Patch 0.1.8a - Various Fixes

No Man's Home · published

  • Fixed occlusion culling problems. Some areas had problems with models popping in and out. These issues are now fixed

  • Improved scavenger mode randomized spawns. Enemies will not spawn close to player when you start a new scavenger game.

  • Improved flashlight intensity.

  • Fixed keybinds sometimes not loading properly when starting a new game