Alpha Update 0.5.2

Notmads · published

  • Reworked the beast lore and volume questline progression to make unlocking the moving platform mechanic faster and more straightforward. Previously, the mechanic was unlocked at the end of a 4-quest chain. Now, it becomes available after building your house and completing the first beast lore quest involving the two volumes. The following 3 beast lore quests are now marked as optional for players who want to learn more about the beast.
  • Fixed several outdated texts and dialogues related to the original introduction sequence of how the beast is discovered.
  • Reduced early-game gathering requirements to improve pacing:
    • Tree and rock collection quests reduced from 5 objectives to 2.
    • Required logs and rocks for the building quest reduced from 50 to 20.

  • Reduced the number of structures required for the house furnishing quest from 4 to 2.
  • Removed several railings and obstacles that could cause the beast to get stuck during its first evolution stage. Additional problematic areas are still being reviewed.
  • Increased the recommended dungeon level for obtaining the Magical Beam from level 9 to level 12.
  • Increased rat respawn timers near the entrance of the Magical Core quest dungeon.
  • Added blocking volumes for the beast’s final evolution stage to prevent entering narrow areas where it could become permanently stuck.

    • If your beast becomes stuck, you can use the Unstuck button from the pause menu.

  • Updated armor set descriptions that were displaying incorrect information.
  • Fixed a rare issue where the beast was not properly initialized internally after loading a save file, making it unusable.
  • Fixed an issue where gamepad dead zone settings were incorrectly affecting mouse input. Also adjusted gamepad dead zone sensitivity for smoother controls.