Version 0.09 Update

Remnant Afterglow Demo · published

🛡️ Systems & Mechanics

  • Combat & Damage

    • Added limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction control

    • Weapon attack speed variation system: implemented attack speed change mechanic for Machine Gun Turret

    • Adjusted laser damage logic: structure damage changed to piercing damage, piercing damage is now blocked by shields

    • Fixed buff damage incorrectly applying an extra instance

    • Fixed Brawler sometimes failing to hit targets

    • Fixed pulse laser scatter not working

    • Fixed limited arc weapon angle detection issue

    • Reduced Mortar Turret explosion radius (Lv1 80→60, Lv2 100→70, Lv3 120→80) and minimum edge damage ratio (0.3→0.2)

    • Fixed weapon fire rate not being affected by bullet time

  • Building & Grid

    • Fixed map resource harvesting structures not consuming grid resources

    • Fixed buildings being placeable on grids occupied by rebuilding structures

    • Fixed building footprint invalidation after upgrading

    • Optimized out-of-node placement logic: hold Shift to create blueprint ghost outside layout nodes; added “[Shift] Blueprint Planning” tooltip and bottom error message when blocked

    • Fixed runtime error caused by AddChild when MapCopy was not ready

    • Fixed scrap grid resources not being consumed properly

    • Fixed destroyed building count not calculated correctly on the results screen, and scrap-to-gears conversion not incrementing

  • Unit Behavior

    • Fixed siege units erroneously using active attack mode

    • Fixed ground unit turning being overridden by flow field direction; optimized spawn orientation to face flow field direction

    • Fixed units idling after destroying a building

    • Optimized transport entity pathfinding and added loading/unloading port definition field

    • Buried buildings are now completely immune to all damage, cannot be targeted or attacked

  • Bullet Time Optimization

    • Construction bullet time no longer slows camera movement, and has a 1-second buffer for smooth acceleration/deceleration

🎮 Gameplay & Content

  • Unit & Building Adjustments

    • Completed Flame Turret attack data; drew Machine Gun Turret Lv2/3 frame animations and finalized stat configuration

    • Drew Cannon Turret textures and configured its data

    • Reset unit “Gunner”, improved unit “Striker”

    • Improved drone mechanics, adjusted drone speed and carrying capacity

    • Improved scrap processing and building storage mechanics

  • New Systems & Features

    • Added mission system

    • Added campaign difficulty setting, unit point scoring system, and Sandbox mode quick win/lose buttons; unit count display changed to point display

    • Added mission difficulty selection

    • Sandbox mode window now supports spawning 5/20 units at once and real-time unit count for performance testing

    • Removed chassis logic (to be replaced by a main weapon relative rotation system)

    • Added shield rendering

  • Missions & Modes

    • Created new mission “Fork in the Road” (1-3), refined map config, reset wave path indicator

    • Added mission preview feature: click map info to preview map and units

    • Improved mission results screen (fixed building count, etc.)

    • Added mission timer displayed to the left of resources

    • Added VFX movement mode and random spawn position configuration

🎨 UI & Visuals

  • Interface

    • Added advanced turret firing arc display system, fully showing actual arc and wall-blocked portions

    • Added AIT mode button on combat screen; fixed it being click-blocked by the Sandbox button

    • Fixed repair range and salvage range display: now hidden in normal mode, visible only with AIT detailed mode

    • Replaced and optimized combat screen UI, factory wall textures, and main title image

    • Adjusted save/load screen, create save screen, and mission info screen styles

    • Sidebar window adjustments and layout optimization; upgrade sidebar now auto-fits text width

    • Added click indicator to alert players when a sidebar is open

    • Fully revamped floating tooltip system: optimized text, font size, outline; added persistent mode for [R] Rotate, [Tab] Arc Adjust, [Shift] Blueprint Planning; added “[Shift] Blueprint Planning” tooltip

    • Optimized screen size selection prompts

    • Fixed construction list button sound being too loud; optimized so clicking a building during placement preview does not select it; fixed construction sub-list layer blocking building list

    • Fixed teleport preview showing incorrect firing arc; optimized arc adjustment hint in function mode

    • Adjusted world map mission preview window size

  • Animation & Effects

    • Fixed shader offset bug

    • Fixed firing arc ring Z-height being obscured by other entities

  • Audio

    • Added placement speed-up and slow-down sound effects

    • Optimized music and SFX control logic; integrated scene transition and world map sidebar animation sounds into UI sound management

  • Compatibility & Window

    • Fixed game failing to run in windowed mode on Windows 10; added preset window size feature

🔧 Fixes & Optimizations

  • Core Fixes

    • Fixed crash when re-entering a mission repeatedly

    • Fixed turret firing arc angle not persisting after upgrade

    • Fixed upgrade speed not being affected by bullet time

    • Fixed scrap-to-gears not increasing and scrap grid not consuming

  • Performance Optimizations

    • Conducted multiple performance optimizations, assisted by Sandbox spawn tool testing

🗺️ Map & Editor

  • Added automation logic layer feature in the map editor