Wandering Merchant (new feature)
- Added a wandering merchant NPC that periodically appears during gameplay. Offers 5 trade categories (biomass, DNA, abilities,
- boosts, rare resources). Approaching the merchant automatically pauses the game and opens the trade window. Safe zone around the
- merchant prevents enemies from getting close.
Merchant visibility
- The merchant now emits a tall green light beacon visible from far away. A notification appears on screen when the merchant spawns.
- A directional arrow on the screen edge points toward the merchant when off-screen, with a distance indicator.
Boss Summon button moved to HUD bar
- The boss summon button has been relocated to the main HUD bar, next to Build and Pause. Red skull icon with glow effect. Clicking
- opens a confirmation popup with boss details. Only visible when a boss can be summoned.
Alpha cells restored on load
- When loading a save, the number of Alpha cells is now correctly restored. Previously the game always started with a single cell
- even if more were present at save time.
Bug fixes
- Fixed a black screen crash caused by a circular dependency in the merchant rendering module.
- Fixed the boss summon button breaking alignment of other HUD buttons and creating unwanted red borders.
- Fixed the boss summon confirmation popup positioning.