Tower Lab Playtest · published
Bug Fixes
- Complete rewrite of the tower lifecycle code to fix various ghost tower bugs
- Fixed all detection activated tower volume zones inconsistency
- Fixed grow tower not activating
- Fixed unique modules shows 2nd copy in shop like Harmless Reduction
- Fixed gravity tower power scaling when scaled by grow tower
- Fixed shrink and grow tower not respecting enemy base mass when scaling them
- Fixed rhythm towers not in sync with each other and with global beat in build phase
- Fixed frame rate cap not applying
- Fixed 2 achievements that were resetting between sessions
- Fixed loading transition to gameplay back ground animations are no waited
- Fixed market volatility module not working
- Fixed game should pause when game over screen appears
Balance Changes
- Reduced difficulty across standard stage progression
- Replaced levels 2 & 3 to provide a smoother onboarding experience
- Increased difficulty scaling in Endless mode
- Adjusted module rarities
Misc
- Added friends leaderboard and changed scoring to total waves reached
- Reroll costs now reset and start with one free reroll offer per shop.
- Added loading screen video tutorial system
- Added lock tooltip
- Moved bug report backend away from Discord
- Added New Run button for quick replay in result screens
- Added following language support
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
Español (Spanish)
Français (French)
Deutsch (German)
日本語 (Japanese)
한국어 (Korean)
Русский (Russian)
Português (Portuguese Brazil)
Türkçe (Turkish)
Polski (Polish)