now moved in fixed positions always. Easier to predict and results in no unfair moments of getting hit
Disclaimer:
Added a disclaimer to the game. There's not really much in the game that I think would be dangerous for epileptic players, but there are just some parts that make me kinda scared. I decided to just play it safe and add a little seizure warning. This then became a general disclaimer screen, including that warning as well as 2 other pieces of advice for the game I think is important.
Smaller changes:
- Ever noticed that the damage sound in DJ Septic's final level is... kinda loud? That's because it didn't have an audio group attached to it! Silly oversight on my part, now it's fixed! Your ears are safe <3
- Yok is now invulnerable to lava, meaning now every level that includes lava is now not impossible as him
- Removed the smilies from the Fractal Course. That course is already meant to be intentionally quite crazy and overstimulating, but I feel their inclusion kinda over-does it. Also they're really buggy, rendering transparency in 3D environments (especially in Unity apparently) is freakin weeeeeeeird man.