1.1.4

Space War Economy Idle · published · build 22075496

Bug Fixes

  • Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.
  • Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.
  • Fixed cart dumping into inventory past limits.
  • Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site.
  • Fixed manufacturing job enqueue not aborting when the queue was full.
  • Fixed after-battle salvage calculation double-counting destroyed fleet ships.
  • Fixed destroyed enemy ship count off by one error.
  • Fixed auxiliary gun not using its own range when checking if it can fire.
  • Aux guns were sped up on the first shot.
  • Heat and electrical damages weren't accounting for their bonuses/penalties against shields.
  • Fixed critical hit chance being calculated from the target's stats instead of the attacker's.
  • Fixed process priorities not being fully saved when editing them.
  • Loading some processes with missing mining sites was resetting only one process.
  • Offline rewards could go into negatives under certain conditions.
  • Quest dialogues were loading the wrong quest (off by one).

Quality of Life

  • Added the ability to discard optima.

Balance Changes

  • Bosses now have 3x health and shield multipliers.
  • Boss fire rates have been increased across all boss levels.
  • Shields and health now always regenerate at a base rate of 1% per second.
1.1.4 · Space War Economy Idle patch notes · SteamPeaks