Tower Lab Playtest · published
Bug Fixes
- Fixed endless mode soft locking after wave 5
- Fixed Level_004 waves pathing to only one of the two exits
- Fixed Fan Tower being active while in placement mode
- Fixed towers interacting with physics objects in placement mode
- Fixed issue where enemies could get stuck after spawning inside spawn portals
- Fixed common stuck locations across levels
- Increased bug report timeout to 30 seconds
- Reduced maximum screenshot size of reports
- Fixed menu buttons moving after being clicked
- Fixed prototype cards incorrectly showing localization strings
Balance Changes
- Shield Tower: Reduced shield generation from 5 to 1 and max targets from 3 to 2
- Tesla Tower: Increased activation interval from 2 to 3 seconds and reduced force from 8 to 6
- Kinetic Charger: Reduced scaling effect from 2 to 1
- Kinetic Projectile: Reduced force (value missing in original)
- Fan Tower: Reduced force from 15 to 12
- Gravity Tower: Increased initial mass capacity from 20 to 25
- Mine Reserves: Reduced max mine capacity from 3 to 1
- Pulse Tower: Reduced force falloff from 0.8 to 0.6, increasing knockback near the edge of the ring
- Adjusted scaling of Endless Mode waves to be more aggressive
Misc
- Updated Kinetic Tower description
- Updated Tesla Tower icon to match new model
- Adjusted positioning of some level decor
- Hid "Remove Card" button in the shop
We will be focusing on improving Endless Mode and resolving reliability issues with the bug submission tool next!
Thank you for all of the reports!