Added support for Avatar “Events”. Modders can now link player actions that will activate/deactivate events.
Avatars can now be set up to shoot weblines from any point, and can now “grab” the webs in their hands.
Avatar mesh renderers can now be individually enabled/disabled to allow for multiple props to be added and switched.
Map Mods Upgrade
Objects can now be climbable.
Several destructible objects can now be added to a map mod: Destructible building, streetlights, statues, glass panels, billboards, and more.
Basic destructible script can be added to objects to destroy them when enough damage is done.
Enemy Avatar Mod Support
Enemy avatars can now be created in the SDK and used in game.
Once imported through the mod browser, the enemy can take on the attacks, stats, and movement of almost any enemy type. A single model can be made into a Robot, Ninja, Flying Blaster, and more.
Updated Modding SDK
Overhauled user interface.
Automatic folder creation and file movement for ease of use.
One file location for all built mods.
Modders no longer have to delete/move files when creating multiple mods in a row.
Engine Upgrade
Project Demigod has been upgraded to Unity version 2022.3.27, and converted to use the URP rendering pipeline.
This was necessary for future updates, including multiplayer.